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Ben Sandofsky edited this page Aug 27, 2014 · 23 revisions

Introduction

This is quick guide to Swift Basics. Anything that can be built with Objective-C can be built with these core parts of the language. More elegant features are covered in Intermediate Swift

Use this guide as a quick reference to basic syntax and rules. For an in-depth look at the language, check out the official documentation:

Declarations

let and var

let declares a constant. var declares a variable, which is mutable. Use let wherever possible. It's safer and allows compiler optimization.

var mutableNumber = 0
mutableNumber = mutableNumber + 1 // Allowed

let immutableNumber = 0
immutableNumber = immutableNumber + 1 // Illegal

Type

let i: Int = 0

Read left-to-right, “the variable i is an Int.”

You can omit the type if the compiler can infer it:

let i = 0

You can use typealias to create complex types, similar to C's typedef.

typealias StatusCode = Int
let okResponse: StatusCode = 200

Primitives

Strings

let string = "Hello World"

String interpolation:

let namedString = "Hello \(name)"

Numbers

let myNumber = 21

myNumber is of type Int. If you'd prefer a float:

let myNumber: Float = 21

Bool

let myTrueValue = true
let myFalseValue = false

Arrays

let myArray = ["Red", "Orange", "Yello"]

Arrays may only contain one type, which can be inferred. If you must be more explicit:

let myArray : [String] = ["Red", "Orange", "Yello"]

To initialize an empty array:

var myEmptyArray = [String]()

myEmptyArray.append("Red")

Dictionaries

let characterDictionary = ["Simba": "Matthew Broderick", "Mufasa": "James Earl Jones"]

Similarly, for an empty dictionary:

var characterDictionary: [String:String] = Dictionary<String, String>()
characterDictionary["Simba"] = "Matthew Broderick"

Dictionary keys must be hashable. However, all of Swift's basic types are hashable.

Tuples

Tuples are a lightweight way to pass around a group of data. They're like more powerful arrays.

let myColors = ("Green", "Blue", "Indigo", "Violet")
println(myColors.2) // "Indigo"

They can use named values:

let myResponse: (code: Int, message: String) = (200, "OK")
println(myTuple.message)

Control Flow

If Statements

Parenthesis are optional, but braces are mandatory

if booleanValue {
  println("This was true")
}

Only Bool values may be used. Unlike some languages, 0 and 1 are not equivalent to boolean values. You must be explicit in checking values.

if numberValue == 1 {
  println("The value was 1.")
}

Switch

switch is much safer than in other languages. They don't fall through, so there no need for break. They must be exhaustive, either handling all values, or including default.

switch someValue {
   case 1:
     println("Hit single value.")
   case 2...10:
     println("Large value.")
   default:
     println("Some other value.")
}

Loops

for/in with an array:

for user in arrayOfUsers {
  println(user)
}

With a dictionary:

for (key, value) in dictionary {
  println("\(key): \(value)")
}

With a range:

for index in 1...10 {
  println("Index: \(index)")
}

Notice the three periods, .... That will cover 1 to 10, a closed range. To omit the last value (in this case, 1 to 9), use ..<, a half range.

There are also the traditional for, while, and do/while loops:

for var i = 0; i < 10; i++ {
    
}

var j = 0
while j < 10 {
    j++
}

var k = 0
do {
    k++
} while k < 10

Nil and Optionals

nil represents the absence of a value. It should be handled carefully; if you call a method on nil, you get a runtime error.

The only variable that can contain nil is an optional. It may be nil or the type you specify. To access the underlying value, unwrap it.

Declare an optional using ? by the type. Unwrap the underlying value with the ! operator.

let optionalValue : Int? = 1
if optionalValue != nil {
  let intValue = optionalValue!
}

nil is not a boolean. You must check optionalValue != nil. However, there's shorthand:

let optionalValue: Int? = 1
if let intValue = optionalValue {
  println("The int was \(intValue)")
} else {
  println("The int was not there.")
}

Functions

func functionName(){
    println(“Hello World”)
}

functionName() // "Hello World"

With parameters:

func functionName(variableName: String){
    println(“Hello \(variableName)”)
}

functionName("Ben") // "Hello Ben"

With return values:

func greetingGenerator(name: String) -> String {
  return "Hello \(name)"
}

let greeting = buildGreeting()
println(greeting) // "Hello World"

With default Values:

func functionName(name: String = "Somebody"){
    println("Hello \(name)!")
}
functionName() // "Hello Somebody"

For clarity, use keyword parameters:

func performGreeting(greeting:String, withName name: String){
    println("\(greeting) \(name).")
}
performGreeting("Hello", withName:"Ben")

To use the same keyword name as the variable name:

func performGreeting(greeting:String, #name: String){
    println("\(greeting) \(name).")
}

performGreeting("Hello", name:"Ben")

Closures

Functions are just named closures.

var greetingClosure: (String, String) -> (String) = {
    (greeting, name) in
    return "\(greeting) \(name)."
}

greetingClosure("Hello", "Ben")

If the last argument is a closure, it doesn't require parenthesis, much like Ruby. These are trailing closures.

repeat(2) {
  println("Hello!")
}

Classes

class Animal {

}

Subclassing

class Dog: Animal {
    
}

var myDog = Dog()

Methods

class Dog: Animal {
  func bark() -> String {
    return "Woof"
  }
}

You must use override to override a method.

class Animal {
  func happiness() -> String {
    return "This animal does not get happy."
  }
}
class Dog: Animal {
  override func happiness() -> String {
    return "Wag tail"
  }
}

To call the super method, use super.nameOfMethod()

Properties

There is no difference between an ivar and property.

class Dog: Animal {
    var cute = false
    func bark() -> String {
        if cute {
            return "Woof"
        } else {
            return "Growl"
        }
    }
}

var myDog = Dog()
myDog.bark()       // "Growl"
myDog.cute = true
myDog.bark()       // "Woof"

For computed setters and getters:

class Dog: Animal {
  var cute = false
  var adorable: Bool {
    get {
        return cute
    }
    set(newAdorable) {
        cute = newAdorable
    }
  } 
}

var myDog = Dog()
myDog.cute = true
myDog.adorable    // true

If instance is declared with let, the varriable is immutable, but the object's properties are still mutable.

Initializers and Deinitializers

The initializer must make sure every stored property has a value before any methods are called, including super.init()

class Dog: Animal {
  var cute: Bool
  override init() {
    cute = true
    super.init()
  }
}

This is equivalent to the default initializer for:

class Dog: Animal {
  var cute = true
}

By overriding init(), you lose the default assignment behavior for all properties.

To perform cleanup code before an object is destroyed:

class Dog: Animal {
    deinit {
       println("Cleaned up")
    }
}

Structs

Swift structs are like C structs, but much more powerful, resembling classes. These advanced features are covered in Intermediate Swift.

struct User {
    var name: String
    var occupation: String
}

By default, structs come with a member initializer.

let ben = User(name: "Ben Sandofsky", occupation:"Engineer")

As with Objective-C, structs are passed by value, classes are passed by reference.

Unlike a class, when a struct is declared with let, all of its properties are immutable.

Enum

Like structs, Swift enums are more powerful than their C equivalents. See Intermediate Swift.

enum Color: Int {
  case Red = 1, Orange, Yellow, Green, Blue, Indigo, Violet
}
let orangeValue = Color.Orange

To access the underlying value, use toRaw():

println("Orange raw value: \(orangeValue.toRaw()).")

Enums may use other underlying values:

enum ControlCharacters: Character {
  case Tab = "\t"
  case Linefeed = "\n"
  case CarriageReturn = "\r"
}

They can have no raw value:

enum Season {
  case Spring, Summer, Fall, Winter
}

If the enum type can be inferred, you can omit it.

let label = UILabel
label.textAlignment = .Right

Extensions

You may extend classes, structs, and enums, without touching the original source code. It is similar to a category in Objective-C, or monkey patching in Ruby.

extension String {
    func tweetable() -> Bool {
        return countElements(self) <= 140
    }
}
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