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Makefile
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Makefile
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################################################################################
##### Variables and settings
################################################################################
# Project name
EXEC = executable
# Build, bin and install directories (conserve root directories for clean)
BUILD_DIR_ROOT = build
BUILD_DIR := $(BUILD_DIR_ROOT)
BIN_DIR_ROOT = bin
BIN_DIR := $(BIN_DIR_ROOT)
INSTALL_DIR := ~/Desktop/$(EXEC)
# Sources (searches recursively inside the source directory)
SRC_DIR = src
SRCS := $(sort $(shell find $(SRC_DIR) -name '*.cpp'))
# Includes
INCLUDE_DIR = include
INCLUDES := -I$(INCLUDE_DIR)
# C preprocessor settings
CPPFLAGS := -MMD -MP $(INCLUDES)
# C++ compiler settings
CXX = g++ -g -pthread
CXXFLAGS = -std=c++17
WARNINGS =
# Linker flags
LDFLAGS = -Ofast
# Libraries to link
LDLIBS =
# Target OS detection
ifeq ($(OS),Windows_NT) # OS is a preexisting environment variable on Windows
OS = windows
else
UNAME := $(shell uname -s)
ifeq ($(UNAME),Darwin)
OS = macos
else ifeq ($(UNAME),Linux)
OS = linux
else
$(error OS not supported by this Makefile)
endif
endif
# OS-specific build and bin directories
BUILD_DIR := $(BUILD_DIR)/make_$(OS)
BIN_DIR := $(BIN_DIR)/$(OS)
ifeq ($(OS),windows)
# Windows 32-bit
ifeq ($(win32),1)
BUILD_DIR := $(BUILD_DIR)32
BIN_DIR := $(BIN_DIR)32
# Windows 64-bit
else
BUILD_DIR := $(BUILD_DIR)64
BIN_DIR := $(BIN_DIR)64
endif
endif
# OS-specific compilation and linking settings
ifeq ($(OS),windows)
# Add .exe extension to executable
EXEC := $(EXEC).exe
# Link everything statically on Windows (including libgcc and libstdc++)
LDFLAGS += -static
# Disable console output on release builds
ifeq ($(release),1)
LDFLAGS += -mwindows
endif
# 32-bit flags
ifeq ($(win32),1)
CXXFLAGS += -m32
# 64-bit flags
else
CXXFLAGS += -m64
endif
endif
# OS-specific assets-copying script selection
ifeq ($(OS),windows)
ifeq ($(win32),1)
ifeq ($(release),1)
COPY_ASSETS_SCRIPT = copy_assets_windows32_r.sh
else
COPY_ASSETS_SCRIPT = copy_assets_windows32_d.sh
endif
else
ifeq ($(release),1)
COPY_ASSETS_SCRIPT = copy_assets_windows64_r.sh
else
COPY_ASSETS_SCRIPT = copy_assets_windows64_d.sh
endif
endif
else ifeq ($(OS),macos)
ifeq ($(release),1)
COPY_ASSETS_SCRIPT = copy_assets_macos_r.sh
else
COPY_ASSETS_SCRIPT = copy_assets_macos_d.sh
endif
else ifeq ($(OS),linux)
ifeq ($(release),1)
COPY_ASSETS_SCRIPT = copy_assets_linux_r.sh
else
COPY_ASSETS_SCRIPT = copy_assets_linux_d.sh
endif
endif
# Debug (default) and release modes settings
ifeq ($(release),1)
BUILD_DIR := $(BUILD_DIR)/release
BIN_DIR := $(BIN_DIR)/release
CXXFLAGS += -O3
CPPFLAGS += -DNDEBUG
else
BUILD_DIR := $(BUILD_DIR)/debug
BIN_DIR := $(BIN_DIR)/debug
CXXFLAGS += -O0 -g
endif
# Objects and dependencies
OBJS := $(SRCS:$(SRC_DIR)/%.cpp=$(BUILD_DIR)/%.o)
DEPS := $(OBJS:.o=.d)
################################################################################
##### Targets
################################################################################
.PHONY: all
all: $(BIN_DIR)/$(EXEC)
# Build executable
$(BIN_DIR)/$(EXEC): $(OBJS)
@echo "Building executable: $@"
@mkdir -p $(@D)
@$(CXX) $(LDFLAGS) $^ $(LDLIBS) -o $@
@cp $(BIN_DIR)/$(EXEC) $(EXEC)
# Compile C++ source files
$(BUILD_DIR)/%.o: $(SRC_DIR)/%.cpp
@echo "Compiling: $<"
@mkdir -p $(@D)
@$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(WARNINGS) -c $< -o $@
# Include automatically-generated dependencies
-include $(DEPS)
# Install packaged program
.PHONY: install
install: all copyassets
@echo "Packaging program to $(INSTALL_DIR)"
@mkdir -p $(INSTALL_DIR); cp -r $(BIN_DIR)/. $(INSTALL_DIR)
# Build and run
.PHONY: run
run: all
@echo "Starting program: $(BIN_DIR)/$(EXEC)"
@cd ./$(BIN_DIR); ./$(EXEC)
# Copy assets to bin directory for selected platform
.PHONY: copyassets
copyassets:
@echo "Copying assets with script: $(COPY_ASSETS_SCRIPT)"
@./scripts/$(COPY_ASSETS_SCRIPT) 2> /dev/null
# Clean build and bin directories for all platforms
.PHONY: clean
clean:
@echo "Cleaning $(BUILD_DIR_ROOT) and $(BIN_DIR_ROOT) directories"
@$(RM) -r $(BUILD_DIR_ROOT)
@$(RM) -r $(BIN_DIR_ROOT)
@$(RM) $(EXEC)
# Clean all assets from bin directories for all platforms
.PHONY: cleanassets
cleanassets:
@echo "Cleaning assets for all platforms"
@./scripts/clean_assets.sh
# Run clang-format on source code
.PHONY: format
format:
@echo "Running clang-format"
@clang-format -i $$(find $(SRC_DIR) $(INCLUDE_DIR) -name '*.cpp' -o -name '*.h' -o -name '*.inl')
# Generate documentation with Doxygen
.PHONY: doc
doc:
@echo "Generating documentation"
@doxygen doc/Doxyfile
# Print help information
.PHONY: help
help:
@echo "Usage: make target... [options]..."
@echo
@echo "Targets:"
@echo " all Build executable (debug mode by default)"
@echo " install Install packaged program to desktop (debug mode by default)"
@echo " run Build and run executable (debug mode by default)"
@echo " copyassets Copy assets to executable directory for selected platform"
@echo " clean Clean build and bin directories (all platforms)"
@echo " cleanassets Clean assets from executable directories (all platforms)"
@echo " format Run clang-format on source code"
@echo " doc Generate documentation with Doxygen"
@echo " help Print this information"
@echo " printvars Print Makefile variables for debugging"
@echo
@echo "Options:"
@echo " release=1 Build using release configuration rather than debug"
@echo " win32=1 Build for 32-bit Windows (valid when built on Windows only)"
@echo
@echo "Note: options affect all, install, run, copyassets, and printvars targets"
# Print Makefile variables
.PHONY: printvars
printvars:
@echo OS: $(OS)
@echo EXEC: $(EXEC)
@echo BUILD_DIR: $(BUILD_DIR)
@echo BIN_DIR: $(BIN_DIR)
@echo INSTALL_DIR: $(INSTALL_DIR)
@echo SRC_DIR: $(SRC_DIR)
@echo SRCS: $(SRCS)
@echo INCLUDE_DIR: $(INCLUDE_DIR)
@echo INCLUDES: $(INCLUDES)
@echo CXX: $(CXX)
@echo CPPFLAGS: $(CPPFLAGS)
@echo CXXFLAGS: $(CXXFLAGS)
@echo WARNINGS: $(WARNINGS)
@echo LDFLAGS: $(LDFLAGS)
@echo LDLIBS: $(LDLIBS)
@echo COPY_ASSETS_SCRIPT: $(COPY_ASSETS_SCRIPT)