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Classes need hp and damage. Damage going to be multiplied by a "dice roll" (import random).
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Classes will also have a status affect
- Fire - Burn damage
- Ice - Freeze status affect
- Earth - Increased HP
- Lightning - High speed allowing to attack multiple times in a round.
if roll dice DAMAGE X DICE MULTIPLIER SPEED X DICE MULTIPLIER 1 - 0.50x 2 - 1.0x 3 - 1.5x 4 - 2.0x 5 - 2.5x 6 - 3.0x
Someone needs to be finding cool fonts to use for the texts and emojis too.
- Each level will get progressively harder but you should be gaining loot which can enhance your damage or hp maybe both.
- Basic ability - No cooldown just a basic attack.
- Secondary ability - 3 round cooldown
- Ultimate ability - You have to use different abilities 10 times before you are able to use your ultimate ability.
- ALL CHARGE FUNCTIONS
- PLAYER CHOICE FUNCTIONS (just 1)
- rand_4()
- TURN CHANGE FUNCTION
- DICE FUNCTION
- ABILITY DESCRIPTION
- FIGHT (but its super large so not sure)
Catppuccin Mocha
- Overlay 0 (Main color)
- Base (Background)
- Text (Text)
- Red (Accents)