-
Notifications
You must be signed in to change notification settings - Fork 25
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Issues on a Nvidia Shield K1 tablet and UE4 4.16 #1
Comments
Hi, thanks for testing our Plugin and your feedback!
|
Thank you for your reply.
|
Hi hectorC,
Hth and keep us posted, we try to do our best to help. |
In my opinion the problem is in this line, could you try and comment it out (The cone will not appear, but the camera stream should remain). |
That is correct. By commenting out that line the cone didn't appear and the camera stream remained. I'm using UE4 4.16.2. Could it be that the cone and the video background plane are for some reason not aligned properly in the world space? |
Hi, Maybe it solves the issue... |
Thank you! Yes, that fixed it. Two notes:
|
Thank you for making this available! I hope a community grows around it.
I just tested it on an Nvidia Shield K1 tablet and ran into some issues (running the sample project):
I wonder if some of these issues are related to Vuforia not having access to camera calibration data since it appears as if the projection matrix is wrong.
The text was updated successfully, but these errors were encountered: