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Player.cs
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Player.cs
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/*
* This file is part of wordfeud-csharp.
*
* Wordfeud-csharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* Wordfeud-csharp is distributed in the hopes that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with wordfeud-csharp. If not, see
* <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
namespace Wordfeud.Client
{
public class Player
{
public string UserName { get { return PlayerToken["username"].Value<string>(); } }
public byte Position { get { return PlayerToken["position"].Value<byte>(); } }
public short Score { get { return PlayerToken["score"].Value<short>(); } }
public uint ID { get { return PlayerToken["id"].Value<uint>(); } }
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public DateTime? Updated
{
get
{
if (PlayerToken["avatar_updated"] == null) { return null; }
return Epoch.AddSeconds(PlayerToken["avatar_updated"].Value<ulong>());
}
}
public IList<Tile> Rack
{
get
{
if (PlayerToken["rack"] == null) { return null; }
List<Tile> temp = new List<Tile>();
foreach (JObject rackTile in PlayerToken["rack"])
{
temp.Add(new Tile(rackTile));
}
return temp;
}
}
private JToken PlayerToken { get; set; }
public Player(JToken token) { PlayerToken = token; }
/*public override bool Equals(object obj)
{
if (!(obj is Player)) { return false; }
return Equals(obj as Player);
}
public bool Equals(Player other)
{
if (ReferenceEquals(null, other)) { return false; }
return ReferenceEquals(this, other) || Equals(other.ID, ID);
}
public override int GetHashCode() { return ID.GetHashCode(); }*/
}
}