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There is a document section Multi-Context Support, which mentions how to use multi contexts. Also multi contexts sample code are here.
In the code, I see:
glbinding/source/examples/multi-context/main.cpp
Lines 58 to 88 in 6ae6961
You can see, the first argument of initialize() is either 0 or 1 for different OpenGL context. What dose the 0 and 1 mean?
initialize()
0
1
Can I just use a unique int number for this argument?
The text was updated successfully, but these errors were encountered:
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There is a document section Multi-Context Support, which mentions how to use multi contexts. Also multi contexts sample code are here.
In the code, I see:
glbinding/source/examples/multi-context/main.cpp
Lines 58 to 88 in 6ae6961
You can see, the first argument of
initialize()
is either0
or1
for different OpenGL context. What dose the0
and1
mean?Can I just use a unique int number for this argument?
The text was updated successfully, but these errors were encountered: