Enable/disable linting? #1861
Replies: 2 comments
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If you have created a rpglint for a library, it will apply to all **free members in that library. There is no way to turn it off for specific members. |
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Hey @Max-crosskey I've been working with the RPG Lint and trying to get it 'the way we want' before sharing with my team. And to Liams' comment, I find it actually a 'saving grace' that it will only fire on **Free members. As our source library is probably upwards of 90+ % not **Free and then the Linter would blow up the source, making it a hindrance rather than a benefit. But on occasion, I do run across a **Free member where it does blow up my source and want to turn it off. It's not a perfect solution, but I would offer to you my solution to your question. When I want to 'turn it off', I just rename the rpglint.json to rpglintx.json. Then remove the x when I want to turn it back on. Hope this helps. Happy Coding, |
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Hi!
Recently started using the linter and it's great when creating new sources but I can't seem to find a way to enable or disable the linter? It's always on which is quite annoying when you open up a very old source that doesn't follow the rules. Is there a setting I'm missing to only enable the linter when compiling/saving/editing/browsing?
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