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It may probably by due to my inexperience in openframeworks... but i cannot figure out why this shader looks so odd when applied within domemaster.begin(i); and domemaster.end(i);
It is just an example and I dont mind to make it work... I just would like if you can enlighten me on this.
It may probably by due to my inexperience in openframeworks... but i cannot figure out why this shader looks so odd when applied within domemaster.begin(i); and domemaster.end(i);
It is just an example and I dont mind to make it work... I just would like if you can enlighten me on this.
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