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Allow to use a custom target #2

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geovie opened this issue Jul 17, 2017 · 2 comments
Open

Allow to use a custom target #2

geovie opened this issue Jul 17, 2017 · 2 comments

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@geovie
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geovie commented Jul 17, 2017

Right now only a single target (StonesAndChips from the sample) can be used as tracking target.

The simplest solution to use a custom target is to copy the custom target data over the StonesndChips data (renaming it to StonesAndChips.xml and StonesAndChips.dat resp.)

It would be nicer if the user could copy the target data in the Assets directory and the target could be selected via a drop-down list in the Editor on the Vuforia Actor.

So the task would be to replace the hard coded target names with values from the actor settings and to provide some kind of UI where the user can select the custom target by name.

@valake
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valake commented Jul 26, 2017

I have a similar question which too need a customs targets. It is possible to make individual markers for actors? I wish to see another meshes depended on the marker. Or if it is possible, can you help me, how to do it?

@geovie
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geovie commented Jul 26, 2017

Hi, this is currently not possible. Only one target can be tracked and the whole level content (meshes) will be shown on the target.
However it would be not that complicated to implement this feature. As you said, the simplest solution would be to assign content (meshes) to a marker object and depending on which marker gets tracked, this content will be shown and the camera will be positioned relatively to it...

I opened #3 to track this issue, any help with it would be greatly appreciated!

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