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common.cpp
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common.cpp
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#include <iostream>
#include <vector>
#include <cctype>
#include "common.h"
using namespace std;
const string row_9 = "A B C D E F G H J";
const string col_9 = "| | | | | | | | |";
const string row_13 = "A B C D E F G H J K L M N";
const string col_13 = "| | | | | | | | | | | | |";
const string row_19 = "A B C D E F G H J K L M N \
O P Q R S T";
const string col_19 = "| | | | | | | | | | | | | \
| | | | | |";
// determine the board legit.
int funcSizeOfBoard (unsigned lines) {
if (9 != lines && 13 != lines && 19 != lines) {
cout << "funcSizeOfBoard: Board size error." << endl;
return error;
};
return 0;
};
// determine the next X move.
int funcMoveX(struc_Board *b, string m) {
int x; string x_coord; int size;
if (NULL == b) {
cout << "funcMoveX: Board invalid." << endl;
return error;
};
if (2 != m.length() && 3 != m.length()) {
cout << "funcMoveX: Length error." << endl;
return error;
};
size = b->size;
if (isupper(m[0])) {
if (m[0]<'A' || m[0]-'A'>size || 'I'==m[0]) {
cout << "funcMoveX: X coordinate error." << endl;
return error;
};
m[0] < 'I' ? x = m[0] - 'A' : x = m[0] - 'A' - 1;
}
else {
if (m[0]<'a' || m[0]-'a'>size || 'i'==m[0]) {
cout << "funcMoveX: x coordinate error." << endl;
return error;
};
m[0] < 'i' ? x = m[0] - 'a' : x = m[0] - 'a' - 1;
};
return x;
};
// determine the next Y move.
int funcMoveY(struc_Board* b, string m) {
int y = 0; string y_coord; int size;
if (NULL == b) {
cout << "funcMoveY: Board does not exist." << endl;
return error;
};
if (2 != m.length() && 3 != m.length()) {
cout << "funcMoveY: Length error." << endl;
return error;
};
y_coord = m.substr(1);
y = stoi(y_coord);
size = b->size;
if (y<1 || y>size) {
cout << "funcMoveY: Y coordinate error." << endl;
return error;
};
return y - 1;
};
// fall the pawn on the board.
struc_Pawn* funcFall(struc_Board* b, char shape, int x, int y) {
struc_Pawn* pawn = NULL;
if (NULL == b) {
cout << "funcFall: Board invalid." << endl;
return NULL;
};
if (error == funcPlayable(b, x, y)) {
cout << "funcFall: coordinates error." << endl;
return NULL;
};
pawn = new struc_Pawn;
pawn->shape = shape;
pawn->coordinates.x = x;
pawn->coordinates.y = y;
pawn->status = pawn_Status::Alive;
return pawn;
};
// determine the X, Y point is playable or not.
int funcPlayable(struc_Board* b, int x, int y) {
unsigned size = 0;
if (NULL == b) {
cout << "funcPlayable: Board invalid." << endl;
return error;
}
size = b->size;
if (x<0 || x>size - 1) {
cout << "funcPlayable: coordinate x invalid." << endl;
return error;
};
if (y<0 || y>size - 1) {
cout << "funcPlayable: coordinate y invalid." << endl;
return error;
};
if (NULL != b->board[x][y].Zi) {
cout << "funcPlayable: position been fallen." << endl;
return error;
};
return 0;
};
// initialize the steps.
int funcInitSteps (vector<struc_Step> s, unsigned length) {
unsigned x;
if (length < 1) return error;
for (x = 0; x < length; x++) {
s[x].coordinates.x = 0;
s[x].coordinates.y = 0;
s[x].Zi = NULL;
};
return 0;
};
// initialize the Go board.
int funcInitBoard (struc_Board *b, unsigned s) {
unsigned x, y;
if (NULL == b) {
cout << "funcInitBoard: Board does not exist." << endl;
return error;
};
if (9!=s && 13!=s && 19!=s) {
cout << "funcInitBoard: Board size error." << endl;
return error;
};
b->size = s;
for (x = 0; x < b->size; x++) {
for (y = 0; y < b->size; y++) {
b->board[x][y].blkRobbed = 0;
b->board[x][y].whtRobbed = 0;
b->board[x][y].shape = '+';
b->board[x][y].status = position_Status::Unoccupied;
b->board[x][y].Zi = NULL;
};
};
return 0;
};
// Calculate the air of all the pawn on the board.
int funcBoardAir(struc_Board* b) {
unsigned x, y; struc_Pawn* p = NULL;
if (NULL == b) {
cout << "funcBoardAir: Board invalid." << endl;
return error;
};
for (x = 0; x < b->size - 1; x++)
for (y = 0; y < b->size - 1; y++) {
p = b->board[x][y].Zi;
if (NULL != p) p->checked = pawn_Checked::Unchecked;
};
for (x = 0; x < b->size - 1; x++)
for (y = 0; y < b->size - 1; y++) {
p = b->board[x][y].Zi;
if (NULL != p) funcAir(b, p);
};
for (x = 0; x < b->size - 1; x++)
for (y = 0; y < b->size - 1; y++) {
p = b->board[x][y].Zi;
if (NULL != p && 0 == p->air) {
p->status = pawn_Status::Dead;
b->board[x][y].Zi = NULL;
b->board[x][y].status = position_Status::Unoccupied;
};
};
return 0;
};
// Calculate the air of the pawn.
int funcAir(struc_Board* b, struc_Pawn* p) {
int air = 0;
if (NULL == b) {
cout << "funcAir: Board or pawn invalid." << endl;
return error;
};
p->checked = pawn_Checked::Checked;
air += funcEasternAir(b, p);
air += funcWesternAir(b, p);
air += funcSouthernAir(b, p);
air += funcNorthernAir(b, p);
return air;
};
// Return the air to the east of the pawn.
int funcEasternAir(struc_Board* b, struc_Pawn* p) {
int air = 0;
struc_Coordinates coord; struc_Pawn* pawn = NULL;
if (NULL == b || NULL == p) {
cout << "funcEasternAir: Board or pawn invalid." << endl;
return error;
};
coord = funcEasternCoordinates(b, p);
if (-1 == coord.x || -1 == coord.y) return air;
pawn = b->board[coord.x][coord.y].Zi;
if (NULL == pawn) return ++air;
else if (p->shape != pawn->shape) return air;
else if (pawn_Checked::Checked == pawn->checked) return air;
air += funcAir(b, pawn);
return air;
};
// Return the air to the west of the pawn.
int funcWesternAir(struc_Board* b, struc_Pawn* p) {
int air = 0;
struc_Coordinates coord; struc_Pawn* pawn = NULL;
if (NULL == b || NULL == p) {
cout << "funcWesternAir: Board or pawn invalid." << endl;
return error;
};
coord = funcWesternCoordinates(b, p);
if (-1 == coord.x || -1 == coord.y) return air;
pawn = b->board[coord.x][coord.y].Zi;
if (NULL == pawn) return ++air;
else if (pawn->shape != p->shape) return air;
else if (pawn_Checked::Checked == pawn->checked) return air;
air += funcAir(b, pawn);
return air;
};
// Return the air to the south of the pawn.
int funcSouthernAir(struc_Board* b, struc_Pawn* p) {
int air = 0;
struc_Coordinates coord; struc_Pawn* pawn = NULL;
if (NULL == b || NULL == p) {
cout << "funcWesternAir: Board or pawn invalid." << endl;
return error;
};
coord = funcSouthernCoordinates(b, p);
if (-1 == coord.x || -1 == coord.y) return air;
pawn = b->board[coord.x][coord.y].Zi;
if (NULL == pawn) return ++air;
else if (pawn->shape != p->shape) return air;
else if (pawn_Checked::Checked == pawn->checked) return air;
air += funcAir(b, pawn);
return air;
};
// Return the air to the north of the pawn.
int funcNorthernAir(struc_Board* b, struc_Pawn* p) {
int air = 0;
struc_Coordinates coord; struc_Pawn* pawn = NULL;
if (NULL == b || NULL == p) {
cout << "funcWesternAir: Board or pawn invalid." << endl;
return error;
};
coord = funcNorthernCoordinates(b, p);
if (-1 == coord.x || -1 == coord.y) return air;
pawn = b->board[coord.x][coord.y].Zi;
if (NULL == pawn) return ++air;
else if (pawn->shape != p->shape) return air;
else if (pawn_Checked::Checked == pawn->checked) return air;
air += funcAir(b, pawn);
return air;
};
// Return the eastern coordinates of the pawn.
struc_Coordinates funcEasternCoordinates(struc_Board* b, struc_Pawn* p) {
struc_Coordinates coord;
coord.x = -1; coord.y = -1;
if (NULL == b || NULL == p) {
cout << "funcEasternCoordinates: Board or pawn invalid." << endl;
return coord;
};
p->coordinates.x < b->size - 1 ?
coord.x = p->coordinates.x + 1 : coord.x = -1;
coord.y = p->coordinates.y;
return coord;
};
// Return the western coordinates of the pawn.
struc_Coordinates funcWesternCoordinates(struc_Board* b, struc_Pawn* p) {
struc_Coordinates coord;
coord.x = -1; coord.y = -1;
if (NULL == b || NULL == p) {
cout << "funcWesternCoordinates: Board or pawn invalid." << endl;
return coord;
};
p->coordinates.x > 0 ?
coord.x = p->coordinates.x - 1 : coord.x = -1;
coord.y = p->coordinates.y;
return coord;
};
// Return the southern coordinates of the pawn.
struc_Coordinates funcSouthernCoordinates(struc_Board* b, struc_Pawn* p) {
struc_Coordinates coord;
coord.x = -1; coord.y = -1;
if (NULL == b || NULL == p) {
cout << "funcSouthernCoordinates: Board or pawn invalid." << endl;
return coord;
};
p->coordinates.y > 0 ?
coord.y = p->coordinates.y - 1 : coord.y = -1;
coord.x = p->coordinates.x;
return coord;
};
// Return the northern coordinates of the pawn.
struc_Coordinates funcNorthernCoordinates(struc_Board* b, struc_Pawn* p) {
struc_Coordinates coord;
coord.x = -1; coord.y = -1;
if (NULL == b || NULL == p) {
cout << "funcNorthernCoordinates: Board or pawn invalid." << endl;
return coord;
};
p->coordinates.y < b->size-1 ?
coord.y = p->coordinates.y + 1 : coord.y = -1;
coord.x = p->coordinates.x;
return coord;
};
// Print every step of the move.
int funcPrintStep(vector<struc_Step> s) {
struc_Pawn* p = NULL; unsigned x;
if (0 == s.size()) {
cout << "funcPrintStep: Step invalid." << endl;
return error;
};
for (x = 0; x < s.size(); x++) {
cout << s[x].count;
cout << " " << s[x].coordinates.x;
cout << " " << s[x].coordinates.y;
cout << " " << s[x].Zi->shape;
cout << " air = " << s[x].Zi->air;
cout << " status = " << (unsigned)s[x].Zi->status << endl;
};
return 0;
};
// Print the Go board after every move.
int funcPrintBoard(struc_Board* b) {
int x, y, size;
string* rowToPrint, row, col;
if (NULL == b) {
cout << "funcPrintBoard: Board invalid." << endl;
return error;
};
size = b->size;
if (9 != size && 13 != size && 19 != size) {
cout << "funcPrintBoard: Board size invalid." << endl;
return error;
};
if (9 == size) {
row = row_9;
col = col_9;
}
else if (13 == size) {
row = row_13;
col = col_13;
}
else if (19 == size) {
row = row_19;
col = col_19;
};
rowToPrint = new string[size];
for (y = 0; y < size; y++) {
for (x = 0; x < size; x++) {
if (NULL == b->board[x][y].Zi) rowToPrint[y] += b->board[x][y].shape;
else rowToPrint[y] += b->board[x][y].Zi->shape;
x == size - 1 ? rowToPrint[y] += "" : rowToPrint[y] += "---";
};
};
cout << '\t' << '\t' << row << '\n';
for (y = size; y > 0; y--) {
cout << '\t' << y << '\t' << rowToPrint[y - 1] << '\t' << y << '\n';
y == 1 ? cout << "" : cout << '\t' << '\t' << col << '\n';
};
cout << '\t' << '\t' << row << '\n';
delete[]rowToPrint;
return 0;
};