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LUA native parameters does not fits the RAW declaration #884
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Okay after looking at it again, when the type is an adress (int * / char * / any *), lua / js part sees it as a return value when it's not always the case |
Lua doesn't return by reference parameters, but C# can do that by using In Lua function getCoordinates()
local x = 10
local y = 20
return x, y
end
local result1, result2 = getCoordinates()
print(result1, result2) -- Outputs: 10 20 In C# public void GetCoordinates(out int x, out int y)
{
x = 10;
y = 20;
}
int result1, result2;
GetCoordinates(out result1, out result2);
Console.WriteLine($"{result1}, {result2}"); // Outputs: 10, 20 Perhaps the current local coords = vector3(200.0, 200.0, 5.0)
local blip = AddBlipForCoord(coords)
-- When you want to remove it
local removedBlipHandle = RemoveBlip(blip)
Citizen.Trace('Removed blip: ' .. removedBlipHandle) I haven't tested the code above, it's only for illustration purposes. Hope that cleared your doubts 🙂 |
Hey, thanks for the clear explanations. I do know that lua functions need the return statement to return values and that there is no pointers that can be used like in C#. My concern was mainly for your example, the RemoveBlip needs the blip to remove to be a parameter, but if you look in the natives website : -- REMOVE_BLIP
local blip --[[ Blip ]] = RemoveBlip() It's not explicit that you need to use RemoveBlip(ThisBlip). |
Hey, Thanks for the report @Mathu-lmn. I push a PR in #1095 to "fix" the issue. We just need to wait now! Big love :) |
Hello,
For example with the RemoveBlip native, the function takes 1 parameter (the blip) but for the LUA and JS part, the blip is shown as a return and not a parameter.
My guess is that in the RAW declaration, the type is not a standard one (Blip*) and the conversion is not done properly
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