Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compatibility with 4.19.2 #16

Open
alexandreMarie opened this issue Jun 5, 2018 · 8 comments
Open

Compatibility with 4.19.2 #16

alexandreMarie opened this issue Jun 5, 2018 · 8 comments

Comments

@alexandreMarie
Copy link

I everyone,

I'm currently building an app which will use both ARCore and Vuforia (the user will have the choice to use either ARCore or Vuforia) and I'm using Unreal 4.19.2 AND Vuforia 7.1-34 (now that 6.2.10 Android is no longer available).

First, the project compile and can be deployed on an Android device. The problem is I have a black screen even if everything is set up (License Key, new Vuforia Actor with auto possess set to player0 etc...) It really could save me a HUGE amount of time and furthermore, we could considerably increase the community around that project.

So if anyone has some knowledge about it or is currently working with that version...

Best regards

Alexandre

@alexandreMarie
Copy link
Author

So, my mistake for the black screen, I've forgotten to configure for Android Platform.

But,

Now it looks like the video stream is an average of the color or just the first pixel but who is taking all the screen.

Anyway the screen is blinking many colors if you want a representation of it. We understand there is a video stream.

So maybe it's a setting problem ?

Best regards,

Alexandre

@heberuriegas
Copy link

@alexandreMarie did you solve the problem?

@alexandreMarie
Copy link
Author

Nope :(
I've finally moved for ARCore. They have implemented Image Recognition for the 1.2 release.

@kosedmos
Copy link

kosedmos commented Sep 3, 2018

@alexandreMarie But arcore does not supported at so huge list of devices as vuforia. Also I can't compile this plugin for 4.20, do you know something about it?

@alexandreMarie
Copy link
Author

Yeah I know :/ I will try to move it for 4.20 later I think

@heberuriegas
Copy link

@kosedmos what kind of problems you have with compilation for 4.20?

@kosedmos
Copy link

kosedmos commented Sep 9, 2018

@woohoou Thank you for your interest!
I use Win 10 64-bit and vuforia SDK 7.2.23, so when I enable this plugin and press compile I receive next into the logs:

LogInit: Warning: Incompatible or missing module: CFVuforia
Running C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/Kosedmos/Documents/Unreal Projects/storya/storya.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for UE4Editor (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: System.FormatException: ?????? (??????뢠???? ?? ????) ?????? ???? ?????? ??? ࠢ?? ????, ?? ?????? ࠧ???? ᯨ᪠ ???㬥?⮢.
          ? System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
          ? System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
          ? System.String.Format(String format, Object[] args)
          ? UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:??ப? 39
          ? UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:??ப? 500
          ? UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:??ப? 31
          ? UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:??ப? 1599
          ? UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:??ப? 2436
          ? UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:??ப? 2012
          ? UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:??ப? 1480
       (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
LogInit: Warning: Still incompatible or missing module: CFVuforia

And all closed after it. I'm not so good in C++, but it's really important for me to make this module able to work.

Thank you!

@wickerman123
Copy link

wickerman123 commented Jan 26, 2019

Hey, looking into this as I discovered that ARcore image tracking is rubbish in comparison.

I've never compiled plugins before - can someone help me with compiling this for the latest version of UE4? (4.21.2 as of writing.)

-Update

Followed a tutorial on recompiling plugins however I get this error when running "RunUAT.bat"

https://pastebin.com/9Ew49Mcw

Can someone help me out with this?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants