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[Web/Native] ParticleSystem2D & Graphics should be affected by UIOpacity. #17917

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yoki0805 opened this issue Nov 26, 2024 · 6 comments
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@yoki0805
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yoki0805 commented Nov 26, 2024

Use Case

Fade out effects are usually used in the game.
It should be provided a way to control the transparency of ParticleSystem2D & Graphics.

Problem Description

2D rendering objects should have transparency controls.

Proposed Solution

ParticleSystem2D & Graphics should be affected by UIOpacity.

How it works

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@yoki0805 yoki0805 added Feature Request Needs Triage Needs to be assigned by the team labels Nov 26, 2024
@longchuan
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ParticleSystem2D has transparency by itself.Graphics has transparency in 2.4.13,So the same with 3.8.x,maybe.
image

@yoki0805
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ParticleSystem2D has transparency by itself.Graphics has transparency in 2.4.13,So the same with 3.8.x,maybe.

It is not to control the transparency of the entire ParticleSystem and Graphics components.

@longchuan
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ParticleSystem2D has transparency by itself.Graphics has transparency in 2.4.13,So the same with 3.8.x,maybe.

It is not to control the transparency of the entire ParticleSystem and Graphics components.

The white banner is the control of transparency in ParticleSystem2D. Graphics has no test.

@longchuan
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image

@yoki0805
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The white banner is the control of transparency in ParticleSystem2D. Graphics has no test.

The Start Color and End Color properties are used to control the color (transparency also) of emitted particles, NOT ENTIRE ParticleSystem.

@longchuan
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longchuan commented Nov 26, 2024

image
UIOpacity has no affect with Particle.Maybe,that should add an option.

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