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code #107

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FantasticFantasy293 opened this issue Jul 12, 2024 · 0 comments
Open

code #107

FantasticFantasy293 opened this issue Jul 12, 2024 · 0 comments

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@FantasticFantasy293
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// May 10, 2019
// - Tap Titans 2 AdvancedClickBot by Tune389 [ v1.3 dev 1]
// edited by djo5296 '17-12-30
// now fully handled by chrisreyn
// thanks to tommy8208 for testing
// code and suggestions from atereshkov, GitGud2018
SCREEN_SIZE: 480x800

// ---------- Click Areas
var #enableFairies 1
var #enablePremiumCollect 1
var #agree 1
var #decline 0

var #enableTapping 1
// 1 = (default) hit the titans with your sword master
// 0 = disable hits (except on CQ)

var #enableCO 1
var #PHoM 1
var #astralAwakening 1
// #astralAwakening is also affected by #equipStack below

var #equipStack 0
// if set to 1, will skip some heroes when tapping for Astral Awakening
// ---------- Actions ---------- [ Prestige ]
var #enableAutoprestige 1

var #lateRun 0
// if 0, no change to run
// if #lateRun > 0, will resume run at #minutes = #lateRun
// 2nd run onwards (aka after prestige) will NOT adjust time

var #prestigeStartTime 40
// input minimum time in minutes before prestige
// prestige time range is ALWAYS +10 more minutes greater than StartTime to prevent teapot
// ---------- Actions ---------- [ General ]
var #runActionsEveryXSeconds 94
// recommended equal to total SC+ED+DShift duration minus ~6 or 7 seconds
// ^esp if you cant level SC in the first run
// ^so that when runActions runs, SC is done and script can level up SC
// also note that displayed run time is not very accurate with real time
// IMPORTANT go to line 248 and edit the settings there

var #runActionsOnStart 1
// 1 = (default) run actions on script start
// 0 = run actions after given run time above
// ---------- Actions ---------- [ Change Helm ]
var #changeHelmVARIABLE 1
var #gear1 2
var #gear2 1
var #timeChangeHelm 35
// ---------- Actions ---------- [ ClanQuest ]
var #enableClanQuest 0

//clan boss with max possible hits
var #clanQuestRunsPerReadyUp 3
// 1 = (default) attack every ready up once for free
// 2-99 = spend dias for more attacks
// ---------- Actions ---------- [ Heroes ]
var #enableHeroes 1
var #heroIntensity 2
var #topHeroes 0
//level top hero every X seconds, leave at 0 to disable
// ---------- Actions ---------- [ Skills ]
var #enableSkills 1
var #skipHS 0

var #fullManaSkill 6
// 1 = HS
// 2 = DS
// 3 = HoM
// 4 = FS
// 5 = WC
// 6 = SC

//press given skills every X seconds
var #intervalHS 0
var #intervalDS 11
var #intervalFS 31
var #intervalHoM 11
var #intervalWC 11
var #intervalSC 6

var #scActiveCheck 1
//used mainly for SC+Mana Siphon procs
//0 = Activate skills every X seconds normally
//1 = Activate skills every X seconds only if SC is active and has 1/4 duration left
// 1/4th duration of SC is usually enough to generate mana from a decent level of Mana Siphon

var #unlocked 0
// ^dont edit unless you know what it's for
//these will be the skill intervals when #lateRun > 0
//time dependent variable changes in :start will still apply, be sure to check :start section
if #lateRun > 0
#intervalHS = 0
#intervalDS = 11
#intervalFS = 31
#intervalHoM = 11
#intervalWC = 11
#intervalSC = 11
if #lateRun > #maxSkillsAtXMinutes
#unlocked = 8
else
#unlocked = 4
endif
endif

//just level each skill once
var #justUnlockSkills 0
// 1 = (default) just unlock
// 0 = level skills much as possible
// will always max HS and SC whether 1 or 0
// see Tune389 Issue 80 if using #justUnlockSkills 1

//only applicable when #justUnlockSkills == 1
// use 0 if you don't like
var #maxSkillsAtXMinutes 34

var #stopLevelSkillMins 3

//run skill check after prestige (0) or now (1)
var #startSkillCheckNow 1
// ---------- Actions ---------- [ Boss ]
//wait for given skill (2-6) then start boss
var #startBossSkill 6

//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 2
// ---------- Developer / Expert
var #maxHitCount 9999999

//show current script runtime
var #showCurrentTime 1

//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 20
// ---------- Dec
var #detour 1
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #recheckClanQuest 0
var #count 0
var #hitCount 0
var #skillAvailable 0
var #loopBreak 0
set #rAEXS #runActionsEveryXSeconds
set #iHS #intervalHS
set #iDS #intervalDS
set #iFS #intervalFS
set #iHoM #intervalHoM
set #iWC #intervalWC
set #iSC #intervalSC
calc #minz #lateRun * 60000
var #prestigeAfterXMinutes 60
if #prestigeStartTime > 0
rand #prestigeAfterXMinutes #prestigeStartTime #prestigeEndTime
else
set #prestigeStartTime 29
endif
var #maxedOutSkills 0
if #lateRun > 0
#maxedOutSkills = 2
#startSkillCheckNow = 0
endif
var #tournyFirstRunTimer 0
if #tournyFirstRunTimer > 0
#prestigeAfterXMinutes = #tournyFirstRunTimer
#prestigeStartTime = 35
#timeChangeHelm = 30
endif
calc #prestigeEndTime #prestigeStartTime + 10
var #prestigeSlide 0
var #manualMax 0
var #hero 0
var #scAC 0
// ---------- Delays
var #btnDelay 150
var #hitDelay 40
var #hitDelay2 20
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000
var #shipDelay 200
var #skillDelay 50
// ---------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466
var #gearX 395
if #gear1 == 1
set #gear1 590
elseif #gear1 == 2
set #gear1 670
elseif #gear1 == 3
set #gear1 750
endif
if #gear2 == 1
set #gear2 590
elseif #gear2 == 2
set #gear2 670
elseif #gear2 == 3
set #gear2 750
endif
// ---------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #skillGray 7829367
var #skillBlue -3693762
var #colorBlack 397861
var #colorStatsButton 3695603
var #colorGray 2695200
// ---------- TimeSets
var #timeLastActionRun 0
var #timeDiff 0
var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0
var #lastPressHS 0
var #lastPressDS 0
var #lastPressFS 0
var #lastPressHoM 0
var #lastPressSC 0
var #lastPressWC 0
var #lastTopHeroes 0
var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0
// ---------- MAIN
:start
#loopCount = #loopCount + 1
#resultManaPool = #loopCount % 901
#resultCheckBoss = #loopCount % 302
#resultClanQuest = #loopCount % 101
#resultUpdateTime = #loopCount % 75
#timeDiff = #secondsTotal - #timeLastActionRun

//add general execution delays
#time = #time + #timeScaleAddition

if #resultClanQuest == 0 and #enableClanQuest == 1
	goto :checkClanQuest
endif

if #resultUpdateTime == 0
	#seconds = (#time/1000)%60
	#secondsTotal = #time/1000
	#minutes = (#time/1000)/60
	
	if #enableSkills == 1

//time dynamic skill interval clicks
if #minutes > 10
#runActionsEveryXSeconds = 50
endif
endif
endif

if #showCurrentTime == 1 and #resultUpdateTime == 0
	toast #minutes:#seconds
endif

if #resultUpdateTime == 0 and #enablePremiumCollect == 1 and #agree == 1
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
	#time = #time + 60
endif

if #resultUpdateTime == 0 and #enablePremiumCollect == 1 and #decline == 1
	touchDown 0 195 630
	sleep 30
	touchUp 0
	sleep 30
	#time = #time + 60
endif
if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXSeconds
	goto :pressSkills
endif

if #loopCount == 1 and #enableClanQuest == 1
	goto :checkClanQuest
elseif #loopCount == 2
	goto :init
elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
	goto :checkPrestige
elseif #timeDiff >= #runActionsEveryXSeconds
	goto :runActions
elseif #resultCheckBoss == 0
	toast Prestiging at #prestigeAfterXMinutes minutes
	goto :checkBoss
elseif #resultManaPool == 0
	goto :checkMana
elseif #loopCount == #maxHitCount
	#loopCount = 0
	goto :randomTouch
else
	goto :randomTouch
endif

:end

:afterPrestige
#detour = 1
#count = 0
#skillsUnlocked = 0
#time = 0
#seconds = 0
#secondsTotal = 0
#minutes = 0
#unlocked = 0
#lateRun = 0
#runActionsEveryXSeconds = #rAEXS
#maxedOutSkills = 0
#prestigeSlide = 0
#startSkillCheckNow = 1

#intervalHS = #iHS
#intervalDS = #iDS
#intervalFS = #iFS
#intervalHoM = #iHoM
#intervalWC = #iWC
#intervalSC = #iSC
rand #prestigeAfterXMinutes #prestigeStartTime #prestigeEndTime

goto :switchHelm2

:switchHelm2
if #changeHelmVARIABLE == 2
sleep 100
//open equipment tab
sleep #btnDelay
touchDown 0 200 780
sleep #btnDelay
touchUp 0
sleep 20
//wait for menu open
sleep #menuSlideDelay
//check if opened right
sleep #menuSlideDelay
getRGB #colorRed #colorGreen #colorBlue 330 480
if #colorRed != 84 or #colorGreen != 76 or #colorBlue != 76 or #loopBreak < 5
sleep 300
#loopBreak = #loopBreak + 1
goto :switchHelm2
endif
//open helm tab
#loopBreak = 0
touchPress 0 130 545
sleep #btnDelay
touchPress 0 130 545
sleep #btnDelay
touchPress 0 130 545
sleep #btnDelay
touchPress 0 130 545
sleep #btnDelay
sleep 500
//equip 2nd gear
touchPress 0 #gearX #gear1
sleep #btnDelay
touchPress 0 #gearX #gear1
sleep #btnDelay
touchPress 0 #gearX #gear1
sleep #btnDelay
touchPress 0 #gearX #gear1
sleep #btnDelay
//close equipment
sleep #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#changeHelmVARIABLE = 1
endif
goto :init
// ---------- INIT
:init
if #enablePremiumCollect == 1
if #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
if #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
endif

#lastPressHS = 0
#lastPressDS = 0
#lastPressFS = 0
#lastPressHoM = 0
#lastPressSC = 0
#lastPressWC = 0
#timeLastActionRun = 0

touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

if #runActionsOnStart == 1
	#actionStepper = 0
	goto :runActions
endif

goto :start

:loopDetected
toast loop detected - repeating ...
#loopCount = 0
#loopDetectionCount = 0
goto :start
// ---------- PRESS SKILLS
:pressSkills
//click "Fight Boss"
getColor #color1 372 24
if #color1 == 1076975
toast FightBoss1
touchPress 0 390 36
sleep 40
touchUp
sleep 40
#time = #time + 80
goto :pressSkills
endif

touchDown 0 #menuCloseX #menuCloseY
sleep 40
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay + 40

if #enableCO == 1
	touchPress 0 175 410
	sleep #shipDelay
	touchPress 0 175 410
	sleep #shipDelay
	touchPress 0 175 410
	sleep #shipDelay
	touchPress 0 175 410
	sleep #shipDelay
	#time = #time + 4 * #shipDelay
endif

#timeDiff = #secondsTotal - #lastPressSC
if #timeDiff >= #intervalSC and #intervalSC > 0
	#lastPressSC = #secondsTotal
	touchPress 0 430 710
	sleep #skillDelay
	touchPress 0 430 710
	sleep #skillDelay
	#time = #time + #skillDelay * 2
endif

#timeDiff = #secondsTotal - #lastPressHoM
if #timeDiff >= #intervalHoM and #intervalHoM > 0
	if #scActiveCheck == 1
		if #scAC == 0
			#scAC = 1
			getRGB #colorRed #colorGreen #colorBlue 423 688
			#time = #time + 100
		endif
		
		if #colorRed == -1 and #colorBlue == 0 and #intervalHoM > 0
			#lastPressHoM = #secondsTotal
			touchPress 0 200 710
			sleep #skillDelay
			touchPress 0 200 710
			sleep #skillDelay
			#time = #time + #skillDelay * 2
		endif
	elseif #scActiveCheck == 0
		#lastPressHoM = #secondsTotal
		touchPress 0 200 710
		sleep #skillDelay
		touchPress 0 200 710
		sleep #skillDelay
		#time = #time + #skillDelay * 2
	endif
endif

goto :pressSkillsB

:pressSkillsB
#timeDiff = #secondsTotal - #lastPressDS
if #timeDiff >= #intervalDS and #intervalDS > 0
if #scActiveCheck == 1
if #scAC == 0
#scAC = 1
getRGB #colorRed #colorGreen #colorBlue 423 688
#time = #time + 100
endif

		if #colorRed == -1 and #colorBlue == 0 and #intervalDS > 0
			#lastPressDS = #secondsTotal
			touchPress 0 120 710
			sleep #skillDelay
			touchPress 0 120 710
			sleep #skillDelay
			#time = #time + #skillDelay * 2
		endif
	elseif #scActiveCheck == 0
		#lastPressHoM = #secondsTotal
		touchPress 0 120 710
		sleep #skillDelay
		touchPress 0 120 710
		sleep #skillDelay
		#time = #time + #skillDelay * 2
	endif
endif
#timeDiff = #secondsTotal - #lastPressWC
if #timeDiff >= #intervalWC and #intervalWC > 0
	if #scActiveCheck == 1
		if #scAC == 0
			#scAC = 1
			getRGB #colorRed #colorGreen #colorBlue 423 688
			#time = #time + 100
		endif
		
		if #colorRed == -1 and #colorBlue == 0 and #intervalWC > 0
			#lastPressWC = #secondsTotal
			touchPress 0 360 710
			sleep #skillDelay
			touchPress 0 360 710
			sleep #skillDelay
			#time = #time + #skillDelay * 2
		endif
	elseif #scActiveCheck == 0
		#lastPressHoM = #secondsTotal
		touchPress 0 360 710
		sleep #skillDelay
		touchPress 0 360 710
		sleep #skillDelay
		#time = #time + #skillDelay * 2
	endif
endif

goto :pressSkillsC

:pressSkillsC
#timeDiff = #secondsTotal - #lastPressFS
if #timeDiff >= #intervalFS and #intervalFS > 0
if #scActiveCheck == 1
if #scAC == 0
#scAC = 1
getRGB #colorRed #colorGreen #colorBlue 423 688
#time = #time + 100
endif

		if #colorRed == -1 and #colorBlue == 0 and #intervalFS > 0
			#lastPressFS = #secondsTotal
			touchPress 0 280 710
			sleep #skillDelay
			touchPress 0 280 710
			sleep #skillDelay
			#time = #time + #skillDelay * 2
		endif
	elseif #scActiveCheck == 0
		#lastPressHoM = #secondsTotal
		touchPress 0 280 710
		sleep #skillDelay
		touchPress 0 280 710
		sleep #skillDelay
		#time = #time + #skillDelay * 2
	endif
endif
#timeDiff = #secondsTotal - #lastPressHS
if #timeDiff >= #intervalHS and #intervalHS > 0
	if #scActiveCheck == 1
		if #scAC == 0
			#scAC = 1
			getRGB #colorRed #colorGreen #colorBlue 423 688
			#time = #time + 100
		endif
		
		if #colorRed == -1 and #colorBlue == 0 and #intervalHS > 0
			#lastPressHS = #secondsTotal
			touchPress 0 40 710
			sleep #skillDelay
			touchPress 0 40 710
			sleep #skillDelay
			#time = #time + #skillDelay * 2
		endif
	elseif #scActiveCheck == 0
		#lastPressHoM = #secondsTotal
		touchPress 0 40 710
		sleep #skillDelay
		touchPress 0 40 710
		sleep #skillDelay
		#time = #time + #skillDelay * 2
	endif
endif

#scAC = 0
if #detour == 1
	#detour = 0
	sleep 1200
	goto :levelHeroes2
endif

goto :pressSkillsD

:pressSkillsD
if #topHeroes > 0
#timeDiff = #secondsTotal - #lastTopHeroes
if #timeDiff >= #topHeroes
#lastTopHeroes = #secondsTotal
sleep 100
//open stats
sleep #btnDelay
#time = #time + #btnDelay + 100
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
touchUp 0
sleep 1000
#time = #time + 1000 + #btnDelay
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 750
sleep #btnDelay
#time = #time + #btnDelay + 1150
//level top heroes
touchPress 0 410 580
sleep #btnDelay
touchPress 0 410 650
sleep #btnDelay
touchPress 0 410 730
sleep #btnDelay
#time = #time + #btnDelay * 3
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
endif
endif
goto :start
// ---------- CHECK MANA
:checkMana
getColor #color1 208 638
if #color1 == #colorWhite
goto :startSkill
endif
goto :start

:startSkill
if #fullManaSkill == 1
touchPress 0 40 710
elseif #fullManaSkill == 2
touchPress 0 120 710
elseif #fullManaSkill == 3
touchPress 0 200 710
elseif #fullManaSkill == 4
touchPress 0 280 710
elseif #fullManaSkill == 5
touchPress 0 360 710
elseif #fullManaSkill == 6
touchPress 0 430 710
endif
#time = #time + 150
goto :start

:runActions
#timeLastActionRun = #secondsTotal
#actionStepper = #actionStepper + 1

//since skills should have been maxed, it wont go to openSwordMasterTab after
if #unlocked >= 8 or #maxedOutSkills > 1 and #actionStepper == 1
	#actionStepper = #actionStepper + 1
endif

if #justUnlockSkills == 0 and #minutes >= #stopLevelSkillMins and #actionStepper == 1
	#actionStepper = #actionStepper + 1
endif

if #actionStepper == 1 and #enableSkills == 1 and #skillsUnlocked < 6
	#skillsUnlocked = 0
	goto :openSwordMasterTab
elseif #actionStepper == 2 and #enableHeroes == 1
	goto :levelHeroes
elseif #actionStepper == 5 and #enableClanQuest == 1
	#actionStepper = 0
	goto :checkClanQuest
else 
	#actionStepper = 0
	goto :checkBoss
endif

goto :runActions

// ---------- CHECK PRESTIGE
:checkPrestige
sleep 4000
//#time = #time + 4000

if #agree == 1
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
endif

sleep 100
//open stats
sleep #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
touchUp 0
sleep 30
//#time = #time + #btnDelay + #btnDelay + 130
	
//wait for slide
sleep #menuSlideDelay
//#time = #time + #menuSlideDelay

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 800
sleep #btnDelay
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 800
sleep #btnDelay
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 800
sleep #btnDelay
//#time = #time + #btnDelay + 1200

//lvl up
sleep #btnDelay
sleep 50
//#time = #time + #btnDelay + 50
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
//#time = #time + 750

sleep 400

goto :checkPrestigeB

:checkPrestigeB
if #prestigeSlide < 7
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
sleep 50
touchUp 1
sleep 300
//#time = #time + 700
#prestigeSlide = #prestigeSlide + 1
goto :checkPrestigeB
endif

#loopBreak = #loopBreak + 1
if #loopBreak > 11
	#loopBreak = 0
	#prestigeSlide = 0
	
	//close stats
	sleep #btnDelay
	//#time = #time + #btnDelay
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	sleep #menuSlideDelay
	//#time = #time + #menuSlideDelay
	
	goto :checkPrestige
endif

touchDown 0 400 720
sleep 30
touchUp 0
sleep 30
sleep #menuPopUpDelay
//#time = #time + #menuPopUpDelay + 60

touchDown 0 240 640
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
sleep 120
getColor #color1 430 540
if #color1 == 6384245
	touchDown 0 330 535
	sleep #btnDelay
	touchUp 0
	sleep 20000
	goto :afterPrestige
else
	touchPress 470 450
	touchPress 470 450
	touchPress 470 450
	touchPress 470 450
	#prestigeSlide = 0
	goto :checkPrestige
endif 

goto :start

// ---------- CHECK CLAN QUEST
:checkClanQuest
sleep 300

getRGB #colorRed #colorGreen #colorBlue 72 21
getColor #color1 65 795
if #colorRed < 190 and #colorRed > 120 and #color1 == #colorStatsButton
	#recheckClanQuest = 1
	goto :checkClanQuestReady
endif

goto :start

:checkClanQuestReady
if #agree == 1
sleep 3500
//getRGB #colorRed #colorGreen #colorBlue 428 639
//if #colorRed == -216 or #colorGreen == -96
touchDown 0 300 630
sleep 50
touchUp 0
sleep 50
touchDown 0 300 630
sleep 50
touchUp 0
sleep 50
touchDown 0 300 630
sleep 50
touchUp 0
sleep 1100
//endif
endif

//open CQ menu
sleep #btnDelay
touchDown 0 80 25
sleep #btnDelay
touchUp 0
sleep #btnDelay
sleep 250
sleep 250

//touch clan icon bottom
touchDown 0 110 720
sleep #btnDelay
touchUp 0
sleep #loadingClanQuestDelay

sleep 3000
//check titan progress if still active or basically if you can hit titan
getRGB #colorRed #colorGreen #colorBlue 0 0
//420 725
//420 730

//if #color1 == -1785765 and #clanQuestCount == 0

	#recheckClanQuest = 0
	goto :clanQuestClose
endif

//check boss HP > 0
getRGB #colorRed #colorGreen #colorBlue 116 145

#clanQuestLoopCount = 0

if #colorRed == 0 or #colorGreen == -77 and #colorBlue == -57
	//boss up
	touchDown 0 310 740
	sleep #btnDelay
	touchUp 0
	sleep #menuPopUpDelay
	goto :clanQuestCheckDias
elseif #color1 == 0
	//boss down
	#recheckClanQuest = 0
endif

//close (and recheck)

goto :clanQuestClose

:clanQuestCheckDias
getColor #color1 40 215

if #color1 == -7775689
	//no dias left
	#recheckClanQuest = 0
	goto :clanQuestClose
else
	touchDown 0 325 450
	//330 450
	sleep #btnDelay
	touchUp 0
	
	sleep 3000
	getColor #color1 20 770
	
	goto :clanQuestHit
endif

:clanQuestHit
if #color1 == -28929 and #clanQuestLoopCount == 0
//add quest
#clanQuestCount = #clanQuestCount + 1
endif

#clanQuestLoopCount = #clanQuestLoopCount + 1

if #color1 == -28929 and #clanQuestLoopCount < 1000
	//hit the boss
	touchDown 0 180 730
	touchUp 0
	sleep 28
	goto :clanQuestHit
elseif #clanQuestLoopCount > 950
	goto :clanQuestClose
endif

:clanQuestClose
getColor #color1 65 788
if #color1 == #colorStatsButton
goto :clanQuestCloseCheck
else
touchDown 0 415 45
sleep 35
touchUp 0
sleep 200
touchDown 0 420 210
sleep 35
touchUp 0
sleep 200
goto :clanQuestClose
endif

:clanQuestCloseCheck
if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
goto :checkClanQuestReady
else
#clanQuestCount = 0
goto :start
endif

// ---------- LEVEL SKILLS
:openSwordMasterTab
if #count < 2
if #lateRun < 1 and #count < 2
if #count == 0
sleep 300
//open sword master tab
sleep #btnDelay

			touchDown 0 #menuStats #menuY
			sleep #btnDelay
			
			touchUp 0
			sleep 20
				
			//wait for menu open
			sleep #menuSlideDelay
			
			
			//check if opened right
			sleep #menuSlideDelay
			getRGB #colorRed #colorGreen #colorBlue 330 480
			if #colorRed != 84 or #colorGreen != 76 or #colorBlue != 76
				sleep 300
				goto :openSwordMasterTab
			endif
			#time = #time + #btnDelay + 100
			#time = #time + #btnDelay
			#time = #time + #menuSlideDelay
		endif
		
		//slide top
		touchDown 0 280 650
		sleep 200
		touchMove 0 280 600
		sleep 50
		touchMove 0 280 700
		sleep 50
		touchMove 0 280 750
		sleep 50
		touchMove 0 280 780
		sleep 50
		touchUp 0
		sleep 750
	
		//slide top
		touchDown 0 280 650
		sleep 200
		touchMove 0 280 600
		sleep 50
		touchMove 0 280 700
		sleep 50
		touchMove 0 280 750
		sleep 50
		touchMove 0 280 780
		sleep 50
		touchUp 0
		sleep 750
	
		//slide top
		touchDown 0 280 650
		sleep 200
		touchMove 0 280 600
		sleep 50
		touchMove 0 280 700
		sleep 50
		touchMove 0 280 750
		sleep 50
		touchMove 0 280 780
		sleep 50
		touchUp 0
		sleep 750
		sleep #btnDelay
		#time = #time + #btnDelay + 3450
		
		touchDown 0 466 580
		sleep 50
		touchUp 0
		sleep 200
		touchDown 0 466 580
		sleep 50
		touchUp 0
		sleep 200
		touchDown 0 466 580
		sleep 50
		touchUp 0
		sleep 200
		#time = #time + 750
	endif
	
	if #lateRun > 0 and #count < 1
		#time = #time + #minz
		#seconds = (#time/1000)%60
		#secondsTotal = #time/1000
		#minutes = (#time/1000)/60
		#lateRun = 0
	endif
	
	if #count < 2
		#count = #count + 1
	endif
	
	if #count < 2
		goto :openSwordMasterTab
	endif
endif

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 600
#time = #time + 950

if #enableSkills == 1 or #enableHeroes == 1
	goto :checkSkills
endif

goto :closeMenu

:checkSkills
if #startSkillCheckNow == 0
goto :checkSkillsFinish
endif

if #skillsUnlocked == 6 and #justUnlockSkills == 1
	toast skills unlocked, stop now until next prestige
	goto :checkSkillsFinish
endif

#skillCheckStepper = #skillCheckStepper + 1

if #skillCheckStepper == 1
	if #maxedOutSkills > 0 or #skipHS == 1
		#skillCheckStepper = #skillCheckStepper + 1
	endif
endif

goto :checkSkillsB

:checkSkillsB
#manualMax = #manualMax + 1

if #skillCheckStepper > 1 and #maxedOutSkills < 1 and #justUnlockSkills == 0
	touchPress 0 415 750
	sleep 34
	touchPress 0 415 750
	touchPress 0 415 750
	touchPress 0 415 750
	sleep 45
	touchPress 0 415 750
	sleep 38
	#time = #time + 115
endif

if #manualMax < 11
	goto :checkSkillsB
else
	#manualMax = 0
	goto :checkSkillsC
endif

:checkSkillsC
if #skillCheckStepper == 1
touchPress 0 405 680
sleep 34
touchPress 0 405 680
touchPress 0 405 680
touchPress 0 405 680
sleep 45
touchPress 0 405 680
sleep 38
#time = #time + 115
goto :maxHS
elseif #skillCheckStepper == 6
goto :maxSkill
elseif #skillCheckStepper < 6
goto :checkSkillsUnlock
endif

//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350

goto :checkSkillsFinish

:lvlSkill
if #minutes >= #maxSkillsAtXMinutes and #maxSkillsAtXMinutes > 0 and #unlocked < 8 and #skillCheckStepper <= 5
touchPress 0 459 755
sleep 300
#time = #time + 300
#unlocked = #unlocked + 1
endif

#time = #time + 100
getRGB #colorRed #colorGreen #colorBlue 459 755
if #colorBlue <= -45
	sleep 10
	#time = #time + 10
	goto :endLvlSkill

elseif #justUnlockSkills == 0
	goto :maxSkill
	
elseif #justUnlockSkills == 1
	if #skillCheckStepper < 6
		if #unlocked < 4
			#unlocked = #unlocked + 1
			touchPress 0 459 755
			sleep #btnDelay
			#time = #time + #btnDelay
			goto :endLvlSkill
		elseif #unlocked >= 4
			if #minutes < #maxSkillsAtXMinutes
				goto :endLvlSkill
			else
				if #unlocked < 8
					touchPress 0 459 755
					sleep #btnDelay
					#time = #time + #btnDelay
				endif
				goto :maxSkill
			endif
		endif
	endif
endif

goto :endLvlSkill

:endLvlSkill
if #skillCheckStepper == 6 and #maxedOutSkills == 0
#maxedOutSkills = #maxedOutSkills + 1
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 730
sleep 50
touchMove 1 280 660
sleep 50
touchMove 1 280 655
sleep 50
touchMove 1 280 649
sleep 200
touchUp 1
sleep 200
#time = #time + 750
goto :maxSkill
elseif #skillCheckStepper == 6
goto :checkSkills
else
goto :checkSkillsSlideDown
endif

:maxHS
#loopBreak = #loopBreak + 1
if #loopBreak > 10
#loopBreak = 0
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350 * 2
goto :checkSkills
endif

touchPress 0 405 680
sleep 34
touchPress 0 405 680
touchPress 0 405 680
touchPress 0 405 680
sleep 45
touchPress 0 405 680
sleep 38
#time = #time + 115

goto :maxHS

:maxSkill
sleep 70
#time = #time + 70

#loopBreak = #loopBreak + 1
if #loopBreak > 15
	#loopBreak = 0
	goto :endLvlSkill
endif

getRGB #colorRed #colorGreen #colorBlue 459 755

sleep 50
#time = #time + 50

if #colorRed < -100 or #colorGreen < -100 or #colorBlue <= -40
	#loopBreak = 0
	goto :endLvlSkill
endif

touchPress 0 415 750
sleep 34
touchPress 0 415 750
touchPress 0 415 750
touchPress 0 415 750
sleep 45
touchPress 0 415 750
sleep 38
#time = #time + 115

goto :maxSkill

:checkSkillsUnlock
sleep 200
#time = #time + 200

getRGB #colorRed #colorGreen #colorBlue 450 660

if #colorBlue == 2 or #colorBlue == 5
	#skillsUnlocked = #skillsUnlocked + 1
endif

if #colorBlue == 2
	sleep 100
	touchDown 0 466 660
	sleep 300
	touchUp 0
	sleep 200
	#time = #time + 600
endif

if #justUnlockSkills == 0
	getColor #skillAvailable 466 660
	if #skillAvailable == #skillBlue
		goto :checkSkillsSlideDown
	else
		goto :lvlSkill
	endif
endif

if #skillCheckStepper == 6
	goto :checkSkills
endif

goto :checkSkillsSlideDown

:checkSkillsSlideDown
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 50
touchMove 1 280 660
sleep 50
touchMove 1 280 655
sleep 50
touchMove 1 280 649
sleep 200
touchUp 1
sleep 200
#time = #time + 750
goto :checkSkills

:checkSkillsFinish
#skillCheckStepper = 0
#maxedOutSkills = #maxedOutSkills + 1

if #enableHeroes == 1
	goto :runActions
endif

goto :closeMenu
// ---------- LEVEL HEROES
:levelHeroes

//collect gold
touchDown 0 30 230
sleep 50
touchUp 0
sleep 50
#time = #time + 100

if #agree == 1
	sleep 2000
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
	touchDown 0 350 630
	sleep 30
	touchUp 0
	sleep 30
	#time = #time + 2180
endif

if #decline == 1
	sleep 2000
	touchDown 0 200 630
	sleep 30
	touchUp 0
	sleep 30
	touchDown 0 200 630
	sleep 30
	touchUp 0
	sleep 30
	#time = #time + 2120
endif

if #minutes < 1
	goto :closeMenu
endif

goto :levelHeroes2

:levelHeroes2
//open menu
sleep #btnDelay

touchDown 0 #menuHeroes #menuY
sleep #btnDelay

touchUp 0
sleep 1100


if #tryWithDelay == 1
	sleep 3000
endif

//check if opened right
sleep 600
getRGB #colorRed #colorGreen #colorBlue 330 480
if #colorRed != 84 or #colorGreen != 76 or #colorBlue != 76 or #loopBreak < 4
	sleep 300
	#loopBreak = #loopBreak + 1
	goto :levelHeroes2
endif
#time = #time + #btnDelay + #btnDelay + 1100 + #menuSlideDelay
#loopBreak = 0
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 3
	#loopDetectionCount = 0
	toast levelHeroes loop
	//goto :loopDetected
	goto :scrollTop
endif

//scroll up
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 2 * 550

//code check if already at top, currently on the process of being removed
// getColor #color1 95 764
// if #color1 == #colorWhite
//getColor #color1 300 510
//if #color1 == #colorGray
	//#loopDetectionCount = 0
#tryWithDelay = 0
	//#time = #time + 2000
	
goto :scrollTop

#tryWithDelay = 1

goto :levelHeroes2

:scrollTop
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 20
#loopDetectionCount = 0
toast scrollTop loop
//goto :loopDetected
goto :lvlTopHero
endif

sleep 90
#time = #time + 90

getColor #color1 275 527
getColor #color2 275 519
//300 510
#time = #time + 110
if #color1 == #colorGray and #color2 == #colorGray
	#loopDetectionCount = 0
	sleep 400
	#time = #time + 400
	
	touchDown 0 280 650
	sleep 200
	touchMove 0 280 600
	sleep 50
	touchMove 0 280 700
	sleep 50
	touchMove 0 280 750
	sleep 50
	touchMove 0 280 780
	touchUp 0
	sleep 600
	#time = #time + 950

	goto :lvlTopHero
endif

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 2 * 550

goto :scrollTop

:lvlTopHero
touchPress 0 466 570
sleep #btnDelay
touchPress 0 466 570
sleep #btnDelay
touchPress 0 466 570
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
#time = #time + #btnDelay * 7

//lvl up only nearby heroes at this time onwards
//edit as you see fit
if #minutes >= 4 or #lateRun > 0
	//slide down
	touchDown 1 280 740
	sleep 200
	touchMove 1 280 710
	sleep 50
	touchMove 1 280 500
	sleep 50
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1

	sleep 300
	#time = #time + 650
	
	goto :levelHeroesPressLevelUp
endif

goto :levelHeroesScrollDown

:levelHeroesScrollDown
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 29
toast levelHeroesScrollDown loop
goto :loopDetected
endif

getColor #color1 440 760
if #color1 == #colorGray
	#loopDetectionCount = 0
	
	touchDown 1 280 750
	touchMove 1 280 745
	sleep 100
	touchMove 1 280 740
	touchMove 1 280 735
	sleep 50
	touchMove 1 280 700
	touchMove 1 280 690
	sleep 50
	touchMove 1 280 500
	touchMove 1 280 450
	sleep 20
	touchMove 1 280 420
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1
	sleep 300
	
	touchDown 1 280 750
	touchMove 1 280 745
	sleep 100
	touchMove 1 280 740
	touchMove 1 280 735
	sleep 50
	touchMove 1 280 700
	touchMove 1 280 690
	sleep 50
	touchMove 1 280 500
	touchMove 1 280 450
	sleep 20
	touchMove 1 280 420
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1
	sleep 300
	#time = #time + 1140
	
	if #minutes < 4
		//temp
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 300
		
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 300
		#time = #time + 1140

		//temp
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 300
		
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 300
		#time = #time + 1140

		//temp
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 300
		
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 300
		#time = #time + 1140
	endif
	
	goto :lvlBottomHero
endif

touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 270
#time = #time + 540

goto :levelHeroesScrollDown

:lvlBottomHero
// for legacy coordinates:
// 1 = Finn (Ranged) 466 570
// 2 = Nohni (Melee) 466 645
// 3 = Damon (Mage) 466 720

touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
#time = #time + #btnDelay * 2

#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60

goto :levelHeroesPressLevelUp

:levelHeroesSlideUpCollection
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 34
#loopDetectionCount = 0
toast levelHeroesSlideUpCollection loop
goto :closeMenu
endif

getColor #color1 275 527
getColor #color2 275 519
//300 510
#time = #time + 210
if #color1 == #colorGray and #color2 == #colorGray
	#loopDetectionCount = 0
	goto :closeMenu
endif

touchDown 1 280 510
sleep 20
touchMove 1 280 512
touchMove 1 280 514
touchMove 1 280 516
sleep 20
touchMove 1 280 520
touchMove 1 280 540
sleep 20
touchMove 1 280 580
touchMove 1 280 600
sleep 20
touchMove 1 280 630
touchMove 1 280 670
sleep 20
touchMove 1 280 690
touchMove 1 280 700
sleep 20
touchMove 1 280 736
touchMove 1 280 738
sleep 20
touchMove 1 280 740
touchMove 1 280 742
sleep 200
touchUp 1
touchPress 1 280 750
#time = #time + 690

goto :levelHeroesPressLevelUp

:levelHeroesPressLevelUp
#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1

touchDown 1 466 720
sleep 42
touchUp 1
sleep 42
touchDown 1 466 700
sleep 42
touchUp 1
sleep 42
touchDown 1 466 680
sleep 42
touchUp 1
sleep 42
touchDown 1 466 660
sleep 42
touchUp 1
sleep 42
touchDown 1 466 640
sleep 42
touchUp 1
sleep 42
touchDown 1 466 620
sleep 42
touchUp 1
sleep 42
touchDown 1 466 600
sleep 42
touchUp 1
sleep 42
touchDown 1 466 580
sleep 42
touchUp 1
sleep 42
touchDown 1 466 560
sleep 42
touchUp 1
sleep 42
touchDown 1 466 540
sleep 42
touchUp 1
sleep 42

#time = #time + 840

if #pressLevelUpLoopCount < #heroIntensity
	goto :levelHeroesPressLevelUp
endif

#pressLevelUpLoopCount = 0

goto :levelHeroesSlideUpCollection

:closeMenu
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
if #detour == 1
sleep 400
#lastPressHS = -200
#lastPressDS = -200
#lastPressFS = -200
#lastPressHoM = -200
#lastPressSC = -200
#lastPressWC = -200
goto :pressSkills
endif
goto :switchHelm1

:switchHelm1
if #changeHelmVARIABLE == 2
toast done changing
else
toast change helm now??
endif
if #minutes >= #timeChangeHelm
sleep 100
toast checking minutes
goto :switchHelm15
endif
goto :runActions

:switchHelm15
if #changeHelmVARIABLE == 1
sleep #btnDelay
touchDown 0 200 780
sleep #btnDelay
touchUp 0
sleep 900
getRGB #colorRed #colorGreen #colorBlue 330 480
if #colorRed != 84 or #colorGreen != 76 or #colorBlue != 76 or #loopBreak < 5
sleep 300
#loopBreak = #loopBreak + 1
goto :switchHelm15
endif
#loopBreak = 0
touchPress 0 130 545
sleep #btnDelay
touchPress 0 130 545
sleep #btnDelay
touchPress 0 130 545
sleep #btnDelay
touchPress 0 130 545
sleep #btnDelay
sleep 500
touchPress 0 #gearX #gear2
sleep #btnDelay
touchPress 0 #gearX #gear2
sleep #btnDelay
touchPress 0 #gearX #gear2
sleep #btnDelay
touchPress 0 #gearX #gear2
sleep #btnDelay
if #changeHelmVARIABLE == 1 and #minutes > 23
#changeHelmVARIABLE = 2
toast done changing
endif
sleep #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
endif
goto :runActions

// ---------- CHECK BOSS
:checkBoss
getColor #color1 139 85

if #color1 == #colorWhite
	goto :pressSkills
endif

getColor #color2 459 29
	
if #startBossSkill == 2
	getColor #color1 108 685
elseif #startBossSkill == 4
	getColor #color1 268 685
elseif #startBossSkill == 3
	getColor #color1 189 685
elseif #startBossSkill == 5
	getColor #color1 348 685
elseif #startBossSkill == 6
	getColor #color1 428 685
endif

if #color1 == #colorWhite and #color2 == #colorBlack
	goto :startBossWithSkills
elseif #color2 == #colorBlack and #startBossSkill == 0
	toast FightBoss2
	touchDown 0 390 36
	sleep #btnDelay
	touchUp 0
	sleep #btnDelay
	touchDown 0 390 36
	sleep #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + 4 * #btnDelay
endif

//hatchEggs
touchPress 0 30 285
sleep 30
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay

goto :pressSkills

:startBossWithSkills
getColor #color1 372 24
if #color1 == 1204718
toast FightBoss3
touchPress 0 390 36
sleep 300
#time = #time + 300
goto :startBossWithSkills
endif

#time = #time + 400

if #enableCO == 1
	touchPress 0 175 410
	sleep #shipDelay
	touchPress 0 175 410
	sleep #shipDelay
	touchPress 0 175 410
	sleep #shipDelay
	touchPress 0 175 410
	sleep #shipDelay
	#time = #time + #shipDelay * 4
endif

if #startBossSkill == 2
	touchPress 0 120 710
	sleep 200
	goto :startBossWithSecondarySkill
elseif #startBossSkill == 3
	touchPress 0 200 710
	sleep 200
	goto :startBossWithSecondarySkill
elseif #startBossSkill == 4
	touchPress 0 280 710
	sleep 200
	goto :startBossWithSecondarySkill
elseif #startBossSkill == 5
	touchPress 0 360 710
	sleep 200
	goto :startBossWithSecondarySkill
elseif #startBossSkill == 6
	touchPress 0 430 710
	sleep 200
	goto :startBossWithSecondarySkill
endif

:startBossWithSecondarySkill
if #startBossSecondarySkill == 2
touchPress 0 120 710
elseif #startBossSecondarySkill == 3
touchPress 0 200 710
elseif #startBossSecondarySkill == 4
touchPress 0 280 710
elseif #startBossSecondarySkill == 5
touchPress 0 360 710
elseif #startBossSecondarySkill == 6
touchPress 0 430 710
endif

#time = #time + 400

goto :pressSkills

// ---------- RANDOM ATTACK
:randomTouch

rand #randomX 60 415
if #enableFairies == 1
	rand #randomY 160 420
else
	rand #randomY 270 420
endif

//equipment stacking
if #equipStack == 1
	if #randomX > 300 and #randomX < 420 and #randomY > 280
		goto :randomTouch
	endif
endif

//prevent hero story window
if #randomY > 184 and #randomY < 233 and #randomX > 403
	goto :randomTouch
endif

if #enableTapping == 1
	touchDown 0 #randomX #randomY
	touchUp 0
endif

sleep #hitDelay2
#time = #time + #hitDelay

if #astralAwakening == 1
	#hero = #hero + 1
	
	if #equipmentStacking == 1
		if #hero == 1 or #hero == 6
			#hero = #hero + 1
		endif
	endif
	
	if #hero == 1
	//Maya
		touchDown 0 350 400
		touchUp 0
	elseif #hero == 2
	//Zato
		touchDown 0 135 400
		touchUp 0
	elseif #hero == 3
	//Sophia
		touchDown 0 435 390
		touchUp 0
	elseif #hero == 4
	//Lance
		touchDown 0 100 395
		touchUp 0
	elseif #hero == 5
	//Pingo
		touchDown 0 100 315
		touchUp 0
	elseif #hero == 6
	//Rosabella
		touchDown 0 400 305
		touchUp 0
	elseif #hero == 7
	//Gulbrand
		touchDown 0 55 275
		touchUp 0
	elseif #hero == 8
	//Captain Davey
		touchDown 0 455 305
		touchUp 0
	elseif #hero == 9
	//Rhys
		touchDown 0 35 305
		touchUp 0
	elseif #hero == 10
	//Kronus
		touchDown 0 50 375
		touchUp 0
	endif
endif

goto :randomTouchB

:randomTouchB
if #astralAwakening == 1
if #equipmentStacking == 1
if #hero == 11 or #hero == 19
#hero = #hero + 1
endif
endif

	if #hero == 11
	//Cosette
		touchDown 0 400 400
		touchUp 0
	elseif #hero == 12
	//Kiki
		touchDown 0 10 305
		touchUp 0
	elseif #hero == 13
	//Maddie
		touchDown 0 75 410
		touchUp 0
	elseif #hero == 14
	//Beany
		touchDown 0 425 305
		touchUp 0
	elseif #hero == 15
	//Sawyer
		touchDown 0 400 225
		touchUp 0
	elseif #hero == 16
	//Lil' Ursa
		touchDown 0 465 410
		touchUp 0
	elseif #hero == 17
	//Saje
		touchDown 0 20 380
		touchUp 0
	elseif #hero == 18
	//Wally
		touchDown 0 15 210
		touchUp 0
	elseif #hero == 19
	//Jayce
		touchDown 0 380 365
		touchUp 0
	elseif #hero == 20
	//Great Pharaoh
		touchDown 0 445 205
		touchUp 0
	endif
endif

goto :randomTouchC

:randomTouchC
if #astralAwakening == 1
if #equipmentStacking == 1
if #hero == 22
#hero = #hero + 1
endif
endif

	if #hero == 21
	//Boomoh Doctor
		touchDown 0 50 225
		touchUp 0
	elseif #hero == 22
	//Dex-1000
		touchDown 0 375 305
		touchUp 0
	elseif #hero == 23
	//Great Madame Cass
		touchDown 0 470 225
		touchUp 0
	elseif #hero == 24
	//Lala
		touchDown 0 80 225
		touchUp 0
	elseif #hero == 25
	//Aya
		touchDown 0 75 305
		touchUp 0
	elseif #hero == 26
	//Lady Lucy
		touchDown 0 445 170
		touchUp 0
	elseif #hero == 27
	//Jazz
		touchDown 0 415 170
		touchUp 0
	elseif #hero == 28
	//Maple
		touchDown 0 370 170
		touchUp 0
	elseif #hero == 29
	//Kin
		touchDown 0 95 190
		touchUp 0
	elseif #hero == 30
	//Princess Titania
		touchDown 0 25 175
		touchUp 0
	endif
endif

goto :randomTouchD

:randomTouchD
if #astralAwakening == 1
if #hero == 31
//Miki
touchDown 0 425 225
touchUp 0
elseif #hero == 32
//Mina
touchDown 0 465 120
touchUp 0
elseif #hero == 33
//Yzafa
touchDown 0 385 135
touchUp 0
elseif #hero == 34
//Zolom
touchDown 0 60 170
touchUp 0
elseif #hero == 35
//Finn
touchDown 0 465 125
touchUp 0
elseif #hero == 36
//Nohni
touchDown 0 120 145
touchUp 0
elseif #hero == 37
//Damon
touchDown 0 420 80
touchUp 0
endif

	sleep #hitDelay2
	#time = #time + #hitDelay
	
	if #hero > 36
		#hero = 0
	endif
endif

if #hitCount > 12
	#hitCount = 0
	goto :extra
endif

if #agree == 1 or #decline == 1 or #PHoM == 1
	#hitCount = #hitCount + 1
endif

goto :start

:extra
#hitCount = 0
if #PHoM == 1
touchDown 0 270 370
sleep 12
touchUp 0
sleep 14
touchPress 0 270 370
sleep 2
touchUp
sleep 3
touchPress 0 270 370
sleep 16
touchUp 0
sleep 18
touchDown 0 270 370
sleep 10
touchUp 0
sleep 18
#time = #time + 60
endif

if #agree == 1
	touchDown 0 300 630
	sleep 40
	touchUp 0
	sleep 40
	touchDown 0 300 630
	sleep 40
	touchUp 0
	sleep 40
	#time = #time + 180
endif

if #decline == 1
	touchDown 0 200 630
	sleep 30
	touchUp 0
	sleep 30
	touchDown 0 200 630
	sleep 30
	touchUp 0
	sleep 30
	#time = #time + 150
endif

goto :randomTouch

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