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refterm_vs.h
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refterm_vs.h
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#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VERTEXID 0 x 0 VERTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_temps 1
and r0.x, v0.x, l(1)
utof r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
add o0.x, r0.x, r0.x
ushr r0.x, v0.x, l(1)
utof r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
mul o0.y, r0.x, l(-2.000000)
mov o0.zw, l(0,0,0,1.000000)
ret
// Approximately 0 instruction slots used
#endif
const BYTE ReftermVSShaderBytes[] =
{
68, 88, 66, 67, 173, 161,
191, 148, 243, 58, 210, 73,
205, 38, 94, 72, 97, 14,
93, 15, 1, 0, 0, 0,
196, 1, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
96, 0, 0, 0, 148, 0,
0, 0, 73, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 6, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0,
83, 86, 95, 86, 69, 82,
84, 69, 88, 73, 68, 0,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 83, 72,
69, 88, 40, 1, 0, 0,
80, 0, 1, 0, 74, 0,
0, 0, 106, 8, 0, 1,
96, 0, 0, 4, 18, 16,
16, 0, 0, 0, 0, 0,
6, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
0, 0, 0, 0, 1, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 1, 0,
0, 7, 18, 0, 16, 0,
0, 0, 0, 0, 10, 16,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 1, 0,
0, 0, 86, 0, 0, 5,
18, 0, 16, 0, 0, 0,
0, 0, 10, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 7, 18, 0, 16, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
0, 191, 0, 0, 0, 7,
18, 32, 16, 0, 0, 0,
0, 0, 10, 0, 16, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
85, 0, 0, 7, 18, 0,
16, 0, 0, 0, 0, 0,
10, 16, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
1, 0, 0, 0, 86, 0,
0, 5, 18, 0, 16, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 7, 18, 0,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 0, 191, 56, 0,
0, 7, 34, 32, 16, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
0, 192, 54, 0, 0, 8,
194, 32, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 128, 63, 62, 0,
0, 1
};