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Add translation for labels #51
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The ldstr file is extracted from the mod's code - every item in this file is presented in the source code. |
If you would like to go into a bit tech-related, the following part is here.
Here are some common patterns:
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Thanks for the quick reply. As an example, can i find the config contents of the calamity mod in the ldstr file? (calamity mod config writen is 'lables', i don't find. sry) |
Could you take a screenshot of what you want to change? |
And there is a small bug in the translated mod. In the case of a mod that loads and uses a mod that has been translated, problems such as a game freeze or deletion of a recipe occur. This can be solved by manually adding the mod loading mod you are using to the localizer temporarily. Where can I quickly contact to questions or send screenshots? Is there a Discord to Children's Team? |
Q1: The ModConfig part is not supported yet - and yes, it's not in the ldstr file. Probably update after tML 1.4 release. Q2: You may upload the log file (
or
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Sorry, what did you mean by |
i know :), Since it is in local mod, it is very advantageous to be able to translate regardless of the server, so I too use a localizer.
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I see - that's kinda serious. I'll try to reproduce and find some way to fix it. |
Okay. All of my questions have been resolved, |
The |
using very usefully localizer mod. thx to childeren team. but github wiki page has no explanation in English, so couldn't understand for half ldstr file, and couldn't find the translation of labels in mods any json files.
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