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Exporting with max bone influences per vertex #117

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ninjz opened this issue May 19, 2024 · 0 comments
Open

Exporting with max bone influences per vertex #117

ninjz opened this issue May 19, 2024 · 0 comments

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@ninjz
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ninjz commented May 19, 2024

Is there any way to change skinning-weights to 4? My engine does not support the 8 bone weights feature and this exporter seems to export more than 4.

I found another converter: https://github.com/godotengine/FBX2glTF which has this configuration, however this one is the only one that works for everything else in my pipeline. I can fix this by importing an re-exporting through blender but would be best if this was taken care of in this step.

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