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cyVector.h
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cyVector.h
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// cyCodeBase by Cem Yuksel
// [www.cemyuksel.com]
//-------------------------------------------------------------------------------
//! \file cyVector.h
//! \author Cem Yuksel
//!
//! \brief 2D, 3D, 4D, and ND vector classes.
//!
//-------------------------------------------------------------------------------
//
// Copyright (c) 2016, Cem Yuksel <[email protected]>
// All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
//-------------------------------------------------------------------------------
#ifndef _CY_VECTOR_H_INCLUDED_
#define _CY_VECTOR_H_INCLUDED_
//-------------------------------------------------------------------------------
#include "cyCore.h"
//-------------------------------------------------------------------------------
namespace cy {
//-------------------------------------------------------------------------------
// Forward declarations
//! \cond HIDDEN_SYMBOLS
template <typename T> class Vec2;
template <typename T> class Vec3;
template <typename T> class Vec4;
//! \endcond
//-------------------------------------------------------------------------------
//! A general class for N-dimensional vectors.
template <typename T, int N>
class Vec
{
CY_NODISCARD friend Vec operator - ( T v, Vec const &p ) { return Vec<T,N>(v)-p; } //!< Subtraction from a constant
CY_NODISCARD friend Vec operator + ( T v, Vec const &p ) { return p+v; } //!< Addition with a constant
CY_NODISCARD friend Vec operator * ( T v, Vec const &p ) { return p*v; } //!< Multiplication with a constant
public:
//!@name Components of the vector
T elem[N];
//!@name Constructors
Vec() CY_CLASS_FUNCTION_DEFAULT
explicit Vec( T const * restrict p ) { MemCopy(elem,p,N); }
explicit Vec( T v ) { for ( int i=0; i<N; ++i ) elem[i]=v; }
template <typename S> explicit Vec( Vec<S,N> const &p ) { MemConvert(elem,p.elem,N); }
template <int M> explicit Vec( Vec<T,M> const &p )
{
if ( N <= M ) { MemCopy(elem,p.elem,N); }
else { MemCopy(elem,p.elem,M); MemClear(elem,N-M); }
}
template <typename S, int M> explicit Vec( Vec<S,M> const &p )
{
if ( N <= M ) { MemConvert(elem,p.elem,N); }
else { MemConvert(elem,p.elem,M); MemClear(elem,N-M); }
}
explicit Vec( Vec2<T> const &p );
explicit Vec( Vec3<T> const &p );
explicit Vec( Vec4<T> const &p );
template <typename S> explicit Vec( Vec2<S> const &p );
template <typename S> explicit Vec( Vec3<S> const &p );
template <typename S> explicit Vec( Vec4<S> const &p );
template <typename P> explicit Vec( P const &p ) { for ( int i=0; i<N; ++i ) elem[i]=(T)p[i]; }
//!@name Set & Get value methods
void Zero() { MemClear(elem,N); } //!< Sets the coordinates as zero
void Get( T * restrict p ) const { MemCopy(p,elem,N); } //!< Puts the coordinate values into the array
void Set( T const * restrict p ) { MemCopy(elem,p,N); } //!< Sets the coordinates using the values in the given array
void Set( T v ) { for ( int i=0; i<N; ++i ) elem[i] = v; } //!< Sets all coordinates using the given value
template <int M> void CopyData( T * restrict p ) { if ( M <= N ) { MemCopy(p,elem,M); } else { MemCopy(p,elem,N); MemClear(p+N,M-N); } }
template <typename S, int M> void ConvertData( S * restrict p ) { if ( M <= N ) { MemConvert(p,elem,M); } else { MemConvert(p,elem,N); MemClear(p+N,M-N); } }
void Normalize() { *this /= Length(); } //!< Normalizes the vector, such that its length becomes 1.
//!@name General methods
CY_NODISCARD Vec GetNormalized() const { return *this / Length(); } //!< Returns a normalized copy of the vector.
CY_NODISCARD T LengthSquared() const { Vec p=operator*(*this); return p.Sum(); } //!< Returns the square of the length. Effectively, this is the dot product of the vector with itself.
CY_NODISCARD T Length () const { return cy::Sqrt(LengthSquared()); } //!< Returns the length of the vector.
CY_NODISCARD T Sum () const { T v=elem[0]; for ( int i=1; i<N; ++i ) v+=elem[i]; return v; } //!< Returns the sum of its components
CY_NODISCARD bool IsZero () const { for ( int i=0; i<N; ++i ) if ( elem[i] != T(0) ) return false; return true; } //!< Returns true if all components are exactly zero
CY_NODISCARD T Min () const { T m = elem[0]; for ( int i=1; i<N; ++i ) if ( m > elem[i] ) m = elem[i]; return m; } //!< Returns the minimum component of the vector.
CY_NODISCARD T Max () const { T m = elem[0]; for ( int i=1; i<N; ++i ) if ( m < elem[i] ) m = elem[i]; return m; } //!< Returns the maximum component of the vector.
CY_NODISCARD int MinComp () const { T m = elem[0]; int ix=0; for ( int i=1; i<N; ++i ) if ( m > elem[i] ) { m = elem[i]; ix = i; } return ix; } //!< Returns the index of the minimum component of the vector.
CY_NODISCARD int MaxComp () const { T m = elem[0]; int ix=0; for ( int i=1; i<N; ++i ) if ( m < elem[i] ) { m = elem[i]; ix = i; } return ix; } //!< Returns the index of the maximum component of the vector.
CY_NODISCARD bool IsFinite () const { for ( int i=0; i<N; ++i ) if ( ! cy::IsFinite(elem[i]) ) return false; return true; } //!< Returns true if all components are finite real numbers.
CY_NODISCARD bool IsUnit () const { return std::abs(LengthSquared()-T(1)) < T(0.001); } //!< Returns true if the length of the vector is close to 1.
CY_NODISCARD Vec Sqrt () const { Vec v; for ( int i=0; i<N; ++i ) v.elem[i] = cy::Sqrt(elem[i]); return v; } //!< Returns the square root of the vector.
CY_NODISCARD Vec Abs () const { Vec v; for ( int i=0; i<N; ++i ) v.elem[i] = std::abs(elem[i]); return v; } //!< Returns a vector containing the absolute values of all components.
//!@name Limit methods
void Clamp ( T minLimit, T maxLimit ) { ClampMin(minLimit); ClampMax(maxLimit); } //!< Ensures that all components of the vector are within the given limits.
void ClampMin( T v ) { for ( int i=0; i<N; ++i ) elem[i] = (elem[i]<v) ? v : elem[i]; } //!< Ensures that all components of the vector are greater than or equal to the given limit.
void ClampMax( T v ) { for ( int i=0; i<N; ++i ) elem[i] = (elem[i]>v) ? v : elem[i]; } //!< Ensures that all components of the vector are smaller than or equal to the given limit.
void SetAbs () { for ( int i=0; i<N; i++ ) elem[i] = std::abs(elem[i]); } //!< Converts all negative components to positive values
//!@name Unary operators
CY_NODISCARD Vec operator - () const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i]=-elem[i]; return r; }
//!@name Binary operators
CY_NODISCARD Vec operator + ( Vec const &p ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] + p.elem[i]; return r; }
CY_NODISCARD Vec operator - ( Vec const &p ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] - p.elem[i]; return r; }
CY_NODISCARD Vec operator * ( Vec const &p ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] * p.elem[i]; return r; }
CY_NODISCARD Vec operator / ( Vec const &p ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] / p.elem[i]; return r; }
CY_NODISCARD Vec operator + ( T const v ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] + v; return r; }
CY_NODISCARD Vec operator - ( T const v ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] - v; return r; }
CY_NODISCARD Vec operator * ( T const v ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] * v; return r; }
CY_NODISCARD Vec operator / ( T const v ) const { Vec r; for ( int i=0; i<N; ++i ) r.elem[i] = elem[i] / v; return r; }
//!@name Assignment operators
Vec const& operator += ( Vec const &p ) { for ( int i=0; i<N; ++i ) elem[i] += p.elem[i]; return *this; }
Vec const& operator -= ( Vec const &p ) { for ( int i=0; i<N; ++i ) elem[i] -= p.elem[i]; return *this; }
Vec const& operator *= ( Vec const &p ) { for ( int i=0; i<N; ++i ) elem[i] *= p.elem[i]; return *this; }
Vec const& operator /= ( Vec const &p ) { for ( int i=0; i<N; ++i ) elem[i] /= p.elem[i]; return *this; }
Vec const& operator += ( T const v ) { for ( int i=0; i<N; ++i ) elem[i] += v; return *this; }
Vec const& operator -= ( T const v ) { for ( int i=0; i<N; ++i ) elem[i] -= v; return *this; }
Vec const& operator *= ( T const v ) { for ( int i=0; i<N; ++i ) elem[i] *= v; return *this; }
Vec const& operator /= ( T const v ) { for ( int i=0; i<N; ++i ) elem[i] /= v; return *this; }
//!@name Test operators
CY_NODISCARD bool operator == ( Vec const& p ) const { for ( int i=0; i<N; ++i ) if ( elem[i] != p.elem[i] ) return false; return true; }
CY_NODISCARD bool operator != ( Vec const& p ) const { for ( int i=0; i<N; ++i ) if ( elem[i] != p.elem[i] ) return true; return false; }
//!@name Access operators
CY_NODISCARD T& operator [] ( int i ) { return Element(i); }
CY_NODISCARD T operator [] ( int i ) const { return Element(i); }
CY_NODISCARD T& Element ( int i ) { assert(i>=0 && i<N); return elem[i]; }
CY_NODISCARD T const& Element ( int i ) const { assert(i>=0 && i<N); return elem[i]; }
CY_NODISCARD T* Elements () { return elem; }
CY_NODISCARD T const* Elements () const { return elem; }
//!@name Dot product
CY_NODISCARD T Dot ( Vec const &p ) const { Vec r=operator*(p); return r.Sum(); } //!< Dot product
CY_NODISCARD T operator % ( Vec const &p ) const { return Dot(p); } //!< Dot product operator
};
//-------------------------------------------------------------------------------
//! 2D vector class
template <typename T>
class Vec2
{
CY_NODISCARD friend Vec2 operator - ( T v, Vec2 const &p ) { return Vec2<T>(v)-p; } //!< Subtraction from a constant
CY_NODISCARD friend Vec2 operator + ( T v, Vec2 const &p ) { return p+v; } //!< Addition with a constant
CY_NODISCARD friend Vec2 operator * ( T v, Vec2 const &p ) { return p*v; } //!< Multiplication with a constant
public:
//!@name Components of the vector
T x, y;
//!@name Constructors
Vec2() CY_CLASS_FUNCTION_DEFAULT
Vec2( T _x, T _y ) : x( _x), y( _y) {}
explicit Vec2( T v ) : x(v ), y(v ) {}
explicit Vec2( Vec3<T> const &p );
explicit Vec2( Vec4<T> const &p );
explicit Vec2( T const * restrict v ) { Set( v ); }
template <typename S> explicit Vec2( Vec2<S> const &p ) : x(T(p.x)), y(T(p.y)) {}
template <typename S> explicit Vec2( Vec3<S> const &p );
template <typename S> explicit Vec2( Vec4<S> const &p );
template <int N > explicit Vec2( Vec<T,N> const &p ) { p.template CopyData<2>(&x); }
template <int N, typename S> explicit Vec2( Vec<S,N> const &p ) { p.template ConvertData<T,2>(&x); }
//!@name Set & Get value methods
void Zero() { x=0; y=0; } //!< Sets the coordinates as zero.
void Get( T * restrict p ) const { ((Vec2*)p)->operator=(*this); } //!< Puts the coordinate values into the array.
void Set( T const * restrict p ) { operator=(*((Vec2*)p)); } //!< Sets the coordinates using the values in the given array.
void Set( T v ) { x=v; y=v; } //!< Sets all coordinates using the given value
void Set( T _x, T _y ) { x=_x; y=_y; } //!< Sets the coordinates using the given values
void Normalize() { *this /= Length(); } //!< Normalizes the vector, such that its length becomes 1.
//!@name General methods
CY_NODISCARD Vec2 GetNormalized () const { return *this / Length(); } //!< Returns a normalized copy of the vector.
CY_NODISCARD T LengthSquared () const { Vec2 p=operator*(*this); return p.Sum(); } //!< Returns the square of the length. Effectively, this is the dot product of the vector with itself.
CY_NODISCARD T Length () const { return cy::Sqrt(LengthSquared()); } //!< Returns the length of the vector.
CY_NODISCARD T Sum () const { return x+y; } //!< Returns the sum of its components
CY_NODISCARD bool IsZero () const { return x==T(0) && y==T(0); } //!< Returns true if all components are exactly zero
CY_NODISCARD T Min () const { return cy::Min(x,y); } //!< Returns the minimum component of the vector.
CY_NODISCARD T Max () const { return cy::Max(x,y); } //!< Returns the maximum component of the vector.
CY_NODISCARD int MinComp () const { return x>y; } //!< Returns the index of the minimum component of the vector.
CY_NODISCARD int MaxComp () const { return x<y; } //!< Returns the index of the maximum component of the vector.
CY_NODISCARD bool IsFinite () const { return cy::IsFinite(x) && cy::IsFinite(y); } //!< Returns true if all components are finite real numbers.
CY_NODISCARD bool IsUnit () const { return std::abs(LengthSquared()-T(1)) < T(0.001); } //!< Returns true if the length of the vector is close to 1.
CY_NODISCARD Vec2 Sqrt () const { return Vec2(cy::Sqrt(x),cy::Sqrt(y)); } //!< Returns the square root of the vector.
CY_NODISCARD Vec2 Abs () const { return Vec2(std::abs(x),std::abs(y)); } //!< Returns a vector containing the absolute values of all components.
CY_NODISCARD Vec2 SortAsc () const { Vec2 v; Sort2<true >( v.x, v.y, x, y ); return v; } //!< Returns a vector with components sorted in ascending order.
CY_NODISCARD Vec2 SortDesc () const { Vec2 v; Sort2<false>( v.x, v.y, x, y ); return v; } //!< Returns a vector with components sorted in descending order.
CY_NODISCARD Vec2 GetPerpendicular() const { return Vec2(-y,x); } //!< Returns a perpendicular vector (rotated by 90 degrees in counter clockwise direction).
//!@name Limit methods
void Clamp ( T minLimit, T maxLimit ) { ClampMin(minLimit); ClampMax(maxLimit); } //!< Ensures that all components of the vector are within the given limits.
void ClampMin( T v ) { x=(x<v)?v:x; y=(y<v)?v:y; } //!< Ensures that all components of the vector are greater than or equal to the given limit.
void ClampMax( T v ) { x=(x>v)?v:x; y=(y>v)?v:y; } //!< Ensures that all components of the vector are smaller than or equal to the given limit.
void SetAbs () { x=std::abs(x); y=std::abs(y); } //!< Converts all negative components to positive values
//!@name Unary operators
CY_NODISCARD Vec2 operator - () const { Vec2 r; r.x=-x; r.y=-y; return r; }
//!@name Binary operators
CY_NODISCARD Vec2 operator + ( Vec2 const &p ) const { Vec2 r; r.x=x+p.x; r.y=y+p.y; return r; }
CY_NODISCARD Vec2 operator - ( Vec2 const &p ) const { Vec2 r; r.x=x-p.x; r.y=y-p.y; return r; }
CY_NODISCARD Vec2 operator * ( Vec2 const &p ) const { Vec2 r; r.x=x*p.x; r.y=y*p.y; return r; }
CY_NODISCARD Vec2 operator / ( Vec2 const &p ) const { Vec2 r; r.x=x/p.x; r.y=y/p.y; return r; }
CY_NODISCARD Vec2 operator + ( T const v ) const { Vec2 r; r.x=x+v; r.y=y+v; return r; }
CY_NODISCARD Vec2 operator - ( T const v ) const { Vec2 r; r.x=x-v; r.y=y-v; return r; }
CY_NODISCARD Vec2 operator * ( T const v ) const { Vec2 r; r.x=x*v; r.y=y*v; return r; }
CY_NODISCARD Vec2 operator / ( T const v ) const { Vec2 r; r.x=x/v; r.y=y/v; return r; }
//!@name Assignment operators
Vec2 const& operator += ( Vec2 const &p ) { x+=p.x; y+=p.y; return *this; }
Vec2 const& operator -= ( Vec2 const &p ) { x-=p.x; y-=p.y; return *this; }
Vec2 const& operator *= ( Vec2 const &p ) { x*=p.x; y*=p.y; return *this; }
Vec2 const& operator /= ( Vec2 const &p ) { x/=p.x; y/=p.y; return *this; }
Vec2 const& operator += ( T const v ) { x+=v; y+=v; return *this; }
Vec2 const& operator -= ( T const v ) { x-=v; y-=v; return *this; }
Vec2 const& operator *= ( T const v ) { x*=v; y*=v; return *this; }
Vec2 const& operator /= ( T const v ) { x/=v; y/=v; return *this; }
//!@name Test operators
CY_NODISCARD bool operator == ( Vec2 const& p ) const { return x==p.x && y==p.y; }
CY_NODISCARD bool operator != ( Vec2 const& p ) const { return x!=p.x && y!=p.y; }
//!@name Access operators
CY_NODISCARD T& operator [] ( int i ) { return Element(i); }
CY_NODISCARD T const& operator [] ( int i ) const { return Element(i); }
CY_NODISCARD T& Element ( int i ) { assert(i>=0 && i<2); return (&x)[i]; }
CY_NODISCARD T const& Element ( int i ) const { assert(i>=0 && i<2); return (&x)[i]; }
CY_NODISCARD T* Elements () { return &x; }
CY_NODISCARD T const* Elements () const { return &x; }
//!@name Cross product and dot product
CY_NODISCARD T Cross ( Vec2 const &p ) const { Vec2 r(-y,x); return r.Dot(p); } //!< Cross product
CY_NODISCARD T operator ^ ( Vec2 const &p ) const { return Cross(p); } //!< Cross product operator
CY_NODISCARD T Dot ( Vec2 const &p ) const { return x*p.x + y*p.y; } //!< Dot product
CY_NODISCARD T operator % ( Vec2 const &p ) const { return Dot(p); } //!< Dot product operator
//!@name Swizzling Methods
CY_NODISCARD Vec2<T> XX() const { return Vec2<T>(x,x); }
CY_NODISCARD Vec2<T> XY() const { return *this; }
CY_NODISCARD Vec2<T> YX() const { return Vec2<T>(y,x); }
CY_NODISCARD Vec2<T> YY() const { return Vec2<T>(y,y); }
};
//-------------------------------------------------------------------------------
//! 3D vector class
template <typename T>
class Vec3
{
CY_NODISCARD friend Vec3 operator - ( T v, Vec3 const &p ) { return Vec3<T>(v)-p; } //!< Subtraction from a constant
CY_NODISCARD friend Vec3 operator + ( T v, Vec3 const &p ) { return p+v; } //!< Addition with a constant
CY_NODISCARD friend Vec3 operator * ( T v, Vec3 const &p ) { return p*v; } //!< Multiplication with a constant
public:
//!@name Components of the vector
T x, y, z;
//!@name Constructors
Vec3() CY_CLASS_FUNCTION_DEFAULT
Vec3( T _x, T _y, T _z ) : x( _x), y( _y), z( _z) {}
explicit Vec3( T v ) : x(v ), y(v ), z(v ) {}
explicit Vec3( Vec2<T> const &p, T _z=0 ) : x(p.x), y(p.y), z( _z) {}
explicit Vec3( Vec4<T> const &p );
explicit Vec3( T const * restrict v ) { Set( v ); }
template <typename S> explicit Vec3( Vec3<S> const &p ) : x(T(p.x)), y(T(p.y)), z(T(p.z)) {}
template <typename S> explicit Vec3( Vec2<S> const &p, T _z=0 ) : x(T(p.x)), y(T(p.y)), z( _z ) {}
template <typename S> explicit Vec3( Vec4<S> const &p );
template <int N > explicit Vec3( Vec<T,N> const &p ) { p.template CopyData<3>(&x); }
template <int N, typename S> explicit Vec3( Vec<S,N> const &p ) { p.template ConvertData<T,3>(&x); }
//!@name Set & Get value methods
void Zero() { x=0; y=0; z=0; } //!< Sets the coordinates as zero.
void Get( T * restrict p ) const { ((Vec3*)p)->operator=(*this); } //!< Puts the coordinate values into the array.
void Set( T const * restrict p ) { operator=(*((Vec3*)p)); } //!< Sets the coordinates using the values in the given array.
void Set( T v ) { x=v; y=v; z=v; } //!< Sets all coordinates using the given value.
void Set( T _x, T _y, T _z ) { x= _x; y= _y; z=_z; } //!< Sets the coordinates using the given values.
void Set( Vec2<T> const &p, T _z ) { x=p.x; y=p.y; z=_z; } //!< Sets the coordinates using the given values.
void Normalize() { *this /= Length(); } //!< Normalizes the vector, such that its length becomes 1.
//!@name General methods
CY_NODISCARD Vec3 GetNormalized () const { return *this / Length(); } //!< Returns a normalized copy of the vector.
CY_NODISCARD T LengthSquared () const { Vec3 p=operator*(*this); return p.Sum(); } //!< Returns the square of the length. Effectively, this is the dot product of the vector with itself.
CY_NODISCARD T Length () const { return cy::Sqrt(LengthSquared()); } //!< Returns the length of the vector.
CY_NODISCARD T Sum () const { return x+y+z; } //!< Returns the sum of its components.
CY_NODISCARD bool IsZero () const { return x==T(0) && y==T(0) && z==T(0); } //!< Returns true if all components are exactly zero.
CY_NODISCARD T Min () const { return cy::Min(x,y,z); } //!< Returns the minimum component of the vector.
CY_NODISCARD T Max () const { return cy::Max(x,y,z); } //!< Returns the maximum component of the vector.
CY_NODISCARD int MinComp () const { int yx=y<x; int zx=z<x; int zy=z<y; return (yx|zx)+(zx&zy); } //!< Returns the index of the minimum component of the vector.
CY_NODISCARD int MaxComp () const { int xy=x<y; int xz=x<z; int yz=y<z; return (xy|xz)+(xz&yz); } //!< Returns the index of the maximum component of the vector.
CY_NODISCARD bool IsFinite () const { return cy::IsFinite(x) && cy::IsFinite(y) && cy::IsFinite(z); } //!< Returns true if all components are finite real numbers.
CY_NODISCARD bool IsUnit () const { return std::abs(LengthSquared()-T(1)) < T(0.001); } //!< Returns true if the length of the vector is close to 1.
CY_NODISCARD Vec3 Sqrt () const { return Vec3(cy::Sqrt(x),cy::Sqrt(y),cy::Sqrt(z)); } //!< Returns the square root of the vector.
CY_NODISCARD Vec3 Abs () const { return Vec3(std::abs(x),std::abs(y),std::abs(z)); } //!< Returns a vector containing the absolute values of all components.
CY_NODISCARD Vec3 SortAsc () const { Vec3 v; Sort3<true >(v.x,v.y,v.z,x,y,z); return v; } //!< Returns a vector with components sorted in ascending order.
CY_NODISCARD Vec3 SortDesc () const { Vec3 v; Sort3<false>(v.x,v.y,v.z,x,y,z); return v; } //!< Returns a vector with components sorted in descending order.
CY_NODISCARD Vec3 GetPerpendicular() const { Vec3 v0,v1; GetOrthonormals(v0,v1); return v0; } //!< Returns a perpendicular vector
void GetOrthonormals ( Vec3 &v0, Vec3 &v1 ) const //!< Returns two orthogonal vectors to this vector, forming an orthonormal basis
{
if ( z >= y ) {
T const a = T(1)/(1 + z);
T const b = -x*y*a;
v0.Set( 1 - x*x*a, b, -x );
v1.Set( b, 1 - y*y*a, -y );
} else {
T const a = T(1)/(1 + y);
T const b = -x*z*a;
v0.Set( b, -z, 1 - z*z*a );
v1.Set( 1 - x*x*a, -x, b );
}
}
//!@name Limit methods
void Clamp ( T minLimit, T maxLimit ) { ClampMin(minLimit); ClampMax(maxLimit); } //!< Ensures that all components of the vector are within the given limits.
void ClampMin( T v ) { x=(x<v)?v:x; y=(y<v)?v:y; z=(z<v)?v:z; } //!< Ensures that all components of the vector are greater than or equal to the given limit.
void ClampMax( T v ) { x=(x>v)?v:x; y=(y>v)?v:y; z=(z>v)?v:z; } //!< Ensures that all components of the vector are smaller than or equal to the given limit.
void SetAbs () { x=std::abs(x); y=std::abs(y); z=std::abs(z); } //!< Converts all negative components to positive values
//!@name Unary operators
CY_NODISCARD Vec3 operator - () const { Vec3 r; r.x=-x; r.y=-y; r.z=-z; return r; }
//!@name Binary operators
CY_NODISCARD Vec3 operator + ( Vec3 const &p ) const { Vec3 r; r.x=x+p.x; r.y=y+p.y; r.z=z+p.z; return r; }
CY_NODISCARD Vec3 operator - ( Vec3 const &p ) const { Vec3 r; r.x=x-p.x; r.y=y-p.y; r.z=z-p.z; return r; }
CY_NODISCARD Vec3 operator * ( Vec3 const &p ) const { Vec3 r; r.x=x*p.x; r.y=y*p.y; r.z=z*p.z; return r; }
CY_NODISCARD Vec3 operator / ( Vec3 const &p ) const { Vec3 r; r.x=x/p.x; r.y=y/p.y; r.z=z/p.z; return r; }
CY_NODISCARD Vec3 operator + ( T const v ) const { Vec3 r; r.x=x+v; r.y=y+v; r.z=z+v; return r; }
CY_NODISCARD Vec3 operator - ( T const v ) const { Vec3 r; r.x=x-v; r.y=y-v; r.z=z-v; return r; }
CY_NODISCARD Vec3 operator * ( T const v ) const { Vec3 r; r.x=x*v; r.y=y*v; r.z=z*v; return r; }
CY_NODISCARD Vec3 operator / ( T const v ) const { Vec3 r; r.x=x/v; r.y=y/v; r.z=z/v; return r; }
//!@name Assignment operators
Vec3 const& operator += ( Vec3 const &p ) { x+=p.x; y+=p.y; z+=p.z; return *this; }
Vec3 const& operator -= ( Vec3 const &p ) { x-=p.x; y-=p.y; z-=p.z; return *this; }
Vec3 const& operator *= ( Vec3 const &p ) { x*=p.x; y*=p.y; z*=p.z; return *this; }
Vec3 const& operator /= ( Vec3 const &p ) { x/=p.x; y/=p.y; z/=p.z; return *this; }
Vec3 const& operator += ( T const v ) { x+=v; y+=v; z+=v; return *this; }
Vec3 const& operator -= ( T const v ) { x-=v; y-=v; z-=v; return *this; }
Vec3 const& operator *= ( T const v ) { x*=v; y*=v; z*=v; return *this; }
Vec3 const& operator /= ( T const v ) { x/=v; y/=v; z/=v; return *this; }
//!@name Test operators
CY_NODISCARD bool operator == ( Vec3 const& p ) const { return x==p.x && y==p.y && z==p.z; }
CY_NODISCARD bool operator != ( Vec3 const& p ) const { return x!=p.x && y!=p.y && z!=p.z; }
//!@name Access operators
CY_NODISCARD T& operator [] ( int i ) { return Element(i); }
CY_NODISCARD T const& operator [] ( int i ) const { return Element(i); }
CY_NODISCARD T& Element ( int i ) { assert(i>=0 && i<3); return (&x)[i]; }
CY_NODISCARD T const& Element ( int i ) const { assert(i>=0 && i<3); return (&x)[i]; }
CY_NODISCARD T* Elements () { return &x; }
CY_NODISCARD T const* Elements () const { return &x; }
//!@name Cross product and dot product
CY_NODISCARD Vec3 Cross ( Vec3 const &p ) const { return Vec3(y*p.z-z*p.y, z*p.x-x*p.z, x*p.y-y*p.x); } //!< Cross product
CY_NODISCARD Vec3 operator ^ ( Vec3 const &p ) const { return Cross(p); } //!< Cross product
CY_NODISCARD T Dot ( Vec3 const &p ) const { return x*p.x + y*p.y + z*p.z; } //!< Dot product
CY_NODISCARD T operator % ( Vec3 const &p ) const { return Dot(p); } //!< Dot product
//!@name Swizzling Methods
CY_NODISCARD Vec2<T> XX() const { return Vec2<T>(x,x); }
CY_NODISCARD Vec2<T> XY() const { return Vec2<T>(*this); }
CY_NODISCARD Vec2<T> XZ() const { return Vec2<T>(x,z); }
CY_NODISCARD Vec2<T> YX() const { return Vec2<T>(y,x); }
CY_NODISCARD Vec2<T> YY() const { return Vec2<T>(y,y); }
CY_NODISCARD Vec2<T> YZ() const { return Vec2<T>(y,z); }
CY_NODISCARD Vec2<T> ZX() const { return Vec2<T>(z,x); }
CY_NODISCARD Vec2<T> ZY() const { return Vec2<T>(z,y); }
CY_NODISCARD Vec2<T> ZZ() const { return Vec2<T>(z,z); }
CY_NODISCARD Vec3<T> XXX() const { return Vec3<T>(x,x,x); }
CY_NODISCARD Vec3<T> XXY() const { return Vec3<T>(x,x,y); }
CY_NODISCARD Vec3<T> XXZ() const { return Vec3<T>(x,x,z); }
CY_NODISCARD Vec3<T> XYX() const { return Vec3<T>(x,y,x); }
CY_NODISCARD Vec3<T> XYY() const { return Vec3<T>(x,y,y); }
CY_NODISCARD Vec3<T> XYZ() const { return *this; }
CY_NODISCARD Vec3<T> XZX() const { return Vec3<T>(x,z,x); }
CY_NODISCARD Vec3<T> XZY() const { return Vec3<T>(x,z,y); }
CY_NODISCARD Vec3<T> XZZ() const { return Vec3<T>(x,z,z); }
CY_NODISCARD Vec3<T> YXX() const { return Vec3<T>(y,x,x); }
CY_NODISCARD Vec3<T> YXY() const { return Vec3<T>(y,x,y); }
CY_NODISCARD Vec3<T> YXZ() const { return Vec3<T>(y,x,z); }
CY_NODISCARD Vec3<T> YYX() const { return Vec3<T>(y,y,x); }
CY_NODISCARD Vec3<T> YYY() const { return Vec3<T>(y,y,y); }
CY_NODISCARD Vec3<T> YYZ() const { return Vec3<T>(y,y,z); }
CY_NODISCARD Vec3<T> YZX() const { return Vec3<T>(y,z,x); }
CY_NODISCARD Vec3<T> YZY() const { return Vec3<T>(y,z,y); }
CY_NODISCARD Vec3<T> YZZ() const { return Vec3<T>(y,z,z); }
CY_NODISCARD Vec3<T> ZXX() const { return Vec3<T>(z,x,x); }
CY_NODISCARD Vec3<T> ZXY() const { return Vec3<T>(z,x,y); }
CY_NODISCARD Vec3<T> ZXZ() const { return Vec3<T>(z,x,z); }
CY_NODISCARD Vec3<T> ZYX() const { return Vec3<T>(z,y,x); }
CY_NODISCARD Vec3<T> ZYY() const { return Vec3<T>(z,y,y); }
CY_NODISCARD Vec3<T> ZYZ() const { return Vec3<T>(z,y,z); }
CY_NODISCARD Vec3<T> ZZX() const { return Vec3<T>(z,z,x); }
CY_NODISCARD Vec3<T> ZZY() const { return Vec3<T>(z,z,y); }
CY_NODISCARD Vec3<T> ZZZ() const { return Vec3<T>(z,z,z); }
};
//-------------------------------------------------------------------------------
//! 4D vector class
template <typename T>
class Vec4
{
CY_NODISCARD friend Vec4 operator - ( T v, Vec4 const &p ) { return Vec4<T>(v)-p; } //!< Subtraction from a constant
CY_NODISCARD friend Vec4 operator + ( T v, Vec4 const &p ) { return p+v; } //!< Addition with a constant
CY_NODISCARD friend Vec4 operator * ( T v, Vec4 const &p ) { return p*v; } //!< Multiplication with a constant
public:
//!@name Components of the vector
T x, y, z, w;
//!@name Constructors
Vec4() CY_CLASS_FUNCTION_DEFAULT
Vec4( T _x, T _y, T _z, T _w ) : x( _x), y( _y), z( _z), w( _w) {}
explicit Vec4( T v ) : x(v ), y(v ), z(v ), w(v ) {}
explicit Vec4( Vec2<T> const &p, T _z=0, T _w=1 ) : x(p.x), y(p.y), z( _z), w( _w) {}
explicit Vec4( Vec3<T> const &p, T _w=1 ) : x(p.x), y(p.y), z(p.z), w( _w) {}
explicit Vec4( T const * restrict v ) { Set( v ); }
template <typename S> explicit Vec4( Vec2<S> const &p, T _z=0, T _w=1 ) : x(T(p.x)), y(T(p.y)), z( _z ), w( _w ) {}
template <typename S> explicit Vec4( Vec3<S> const &p, T _w=1 ) : x(T(p.x)), y(T(p.y)), z(T(p.z)), w( _w ) {}
template <typename S> explicit Vec4( Vec4<S> const &p ) : x(T(p.x)), y(T(p.y)), z(T(p.z)), w(T(p.w)) {}
template <int N > explicit Vec4( Vec<T,N> const &p ) { p.template CopyData<4>(&x); }
template <int N, typename S> explicit Vec4( Vec<S,N> const &p ) { p.template ConvertData<T,4>(&x); }
//!@name Set & Get value methods
void Zero() { x=0; y=0; z=0; w=0; } //!< Sets the coordinates as zero
void Get( T * restrict p ) const { ((Vec4*)p)->operator=(*this); } //!< Puts the coordinate values into the array
void Set( T const * restrict p ) { operator=(*((Vec4*)p)); } //!< Sets the coordinates using the values in the given array
void Set( T v ) { x=v; y=v; z=v; w=v; } //!< Sets all coordinates using the given value
void Set( T _x, T _y, T _z, T _w=1 ) { x= _x; y= _y; z= _z; w=_w; } //!< Sets the coordinates using the given values
void Set( Vec2<T> const &p, T _z, T _w=1 ) { x=p.x; y=p.y; z= _z; w=_w; } //!< Sets the coordinates using the given values
void Set( Vec3<T> const &p, T _w=1 ) { x=p.x; y=p.y; z=p.z; w=_w; } //!< Sets the coordinates using the given values
void Normalize() { *this /= Length(); } //!< Normalizes the vector, such that its length becomes 1.
//!@name General methods
CY_NODISCARD Vec4 GetNormalized() const { return *this / Length(); } //!< Returns a normalized copy of the vector.
CY_NODISCARD T LengthSquared() const { Vec4 p=operator*(*this); return p.Sum(); } //!< Returns the square of the length. Effectively, this is the dot product of the vector with itself.
CY_NODISCARD T Length () const { return cy::Sqrt(LengthSquared()); } //!< Returns the length of the vector.
CY_NODISCARD T Sum () const { return x+y+z+w; } //!< Returns the sum of its components
CY_NODISCARD bool IsZero () const { return x==T(0) && y==T(0) && z==T(0) && w==T(0); } //!< Returns true if all components are exactly zero
CY_NODISCARD T Min () const { return cy::Min(x,y,z,w); } //!< Returns the minimum component of the vector.
CY_NODISCARD T Max () const { return cy::Max(x,y,z,w); } //!< Returns the maximum component of the vector.
CY_NODISCARD int MinComp () const { int xy=x>y; int zw=(z>w)+2; return cy::Min(x,y)<cy::Min(z,w)?xy:zw; } //!< Returns the index of the minimum component of the vector.
CY_NODISCARD int MaxComp () const { int xy=x<y; int zw=(z<w)+2; return cy::Max(x,y)<cy::Max(z,w)?zw:xy; } //!< Returns the index of the maximum component of the vector.
CY_NODISCARD bool IsFinite () const { return cy::IsFinite(x) && cy::IsFinite(y) && cy::IsFinite(z) && cy::IsFinite(w); } //!< Returns true if all components are finite real numbers.
CY_NODISCARD bool IsUnit () const { return std::abs(LengthSquared()-T(1)) < T(0.001); } //!< Returns true if the length of the vector is close to 1.
CY_NODISCARD Vec4 Sqrt () const { return Vec4(cy::Sqrt(x),cy::Sqrt(y),cy::Sqrt(z),cy::Sqrt(w)); } //!< Returns the square root of the vector.
CY_NODISCARD Vec4 Abs () const { return Vec4(std::abs(x),std::abs(y),std::abs(z),std::abs(w)); } //!< Returns a vector containing the absolute values of all components.
CY_NODISCARD Vec4 SortAsc () const { Vec4 v; Sort4<true >(v.x,v.y,v.z,v.w,x,y,z,w); return v; } //!< Returns a vector with components sorted in ascending order.
CY_NODISCARD Vec4 SortDesc () const { Vec4 v; Sort4<false>(v.x,v.y,v.z,v.w,x,y,z,w); return v; } //!< Returns a vector with components sorted in descending order.
//!@name Limit methods
void Clamp ( T minLimit, T maxLimit ) { ClampMin(minLimit); ClampMax(maxLimit); } //!< Ensures that all components of the vector are within the given limits.
void ClampMin( T v ) { x=(x<v)?v:x; y=(y<v)?v:y; z=(z<v)?v:z; w=(w<v)?v:w; } //!< Ensures that all components of the vector are greater than or equal to the given limit.
void ClampMax( T v ) { x=(x>v)?v:x; y=(y>v)?v:y; z=(z>v)?v:z; w=(w>v)?v:w; } //!< Ensures that all components of the vector are smaller than or equal to the given limit.
void SetAbs () { x=std::abs(x); y=std::abs(y); z=std::abs(z); w=std::abs(w); } //!< Converts all negative components to positive values
//!@name Unary operators
Vec4 operator - () const { Vec4 r; r.x=-x; r.y=-y; r.z=-z; r.w=-w; return r; }
//!@name Binary operators
CY_NODISCARD Vec4 operator + ( Vec4 const &p ) const { Vec4 r; r.x=x+p.x; r.y=y+p.y; r.z=z+p.z; r.w=w+p.w; return r; }
CY_NODISCARD Vec4 operator - ( Vec4 const &p ) const { Vec4 r; r.x=x-p.x; r.y=y-p.y; r.z=z-p.z; r.w=w-p.w; return r; }
CY_NODISCARD Vec4 operator * ( Vec4 const &p ) const { Vec4 r; r.x=x*p.x; r.y=y*p.y; r.z=z*p.z; r.w=w*p.w; return r; }
CY_NODISCARD Vec4 operator / ( Vec4 const &p ) const { Vec4 r; r.x=x/p.x; r.y=y/p.y; r.z=z/p.z; r.w=w/p.w; return r; }
CY_NODISCARD Vec4 operator + ( T const v ) const { Vec4 r; r.x=x+v; r.y=y+v; r.z=z+v; r.w=w+v; return r; }
CY_NODISCARD Vec4 operator - ( T const v ) const { Vec4 r; r.x=x-v; r.y=y-v; r.z=z-v; r.w=w-v; return r; }
CY_NODISCARD Vec4 operator * ( T const v ) const { Vec4 r; r.x=x*v; r.y=y*v; r.z=z*v; r.w=w*v; return r; }
CY_NODISCARD Vec4 operator / ( T const v ) const { Vec4 r; r.x=x/v; r.y=y/v; r.z=z/v; r.w=w/v; return r; }
//!@name Assignment operators
Vec4 const& operator += ( Vec4 const &p ) { x+=p.x; y+=p.y; z+=p.z; w+=p.w; return *this; }
Vec4 const& operator -= ( Vec4 const &p ) { x-=p.x; y-=p.y; z-=p.z; w-=p.w; return *this; }
Vec4 const& operator *= ( Vec4 const &p ) { x*=p.x; y*=p.y; z*=p.z; w*=p.w; return *this; }
Vec4 const& operator /= ( Vec4 const &p ) { x/=p.x; y/=p.y; z/=p.z; w/=p.w; return *this; }
Vec4 const& operator += ( T const v ) { x+=v; y+=v; z+=v; w+=v; return *this; }
Vec4 const& operator -= ( T const v ) { x-=v; y-=v; z-=v; w-=v; return *this; }
Vec4 const& operator *= ( T const v ) { x*=v; y*=v; z*=v; w*=v; return *this; }
Vec4 const& operator /= ( T const v ) { x/=v; y/=v; z/=v; w/=v; return *this; }
//!@name Test operators
CY_NODISCARD bool operator == ( Vec4 const& p ) const { return x==p.x && y==p.y && z==p.z && w==p.w; }
CY_NODISCARD bool operator != ( Vec4 const& p ) const { return x!=p.x && y!=p.y && z!=p.z && w!=p.w; }
//!@name Access operators
CY_NODISCARD T& operator [] ( int i ) { return Element(i); }
CY_NODISCARD T const& operator [] ( int i ) const { return Element(i); }
CY_NODISCARD T& Element ( int i ) { assert(i>=0 && i<4); return (&x)[i]; }
CY_NODISCARD T const& Element ( int i ) const { assert(i>=0 && i<4); return (&x)[i]; }
CY_NODISCARD T* Elements () { return &x; }
CY_NODISCARD T const* Elements () const { return &x; }
//!@name Dot product
CY_NODISCARD T Dot ( Vec4 const &p ) const { return x*p.x + y*p.y + z*p.z + w*p.w; } //!< Dot product
CY_NODISCARD T operator % ( Vec4 const &p ) const { return Dot(p); } //!< Dot product
//!@name Swizzling Methods
CY_NODISCARD Vec2<T> XX() const { return Vec2<T>(x,x); }
CY_NODISCARD Vec2<T> XY() const { return Vec2<T>(*this); }
CY_NODISCARD Vec2<T> XZ() const { return Vec2<T>(x,z); }
CY_NODISCARD Vec2<T> XW() const { return Vec2<T>(x,w); }
CY_NODISCARD Vec2<T> YX() const { return Vec2<T>(y,x); }
CY_NODISCARD Vec2<T> YY() const { return Vec2<T>(y,y); }
CY_NODISCARD Vec2<T> YZ() const { return Vec2<T>(y,z); }
CY_NODISCARD Vec2<T> YW() const { return Vec2<T>(y,w); }
CY_NODISCARD Vec2<T> ZX() const { return Vec2<T>(z,x); }
CY_NODISCARD Vec2<T> ZY() const { return Vec2<T>(z,y); }
CY_NODISCARD Vec2<T> ZZ() const { return Vec2<T>(z,z); }
CY_NODISCARD Vec2<T> ZW() const { return Vec2<T>(z,w); }
CY_NODISCARD Vec2<T> WX() const { return Vec2<T>(w,x); }
CY_NODISCARD Vec2<T> WY() const { return Vec2<T>(w,y); }
CY_NODISCARD Vec2<T> WZ() const { return Vec2<T>(w,z); }
CY_NODISCARD Vec2<T> WW() const { return Vec2<T>(w,w); }
CY_NODISCARD Vec3<T> XXX() const { return Vec3<T>(x,x,x); }
CY_NODISCARD Vec3<T> XXY() const { return Vec3<T>(x,x,y); }
CY_NODISCARD Vec3<T> XXZ() const { return Vec3<T>(x,x,z); }
CY_NODISCARD Vec3<T> XXW() const { return Vec3<T>(x,x,w); }
CY_NODISCARD Vec3<T> XYX() const { return Vec3<T>(x,y,x); }
CY_NODISCARD Vec3<T> XYY() const { return Vec3<T>(x,y,y); }
CY_NODISCARD Vec3<T> XYZ() const { return Vec3<T>(*this); }
CY_NODISCARD Vec3<T> XYW() const { return Vec3<T>(x,y,w); }
CY_NODISCARD Vec3<T> XZX() const { return Vec3<T>(x,z,x); }
CY_NODISCARD Vec3<T> XZY() const { return Vec3<T>(x,z,y); }
CY_NODISCARD Vec3<T> XZZ() const { return Vec3<T>(x,z,z); }
CY_NODISCARD Vec3<T> XZW() const { return Vec3<T>(x,z,w); }
CY_NODISCARD Vec3<T> XWX() const { return Vec3<T>(x,w,x); }
CY_NODISCARD Vec3<T> XWY() const { return Vec3<T>(x,w,y); }
CY_NODISCARD Vec3<T> XWZ() const { return Vec3<T>(x,w,z); }
CY_NODISCARD Vec3<T> XWW() const { return Vec3<T>(x,w,w); }
CY_NODISCARD Vec3<T> YXX() const { return Vec3<T>(y,x,x); }
CY_NODISCARD Vec3<T> YXY() const { return Vec3<T>(y,x,y); }
CY_NODISCARD Vec3<T> YXZ() const { return Vec3<T>(y,x,z); }
CY_NODISCARD Vec3<T> YXW() const { return Vec3<T>(y,x,w); }
CY_NODISCARD Vec3<T> YYX() const { return Vec3<T>(y,y,x); }
CY_NODISCARD Vec3<T> YYY() const { return Vec3<T>(y,y,y); }
CY_NODISCARD Vec3<T> YYZ() const { return Vec3<T>(y,y,z); }
CY_NODISCARD Vec3<T> YYW() const { return Vec3<T>(y,y,w); }
CY_NODISCARD Vec3<T> YZX() const { return Vec3<T>(y,z,x); }
CY_NODISCARD Vec3<T> YZY() const { return Vec3<T>(y,z,y); }
CY_NODISCARD Vec3<T> YZZ() const { return Vec3<T>(y,z,z); }
CY_NODISCARD Vec3<T> YZW() const { return Vec3<T>(y,z,w); }
CY_NODISCARD Vec3<T> YWX() const { return Vec3<T>(y,w,x); }
CY_NODISCARD Vec3<T> YWY() const { return Vec3<T>(y,w,y); }
CY_NODISCARD Vec3<T> YWZ() const { return Vec3<T>(y,w,z); }
CY_NODISCARD Vec3<T> YWW() const { return Vec3<T>(y,w,w); }
CY_NODISCARD Vec3<T> ZXX() const { return Vec3<T>(z,x,x); }
CY_NODISCARD Vec3<T> ZXY() const { return Vec3<T>(z,x,y); }
CY_NODISCARD Vec3<T> ZXZ() const { return Vec3<T>(z,x,z); }
CY_NODISCARD Vec3<T> ZXW() const { return Vec3<T>(z,x,w); }
CY_NODISCARD Vec3<T> ZYX() const { return Vec3<T>(z,y,x); }
CY_NODISCARD Vec3<T> ZYY() const { return Vec3<T>(z,y,y); }
CY_NODISCARD Vec3<T> ZYZ() const { return Vec3<T>(z,y,z); }
CY_NODISCARD Vec3<T> ZYW() const { return Vec3<T>(z,y,w); }
CY_NODISCARD Vec3<T> ZZX() const { return Vec3<T>(z,z,x); }
CY_NODISCARD Vec3<T> ZZY() const { return Vec3<T>(z,z,y); }
CY_NODISCARD Vec3<T> ZZZ() const { return Vec3<T>(z,z,z); }
CY_NODISCARD Vec3<T> ZZW() const { return Vec3<T>(z,z,w); }
CY_NODISCARD Vec3<T> ZWX() const { return Vec3<T>(z,w,x); }
CY_NODISCARD Vec3<T> ZWY() const { return Vec3<T>(z,w,y); }
CY_NODISCARD Vec3<T> ZWZ() const { return Vec3<T>(z,w,z); }
CY_NODISCARD Vec3<T> ZWW() const { return Vec3<T>(z,w,w); }
CY_NODISCARD Vec3<T> WXX() const { return Vec3<T>(w,x,x); }
CY_NODISCARD Vec3<T> WXY() const { return Vec3<T>(w,x,y); }
CY_NODISCARD Vec3<T> WXZ() const { return Vec3<T>(w,x,z); }
CY_NODISCARD Vec3<T> WXW() const { return Vec3<T>(w,x,w); }
CY_NODISCARD Vec3<T> WYX() const { return Vec3<T>(w,y,x); }
CY_NODISCARD Vec3<T> WYY() const { return Vec3<T>(w,y,y); }
CY_NODISCARD Vec3<T> WYZ() const { return Vec3<T>(w,y,z); }
CY_NODISCARD Vec3<T> WYW() const { return Vec3<T>(w,y,w); }
CY_NODISCARD Vec3<T> WZX() const { return Vec3<T>(w,z,x); }
CY_NODISCARD Vec3<T> WZY() const { return Vec3<T>(w,z,y); }
CY_NODISCARD Vec3<T> WZZ() const { return Vec3<T>(w,z,z); }
CY_NODISCARD Vec3<T> WZW() const { return Vec3<T>(w,z,w); }
CY_NODISCARD Vec3<T> WWX() const { return Vec3<T>(w,w,x); }
CY_NODISCARD Vec3<T> WWY() const { return Vec3<T>(w,w,y); }
CY_NODISCARD Vec3<T> WWZ() const { return Vec3<T>(w,w,z); }
CY_NODISCARD Vec3<T> WWW() const { return Vec3<T>(w,w,w); }
CY_NODISCARD Vec3<T> GetNonHomogeneous() const { return Vec3<T>(*this)/w; }
};
//-------------------------------------------------------------------------------
// Definitions of the conversion constructors
template <typename T, int N> Vec<T,N>::Vec( Vec2<T> const &p ) { if (N<=2) { MemCopy (elem,&p.x,N); } else { MemCopy (elem,&p.x,2); MemClear(elem,N-2); } }
template <typename T, int N> Vec<T,N>::Vec( Vec3<T> const &p ) { if (N<=3) { MemCopy (elem,&p.x,N); } else { MemCopy (elem,&p.x,3); MemClear(elem,N-3); } }
template <typename T, int N> Vec<T,N>::Vec( Vec4<T> const &p ) { if (N<=4) { MemCopy (elem,&p.x,N); } else { MemCopy (elem,&p.x,4); MemClear(elem,N-4); } }
template <typename T, int N> template <typename S> Vec<T,N>::Vec( Vec2<S> const &p ) { if (N<=2) { MemConvert(elem,&p.x,N); } else { MemConvert(elem,&p.x,2); MemClear(elem,N-2); } }
template <typename T, int N> template <typename S> Vec<T,N>::Vec( Vec3<S> const &p ) { if (N<=3) { MemConvert(elem,&p.x,N); } else { MemConvert(elem,&p.x,3); MemClear(elem,N-3); } }
template <typename T, int N> template <typename S> Vec<T,N>::Vec( Vec4<S> const &p ) { if (N<=4) { MemConvert(elem,&p.x,N); } else { MemConvert(elem,&p.x,4); MemClear(elem,N-4); } }
template <typename T> Vec2<T>::Vec2( Vec3<T> const &p ) : x( p.x ), y( p.y ) {}
template <typename T> Vec2<T>::Vec2( Vec4<T> const &p ) : x( p.x ), y( p.y ) {}
template <typename T> Vec3<T>::Vec3( Vec4<T> const &p ) : x( p.x ), y( p.y ), z( p.z ) {}
template <typename T> template <typename S> Vec2<T>::Vec2( Vec3<S> const &p ) : x(T(p.x)), y(T(p.y)) {}
template <typename T> template <typename S> Vec2<T>::Vec2( Vec4<S> const &p ) : x(T(p.x)), y(T(p.y)) {}
template <typename T> template <typename S> Vec3<T>::Vec3( Vec4<S> const &p ) : x(T(p.x)), y(T(p.y)), z(T(p.z)) {}
//-------------------------------------------------------------------------------
/// !@name Support functions
template <typename T> inline Vec2<T> Normalize( Vec2<T> const &v ) { return v.GetNormalized(); }
template <typename T> inline Vec3<T> Normalize( Vec3<T> const &v ) { return v.GetNormalized(); }
template <typename T> inline Vec4<T> Normalize( Vec4<T> const &v ) { return v.GetNormalized(); }
//-------------------------------------------------------------------------------
typedef Vec2<float> Vec2f; //!< 2D vector class with float type elements
typedef Vec3<float> Vec3f; //!< 3D vector class with float type elements
typedef Vec4<float> Vec4f; //!< 4D vector class with float type elements
typedef Vec2<double> Vec2d; //!< 2D vector class with double type elements
typedef Vec3<double> Vec3d; //!< 3D vector class with double type elements
typedef Vec4<double> Vec4d; //!< 4D vector class with double type elements
//-------------------------------------------------------------------------------
} // namespace cy
//-------------------------------------------------------------------------------
typedef cy::Vec2f cyVec2f; //!< 2D vector class with float type elements
typedef cy::Vec3f cyVec3f; //!< 3D vector class with float type elements
typedef cy::Vec4f cyVec4f; //!< 4D vector class with float type elements
typedef cy::Vec2d cyVec2d; //!< 2D vector class with double type elements
typedef cy::Vec3d cyVec3d; //!< 3D vector class with double type elements
typedef cy::Vec4d cyVec4d; //!< 4D vector class with double type elements
//-------------------------------------------------------------------------------
#endif