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CONTRIBUTING.md

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Contributing to Polymetis

We want to make contributing to this project as easy and transparent as possible.

Pull Requests

We actively welcome your pull requests.

  1. Fork the repo and create your branch from main.
    • Trunk-based development: Branches should be short-lived and a PR should be submitted when a feature is complete.
  2. If you've added code that should be tested, add tests.
  3. If you've changed APIs, update the documentation.
  4. Ensure the test suite passes.
    • Run pytest and make sure it passes before pushing anything to main branch. Remember to have good test coverage for new features.
  5. Make sure your code lints.
  6. If you haven't already, complete the Contributor License Agreement ("CLA").

Formatting

We enforce linters for our code. The formatting test will not pass if your code does not conform.

To make this easy for yourself, you can either

  • Add the formattings to your IDE
  • Install the git pre-commit hooks by running
    pip install pre-commit
    pre-commit install

Python

We use black.

To enforce this in VSCode, install black, set your Python formatter to black and set Format On Save to true.

To format manually, run: black .

C++

We use clang-format.

To automatically format in VSCode, install clang-format and set Format On Save to true.

To format manually, run: ./scripts/format_cpp.sh format all

Contributor License Agreement ("CLA")

In order to accept your pull request, we need you to submit a CLA. You only need to do this once to work on any of Facebook's open source projects.

Complete your CLA here: https://code.facebook.com/cla

Issues

We use GitHub issues to track public bugs. Please ensure your description is clear and has sufficient instructions to be able to reproduce the issue.

Facebook has a bounty program for the safe disclosure of security bugs. In those cases, please go through the process outlined on that page and do not file a public issue.

License

By contributing to Polymetis, you agree that your contributions will be licensed under the LICENSE file in the root directory of this source tree.