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requests_scenes.go
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requests_scenes.go
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package obsws
import (
"errors"
"time"
)
// This file is automatically generated.
// https://github.com/christopher-dG/go-obs-websocket/blob/master/codegen/protocol.py
// SetCurrentSceneRequest : Switch to the specified scene.
//
// Since obs-websocket version: 0.3.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#setcurrentscene
type SetCurrentSceneRequest struct {
// Name of the scene to switch to.
// Required: Yes.
SceneName string `json:"scene-name"`
_request `json:",squash"`
response chan SetCurrentSceneResponse
}
// NewSetCurrentSceneRequest returns a new SetCurrentSceneRequest.
func NewSetCurrentSceneRequest(sceneName string) SetCurrentSceneRequest {
return SetCurrentSceneRequest{
sceneName,
_request{
ID_: GetMessageID(),
Type_: "SetCurrentScene",
err: make(chan error, 1),
},
make(chan SetCurrentSceneResponse, 1),
}
}
// Send sends the request.
func (r *SetCurrentSceneRequest) Send(c Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.SendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp SetCurrentSceneResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r SetCurrentSceneRequest) Receive() (SetCurrentSceneResponse, error) {
if !r.sent {
return SetCurrentSceneResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return SetCurrentSceneResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return SetCurrentSceneResponse{}, err
case <-time.After(receiveTimeout):
return SetCurrentSceneResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r SetCurrentSceneRequest) SendReceive(c Client) (SetCurrentSceneResponse, error) {
if err := r.Send(c); err != nil {
return SetCurrentSceneResponse{}, err
}
return r.Receive()
}
// SetCurrentSceneResponse : Response for SetCurrentSceneRequest.
//
// Since obs-websocket version: 0.3.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#setcurrentscene
type SetCurrentSceneResponse struct {
_response `json:",squash"`
}
// GetCurrentSceneRequest : Get the current scene's name and source items.
//
// Since obs-websocket version: 0.3.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#getcurrentscene
type GetCurrentSceneRequest struct {
_request `json:",squash"`
response chan GetCurrentSceneResponse
}
// NewGetCurrentSceneRequest returns a new GetCurrentSceneRequest.
func NewGetCurrentSceneRequest() GetCurrentSceneRequest {
return GetCurrentSceneRequest{
_request{
ID_: GetMessageID(),
Type_: "GetCurrentScene",
err: make(chan error, 1),
},
make(chan GetCurrentSceneResponse, 1),
}
}
// Send sends the request.
func (r *GetCurrentSceneRequest) Send(c Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.SendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp GetCurrentSceneResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r GetCurrentSceneRequest) Receive() (GetCurrentSceneResponse, error) {
if !r.sent {
return GetCurrentSceneResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return GetCurrentSceneResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return GetCurrentSceneResponse{}, err
case <-time.After(receiveTimeout):
return GetCurrentSceneResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r GetCurrentSceneRequest) SendReceive(c Client) (GetCurrentSceneResponse, error) {
if err := r.Send(c); err != nil {
return GetCurrentSceneResponse{}, err
}
return r.Receive()
}
// GetCurrentSceneResponse : Response for GetCurrentSceneRequest.
//
// Since obs-websocket version: 0.3.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#getcurrentscene
type GetCurrentSceneResponse struct {
// Name of the currently active scene.
// Required: Yes.
Name string `json:"name"`
// Ordered list of the current scene's source items.
// Required: Yes.
Sources []*SceneItem `json:"sources"`
_response `json:",squash"`
}
// GetSceneListRequest : Get a list of scenes in the currently active profile.
//
// Since obs-websocket version: 0.3.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#getscenelist
type GetSceneListRequest struct {
_request `json:",squash"`
response chan GetSceneListResponse
}
// NewGetSceneListRequest returns a new GetSceneListRequest.
func NewGetSceneListRequest() GetSceneListRequest {
return GetSceneListRequest{
_request{
ID_: GetMessageID(),
Type_: "GetSceneList",
err: make(chan error, 1),
},
make(chan GetSceneListResponse, 1),
}
}
// Send sends the request.
func (r *GetSceneListRequest) Send(c Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.SendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp GetSceneListResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r GetSceneListRequest) Receive() (GetSceneListResponse, error) {
if !r.sent {
return GetSceneListResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return GetSceneListResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return GetSceneListResponse{}, err
case <-time.After(receiveTimeout):
return GetSceneListResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r GetSceneListRequest) SendReceive(c Client) (GetSceneListResponse, error) {
if err := r.Send(c); err != nil {
return GetSceneListResponse{}, err
}
return r.Receive()
}
// GetSceneListResponse : Response for GetSceneListRequest.
//
// Since obs-websocket version: 0.3.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#getscenelist
type GetSceneListResponse struct {
// Name of the currently active scene.
// Required: Yes.
CurrentScene string `json:"current-scene"`
// Ordered list of the current profile's scenes (See `[GetCurrentScene](#getcurrentscene)` for more information).
// Required: Yes.
Scenes []*Scene `json:"scenes"`
_response `json:",squash"`
}
// ReorderSceneItemsRequest : Changes the order of scene items in the requested scene.
//
// Since obs-websocket version: 4.5.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#reordersceneitems
type ReorderSceneItemsRequest struct {
// Name of the scene to reorder (defaults to current).
// Required: No.
Scene string `json:"scene"`
// Ordered list of objects with name and/or id specified.
// Id preferred due to uniqueness per scene.
// Required: Yes.
Items []*Scene `json:"items"`
// Id of a specific scene item.
// Unique on a scene by scene basis.
// Required: No.
ItemsID int `json:"items[].id"`
// Name of a scene item.
// Sufficiently unique if no scene items share sources within the scene.
// Required: No.
ItemsName string `json:"items[].name"`
_request `json:",squash"`
response chan ReorderSceneItemsResponse
}
// NewReorderSceneItemsRequest returns a new ReorderSceneItemsRequest.
func NewReorderSceneItemsRequest(
scene string,
items []*Scene,
itemsID int,
itemsName string,
) ReorderSceneItemsRequest {
return ReorderSceneItemsRequest{
scene,
items,
itemsID,
itemsName,
_request{
ID_: GetMessageID(),
Type_: "ReorderSceneItems",
err: make(chan error, 1),
},
make(chan ReorderSceneItemsResponse, 1),
}
}
// Send sends the request.
func (r *ReorderSceneItemsRequest) Send(c Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.SendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp ReorderSceneItemsResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r ReorderSceneItemsRequest) Receive() (ReorderSceneItemsResponse, error) {
if !r.sent {
return ReorderSceneItemsResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return ReorderSceneItemsResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return ReorderSceneItemsResponse{}, err
case <-time.After(receiveTimeout):
return ReorderSceneItemsResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r ReorderSceneItemsRequest) SendReceive(c Client) (ReorderSceneItemsResponse, error) {
if err := r.Send(c); err != nil {
return ReorderSceneItemsResponse{}, err
}
return r.Receive()
}
// ReorderSceneItemsResponse : Response for ReorderSceneItemsRequest.
//
// Since obs-websocket version: 4.5.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.x-current/docs/generated/protocol.md#reordersceneitems
type ReorderSceneItemsResponse struct {
_response `json:",squash"`
}