Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Problems with Metabolic Adaptability in the Doragon_blood mutation. #356

Open
reiji-makabe opened this issue Jul 8, 2023 · 1 comment
Open

Comments

@reiji-makabe
Copy link

This is an automatic translation, so the nuances might be a bit strange, sorry.

OS Arch Linux
version 0.G stable

I'm a Japanese player and I'm here to report a probably unintended behaviour in the 0.G stable version of the Arcana mod.
It seems that if you get all Doragon_Blood mutations, the toxins that accumulate when you consume mutated meat etc. are not reduced naturally.

Probably due to the product of vitamin_rates and vitamin_absorb_multi in ARCANA_TOOXINIMMUNE_2 in mutation_doragonblood.json. Maybe it's a problem with the expression of the function that calls these variables.

For reference, in my environment, if vitamin_rates:vitamins_absorb_multi is 1:0.5, toxins accumulate but currently no toxins at all.

If you can't reproduce this bug, it's probably an issue with my environment, so ignore everything.

@chaosvolt
Copy link
Owner

Odd, I just checked this now and it should add to the depletion rate, as the JSON used by DDA (including in 0.G version) uses positive values for vitamin decay.

It's possible that it is depleting, but very slowly. I'm looking at the difference between the stable release and current DDA, and a contribution a while back vastly increased the decay rate of toxins, so it's possible that the decay rate in 0.G is too slow to notice the difference.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants