Removed EngineBehaviour::getMaxNumMasterPlugins and static Edit constants.
Code relying on the Edit members or implementing the EngineBehaviour method will no longer compile.
Update to implement EngineBehaviour::getEditLimits() and call this instead of the static methods.
This enables a single customisation point for these properties and avoids them having static values.
The old AudioNode based engine has been replaced by a new tracktion_graph based engine.
Some classes will no longer be publicly available such as PlayHead, AudioNode nodes etc.
You'll have to update your code to use the new APIs. In most cases this shouldn't be a problem as this is a move to remove the public nature of the engine, the higher level APIs that you are using should stay the same. Some arguments to classes such as Plugin have changed to remove dependancy on playback specific classed. If you really need to use the old engine, see the archive/old_engine branch.
The move to the new engine greatly improves CPU performance, especially with multiple threads and fixes PDC in a lot of obscure cases such as track to track routing and bussing.
The PluginWindowConnection class has been removed to simplify the process of creating plugin windows and connecting them to a PluginWindowState.
PluginWindowState now takes an Edit in its constructor rather than an Engine. The UIBehaviour method createPluginWindowConnection has been changed to createPluginWindow which now simply needs to create and return a Component which will be used to show your plugin UI.
You'll have to update your code to use the new APIs.
The old PluginWindowConnection class was an attempt at communicating via IPC for sandboxed plugins. However, this is no longer necessary as it's possible to encapsulate a sandboxed plugin completely within the juice::AudioProcessor classes. The new API is much simpler for the standard use cases.