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Is there any way to change skinning-weights to 4? My engine does not support the 8 bone weights feature and this exporter seems to export more than 4.
I found another converter: https://github.com/godotengine/FBX2glTF which has this configuration, however this one is the only one that works for everything else in my pipeline. I can fix this by importing an re-exporting through blender but would be best if this was taken care of in this step.
The text was updated successfully, but these errors were encountered:
Is there any way to change skinning-weights to 4? My engine does not support the 8 bone weights feature and this exporter seems to export more than 4.
I found another converter: https://github.com/godotengine/FBX2glTF which has this configuration, however this one is the only one that works for everything else in my pipeline. I can fix this by importing an re-exporting through blender but would be best if this was taken care of in this step.
The text was updated successfully, but these errors were encountered: