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good day i been noticing that eve if intented to draw a still triangle without using any perspective transforms. from one layer bellow its visible tha the texture scrolls with the wiew (its visible even if i draw in 2d that in somewhere it draws in 3d space but i dont know where since its a layer bellow). how can i get rid of it it makes the viewer feels fuzzy the problem is that your wiewport adjust a texture i basicaly like to make the wiewer static if you culd at least say where to cancel it out n the source code it will be great thx in advance ^^
The text was updated successfully, but these errors were encountered:
good day i been noticing that eve if intented to draw a still triangle without using any perspective transforms. from one layer bellow its visible tha the texture scrolls with the wiew (its visible even if i draw in 2d that in somewhere it draws in 3d space but i dont know where since its a layer bellow). how can i get rid of it it makes the viewer feels fuzzy the problem is that your wiewport adjust a texture i basicaly like to make the wiewer static if you culd at least say where to cancel it out n the source code it will be great thx in advance ^^
The text was updated successfully, but these errors were encountered: