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Most of the Vuforia code is platform independent, only the initialization and the rendering portion of our code is different depending on the platform and the render backend that is used.
To port the plugin to iOS the following is needed:
add the vuforia-ios-sdk to the build and link with the libraries on iOS
handle vuforia initialization on iOS (call Vuforia::init etc)
optionally add support for metal (the current rendering code should already work with the opengl es 3 target)
The text was updated successfully, but these errors were encountered:
Most of the Vuforia code is platform independent, only the initialization and the rendering portion of our code is different depending on the platform and the render backend that is used.
To port the plugin to iOS the following is needed:
The text was updated successfully, but these errors were encountered: