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[Web/Native] ParticleSystem2D & Graphics should be affected by UIOpacity. #17917
Comments
It is not to control the transparency of the entire ParticleSystem and Graphics components. |
The white banner is the control of transparency in ParticleSystem2D. Graphics has no test. |
The Start Color and End Color properties are used to control the color (transparency also) of emitted particles, NOT ENTIRE ParticleSystem. |
Use Case
Fade out effects are usually used in the game.
It should be provided a way to control the transparency of ParticleSystem2D & Graphics.
Problem Description
2D rendering objects should have transparency controls.
Proposed Solution
ParticleSystem2D & Graphics should be affected by UIOpacity.
How it works
No response
Alternatives Considered
No response
Additional Information
No response
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