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setupgui.py
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setupgui.py
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#!/usr/bin/env python
import sys
import wx, wx.combo, wx.lib.scrolledpanel
import cfg
import copy
import commongui
from commongui import makeBitmap
import gameplay
import subjectinfo
from Settings import Settings
import pickle
from SlotReels import Slots
import Shuffler
import random
class SetupGUI(wx.Frame):
""" The interface for the tester to set up parameters """
def __init__(self, parent, *args, **kwargs):
# create the parent class
wx.Frame.__init__(self, parent, *args, **kwargs)
#self.FRAME_SIZE = (750, 600)
self.settings = Settings()
# the notebook
#nbW = self.FRAME_SIZE[0]
#nbH = self.FRAME_SIZE[1] * 0.9
#self.nbH = nbH
#self.nbW = nbW
self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOW))
self.book = wx.Notebook(self, wx.ID_ANY)
betspage, betssizer = self.create_page('Bets')
self.betspage = betspage
self.betssizer = betssizer
symbolpage, symbolsizer = self.create_page('Symbols')
#self.oddpage, self.oddsizer = self.create_page('Odds')
infopage, infosizer = self.create_page('Info')
instructionPage, instructionSizer = self.create_page('Instructions')
self.infopage = infopage
self.iCtrl = wx.TextCtrl(instructionPage, -1, self.settings.instructions, style = wx.TE_MULTILINE)
flagsExpand = wx.SizerFlags(1)
flagsExpand.Expand()
instructionSizer.AddF(self.iCtrl, flagsExpand)
# same font for all the headers
self.hfont = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self.hfont.SetWeight(wx.FONTWEIGHT_BOLD)
self.hfont.SetPointSize(self.hfont.GetPointSize()*1.3)
# and the same border flag/label flag
self.bflag = wx.SizerFlags().Border(wx.ALL, 5)
self.eflag = self.bflag.Expand()
self.hflag = wx.SizerFlags().Border(wx.LEFT, 10)
#*******************************************
# The bets page
#*******************************************
# Number of rounds
self.roundsentry = wx.TextCtrl(betspage, wx.ID_ANY, style=wx.TE_RIGHT)
self.seedentry = wx.TextCtrl(betspage, wx.ID_ANY, style=wx.TE_RIGHT)
self.debtallowed = wx.CheckBox(betspage, wx.ID_ANY, "Allow subject debt")
# Wagers
self.wagernum = wx.Choice(betspage, wx.ID_ANY, choices=["New"])
self.amountentry = wx.TextCtrl(betspage, wx.ID_ANY, style=wx.TE_RIGHT)
self.addbtn = wx.Button(betspage, wx.ID_ANY, "Add")
self.wagertable = wx.StaticBoxSizer(wx.StaticBox(betspage), wx.VERTICAL)
self.wagerrows = []
# number of rounds stuff
roundslabel = wx.StaticText(betspage, wx.ID_ANY, "Number of Rounds:")
roundslabel.SetFont(self.hfont)
betssizer.AddF(roundslabel, self.hflag)
numroundsbox = wx.BoxSizer(wx.HORIZONTAL)
numroundsbox.AddF(self.roundsentry, self.bflag)
debtlabel = wx.StaticText(betspage, wx.ID_ANY, "Subject Debt:")
debtlabel.SetFont(self.hfont)
betssizer.AddF(numroundsbox, self.bflag)
#numroundsbox.AddF(debtlabel, self.bflag)
#numroundsbox.AddF(self.debtallowed, self.bflag)
betssizer.AddF(debtlabel, self.bflag)
betssizer.AddF(self.debtallowed, self.bflag)
betssizer.AddF(wx.StaticLine(betspage), self.eflag)
# the currency stuff
currencylabel = wx.StaticText(betspage, wx.ID_ANY, "Currency:")
currencylabel.SetFont(self.hfont)
betssizer.AddF(currencylabel, self.hflag)
self.currencytype = wx.Choice(betspage, wx.ID_ANY, choices=["Credits", "$"])
currencybox = wx.BoxSizer(wx.HORIZONTAL)
currencybox.AddF(wx.StaticText(betspage, wx.ID_ANY, "Seed Amount:"), self.bflag)
currencybox.AddF(self.seedentry, self.bflag)
currencybox.AddF(self.currencytype, self.bflag)
betssizer.AddF(currencybox, self.bflag)
betssizer.AddF(wx.StaticLine(betspage), self.eflag)
# the wager stuff
wagerlabel = wx.StaticText(betspage, wx.ID_ANY, "Wagers:")
wagerlabel.SetFont(self.hfont)
betssizer.AddF(wagerlabel, self.hflag)
wagerbox = wx.BoxSizer(wx.HORIZONTAL)
wagerbox.AddF(self.wagernum, self.bflag)
wagerbox.AddF(wx.StaticText(betspage, wx.ID_ANY, "Amount:"), self.bflag)
wagerbox.AddF(self.amountentry, self.bflag)
wagerbox.AddF(self.addbtn, self.bflag)
betssizer.AddF(wagerbox, self.bflag)
betssizer.AddF(self.wagertable, self.eflag)
# Bindings, woot
self.Bind(wx.EVT_BUTTON, self.OnAddWager, self.addbtn)
self.Bind(wx.EVT_CHOICE, self.OnChooseWager, self.wagernum)
self.SetBets()
#*******************************************
# The Symbols page
#*******************************************
# Visible types of symbols
choices = []
for i in range(1,11):
choices.append(str(i))
pbox = wx.BoxSizer(wx.HORIZONTAL)
pbox.AddF(wx.StaticText(symbolpage, wx.ID_ANY, "Number of Winning Combinations:"), self.bflag)
self.pCtrl = wx.Choice(symbolpage, wx.ID_ANY, choices=choices)
pbox.AddF(self.pCtrl, self.bflag)
symbolsizer.AddF(pbox, self.bflag)
rbox = wx.BoxSizer(wx.HORIZONTAL)
rbox.AddF(wx.StaticText(symbolpage, wx.ID_ANY, "Number of Reels:"), self.bflag)
self.rCtrl = wx.Choice(symbolpage, wx.ID_ANY, choices=choices)
rbox.AddF(self.rCtrl, self.bflag)
symbolsizer.AddF(rbox, self.bflag)
symbolsizer.AddF(wx.StaticLine(symbolpage), self.eflag)
symbolslabel = wx.StaticText(symbolpage, wx.ID_ANY, "Select Symbols:")
symbolslabel.SetFont(self.hfont)
symbolsizer.AddF(symbolslabel, self.hflag)
symsizer = wx.BoxSizer(wx.HORIZONTAL)
self.symboxes = []
for s in self.settings.symbols:
if s != cfg.IM_EMPTY:
checkbox = wx.CheckBox(symbolpage, wx.ID_ANY, "")
#checkbox.SetValue(True)
checkbox.cbname = s
self.symboxes.append(checkbox)
checkSizer = wx.BoxSizer(wx.VERTICAL)
checkSizer.Add(wx.StaticBitmap(symbolpage, -1, makeBitmap(s, [16, 16])), 1)
checkSizer.Add(checkbox, 1)
symsizer.AddF(checkSizer, self.bflag)
symbolsizer.AddF(symsizer, self.bflag)
self.SetSymbols()
symbolpage.SetSizerAndFit(symbolsizer)
#*******************************************
# The Info page
#*******************************************
# Payout table
self.payoutframe = commongui.PayoutTable(infopage, self.settings)
self.payoutSizer = wx.BoxSizer(wx.VERTICAL)
self.payoutSizer.Add(self.payoutframe)
infosizer.Add(self.payoutSizer)
# subject info
self.collectname = wx.CheckBox(infopage, wx.ID_ANY, "Name")
self.collectage = wx.CheckBox(infopage, wx.ID_ANY, "Age")
self.collectsex = wx.CheckBox(infopage, wx.ID_ANY, "Sex")
self.collecthandedness = wx.CheckBox(infopage, wx.ID_ANY, "Handedness")
self.showpayouts = wx.CheckBox(infopage, wx.ID_ANY, "Show Payouts Table During Gameplay?")
# subjective probability estimate
self.getprobestimate = wx.CheckBox(infopage, wx.ID_ANY, "Obtain Subject Probability Estimate")
self.getprobestimate.SetFont(self.hfont)
self.estimatetiming = wx.Choice(infopage, wx.ID_ANY, choices=["beginning", "end"])
self.estimateinterval = wx.TextCtrl(infopage, wx.ID_ANY, style=wx.TE_RIGHT)
# save as
self.filenamebox = wx.TextCtrl(infopage, wx.ID_ANY)
self.sessionnumbox = wx.TextCtrl(infopage, wx.ID_ANY, style=wx.TE_RIGHT)
# info collection package
infolabel = wx.StaticText(infopage, wx.ID_ANY, "Collect Subject Information")
infolabel.SetFont(self.hfont)
infosizer.AddF(infolabel, self.hflag)
infosizer.AddF(self.collectname, self.bflag)
infosizer.AddF(self.collectage, self.bflag)
infosizer.AddF(self.collectsex, self.bflag)
infosizer.AddF(self.collecthandedness, self.bflag)
infosizer.AddF(wx.StaticLine(self), self.eflag)
infosizer.AddF(self.showpayouts, self.eflag)
infosizer.AddF(wx.StaticLine(self), self.eflag)
# probability estimate stuff
infosizer.AddF(self.getprobestimate, self.hflag)
self.pBox = wx.BoxSizer(wx.VERTICAL)
self.probrow = wx.BoxSizer(wx.HORIZONTAL)
self.probrow.AddF(self.estimatetiming, self.bflag)
self.probrow.AddF(wx.StaticText(infopage, wx.ID_ANY, "of every"), self.bflag)
self.probrow.AddF(self.estimateinterval, self.bflag)
self.probrow.AddF(wx.StaticText(infopage, wx.ID_ANY, "rounds"), self.bflag)
self.pBox.AddF(self.probrow, self.bflag)
self.mrow = wx.BoxSizer(wx.HORIZONTAL)
self.mrow.AddF(wx.StaticText(infopage, wx.ID_ANY, "Message:"), self.bflag)
self.probText = wx.TextCtrl(infopage, wx.ID_ANY, "")
self.mrow.AddF(self.probText, self.bflag)
self.pBox.AddF(self.mrow, self.bflag)
infosizer.AddF(self.pBox, self.eflag)
infosizer.AddF(wx.StaticLine(infopage), self.eflag)
# Save as
saveaslabel = wx.StaticText(infopage, wx.ID_ANY, "Save As:")
saveaslabel.SetFont(self.hfont)
infosizer.AddF(saveaslabel, self.hflag)
savegrid = wx.FlexGridSizer(2,2)
savegrid.AddF(wx.StaticText(infopage, wx.ID_ANY, "Filename:"), self.bflag)
savegrid.AddF(self.filenamebox, self.eflag)
savegrid.AddF(wx.StaticText(infopage, wx.ID_ANY, "Session Number:"), self.bflag)
savegrid.AddF(self.sessionnumbox, self.eflag)
infosizer.AddF(savegrid, self.eflag)
infopage.SetSizerAndFit(infosizer)
self.SetInfo()
#*******************************************
# The Odds page
#*******************************************
self.makeOddsTab()
#*******************************************
# Common Elements
#*******************************************
# Buttons
buttonsizer = wx.BoxSizer(wx.HORIZONTAL)
updatebtn = wx.Button(self, wx.ID_ANY, 'Update')
resetbtn = wx.Button(self, wx.ID_ANY, 'Reset')
loadbtn = wx.Button(self, wx.ID_OPEN)
savebtn = wx.Button(self, wx.ID_SAVE)
#cancelbtn = wx.Button(self, wx.ID_CANCEL)
okaybtn = wx.Button(self, wx.ID_OK)
buttonsizer.AddF(updatebtn, self.bflag)
buttonsizer.AddF(resetbtn, self.bflag)
buttonsizer.AddF(loadbtn, self.bflag)
buttonsizer.AddF(savebtn, self.bflag)
#buttonsizer.AddF(cancelbtn, self.bflag)
buttonsizer.AddF(okaybtn, self.bflag)
# button bindings
self.Bind(wx.EVT_BUTTON, self.OnLoad, loadbtn)
self.Bind(wx.EVT_BUTTON, self.OnSave, savebtn)
self.Bind(wx.EVT_BUTTON, self.OnOkay, okaybtn)
self.Bind(wx.EVT_BUTTON, self.OnUpdate, updatebtn)
self.Bind(wx.EVT_BUTTON, self.OnReset, resetbtn)
# the outer sizer to pack everything into
bottomflag = wx.SizerFlags().Align(wx.ALIGN_RIGHT|wx.ALIGN_BOTTOM).Border(wx.ALL, 10).Expand()
outersizer = wx.FlexGridSizer(3, 1)
middleSizer = wx.BoxSizer(wx.HORIZONTAL)
middleSizer.AddF(self.book, wx.SizerFlags(1).Expand())
#midSize = (self.FRAME_SIZE[0] * 0.9, self.FRAME_SIZE[1] * 0.9)
#middleSizer.SetMinSize(midSize)
outersizer.AddF(middleSizer, bottomflag)
outersizer.AddF(buttonsizer, bottomflag)
self.SetSizerAndFit(outersizer)
#self.SetSize(self.FRAME_SIZE)
self.Show(True)
# def OnEditText(self, event):
#self.setBets()
#******************************************
# Settings Tab Getters and Setters
#******************************************
def makeOddsTab(self):
if self.book.GetPageCount() == 5:
self.book.DeletePage(4)
oddpage, oddsizer = self.create_page('Odds')
oddGrid = wx.FlexGridSizer(cols=1, vgap=5)
weightLabel = wx.StaticText(oddpage, -1, "Symbol Weights")
weightLabel.SetFont(self.hfont)
oddsLabel = wx.StaticText(oddpage, -1, "Winning Combos")
oddsLabel.SetFont(self.hfont)
oddGrid.Add(weightLabel)
text = wx.StaticText(oddpage, -1, cfg.WEIGHTS_TEXT)
#text.Wrap(self.GetSize()[0] * .9)
oddGrid.Add(text)
self.nearMisses = []
self.nearMissOdds = []
cflag = wx.SizerFlags().Align(wx.ALIGN_CENTER_HORIZONTAL)
#create top half
self.weights = []
weightSizer = wx.GridSizer(cols=self.settings.numReels+2, rows=len(self.settings.visibleSymbols))
weightSizer.AddF(wx.StaticText(oddpage, -1, "Symbol"), cflag)
for r in range(self.settings.numReels):
text = "Reel %s" % (r + 1)
weightSizer.AddF(wx.StaticText(oddpage, -1, text), cflag)
weightSizer.AddF(wx.StaticText(oddpage, -1, "Blank Pad"), cflag)
for s in self.settings.visibleSymbols:
w = []
weightSizer.AddF(wx.StaticBitmap(oddpage, -1, makeBitmap(s, cfg.SLOT_SIZE)), cflag)
for r in range(self.settings.numReels):
ctrl = wx.SpinCtrl(oddpage, -1, min=0, initial=5, size=cfg.CTRL_SIZE)
w.append(ctrl)
weightSizer.AddF(ctrl, cflag)
nmctrl = wx.SpinCtrl(oddpage, -1, min=0, initial=0, size=cfg.CTRL_SIZE)
weightSizer.AddF(nmctrl, cflag)
self.nearMisses.append(nmctrl)
self.weights.append(w)
oddGrid.Add(weightSizer)
#oddsizer.Add(wx.Button(oddpage, -1, "Update Reels"))
oddGrid.Add(oddsLabel)
text = wx.StaticText(oddpage, -1, cfg.COMBOS_TEXT)
#text.Wrap(self.nbW * .95)
oddGrid.Add(text)
#create bottom half
self.odds = []
self.allCombos = []
self.payoffs = []
self.gfBox = wx.CheckBox(oddpage, -1, "Employ Gambler's Fallacy")
oddGrid.Add(self.gfBox)
self.overBox = wx.CheckBox(oddpage, -1, "Override True Reel Odds")
oddGrid.Add(self.overBox)
comboSizer = wx.GridSizer(rows=len(self.settings.payouts) + 1, cols=self.settings.numReels+4)
comboSizer.Add(wx.StaticText(oddpage, -1, "Payout"))
for r in range(self.settings.numReels):
text = "Reel %s" % (r+1)
comboSizer.Add(wx.StaticText(oddpage, -1, text))
comboSizer.AddF(wx.StaticText(oddpage, -1, "Odds (%)"), cflag)
comboSizer.AddF(wx.StaticText(oddpage, -1, "Odds\n Override"), cflag)
comboSizer.AddF(wx.StaticText(oddpage, -1, "Miss Override %"), cflag)
self.overrides = []
for p in range(self.settings.numPayouts):
o = []
pctrl = wx.SpinCtrl(oddpage, -1, min=0, initial=0, size=cfg.CTRL_SIZE)
self.payoffs.append(pctrl)
comboSizer.Add(pctrl)
#make symbol combo boxes
combos = []
for c in range(self.settings.numReels):
combo = wx.combo.BitmapComboBox(oddpage, size=(45, -1))
symbols = self.settings.visibleSymbols
for i in range (0, len(symbols)):
combo.Append(symbols[i], makeBitmap(symbols[i], scale=cfg.SLOT_SIZE))
combo.Append(cfg.IM_EMPTY, makeBitmap(cfg.IM_EMPTY, scale=cfg.SLOT_SIZE))
combo.SetSelection(i)
combos.append(combo)
comboSizer.Add(combo)
self.allCombos.append(combos)
oddsText = wx.TextCtrl(oddpage, -1, "100", style=wx.TE_READONLY, size=cfg.CTRL_SIZE)
override = wx.SpinCtrl(oddpage, -1, min=0, initial=0, size=cfg.CTRL_SIZE)
comboSizer.Add(oddsText)
comboSizer.Add(override)
nmoctrl = wx.SpinCtrl(oddpage, -1, min=0, initial=0, size=cfg.CTRL_SIZE)
comboSizer.Add(nmoctrl)
self.nearMissOdds.append(nmoctrl)
self.odds.append(oddsText)
self.overrides.append(override)
#SUMMARY INFORMATION
summaryGrid = wx.BoxSizer(wx.HORIZONTAL)
#odds
totalOddsText = wx.StaticText(oddpage, -1, "Total Odds of a Win (%):")
self.totalOdds = wx.TextCtrl(oddpage, -1, "100", style=wx.TE_READONLY, size=cfg.CTRL_SIZE)
oddGrid.Add(comboSizer)
summaryGrid.Add(totalOddsText)
summaryGrid.Add(self.totalOdds)
summaryGrid.Add(wx.StaticText(oddpage, -1, "Near Miss Odds:"))
self.nmOdds = wx.TextCtrl(oddpage, -1, "0", style=wx.TE_READONLY, size=cfg.CTRL_SIZE)
summaryGrid.Add(self.nmOdds)
#max and min payouts
summaryGrid.Add(wx.StaticText(oddpage, -1, "Max Payout:"))
self.maxPay = wx.TextCtrl(oddpage, -1, "0", style=wx.TE_READONLY, size=cfg.CTRL_SIZE)
summaryGrid.Add(self.maxPay)
summaryGrid.Add(wx.StaticText(oddpage, -1, "Min Payout:"))
self.minPay = wx.TextCtrl(oddpage, -1, "0", style=wx.TE_READONLY, size=cfg.CTRL_SIZE)
summaryGrid.Add(self.minPay)
oddGrid.AddF(wx.StaticLine(oddpage), self.eflag)
oddGrid.Add(summaryGrid)
oddsizer.Add(oddGrid)
self.Bind(wx.EVT_COMBOBOX, self.onComboSelect)
self.Bind(wx.EVT_CHECKBOX, self.onSpin)
self.Bind(wx.EVT_SPINCTRL, self.onSpin)
oddpage.SetSizerAndFit(oddsizer)
self.SetOdds()
self.makeReels()
oddpage.SetupScrolling()
oddpage.Refresh()
oddpage.Update()
def UpdateFromSettings(self):
self.SetBets()
self.makeOddsTab()
self.SetInfo()
self.SetSymbols()
self.SetInstructions()
def ActivePage(self):
currentPage = self.book.GetSelection()
pageName = self.book.GetPageText(currentPage)
return pageName
def updatePayoutTable(self):
self.payoutSizer.Hide(self.payoutframe)
self.payoutSizer.Remove(self.payoutframe)
self.payoutSizer.Layout()
self.payoutframe = commongui.PayoutTable(self.infopage, self.settings)
self.payoutSizer.InsertF(0, self.payoutframe, wx.SizerFlags().Align(wx.ALIGN_RIGHT|wx.ALIGN_BOTTOM).Border(wx.ALL, 10).Expand())
self.payoutSizer.Layout()
def OnUpdate(self, event):
self.SetCursor(wx.StockCursor(wx.CURSOR_WAIT))
self.SetInfoSettings()
self.SetBetSettings()
self.SetSymbolSettings()
self.SetInstructionsSettings()
if self.ActivePage() == 'Symbols':
self.makeOddsTab()
self.updateOdds()
self.updatePayoutTable()
self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
def OnReset(self, event):
if self.ActivePage() == 'Bets':
self.SetBets()
elif self.ActivePage() == 'Symbols':
self.SetSymbols()
elif self.ActivePage() == 'Odds':
self.updateOdds()
elif self.ActivePage() == 'Info':
self.SetInfo()
elif self.ActivePage() == 'Instructions':
self.SetInstructions()
def SetInstructions(self):
self.iCtrl.SetValue(self.settings.instructions)
def SetInstructionsSettings(self):
self.settings.instructions = self.iCtrl.GetValue()
def SetInfo(self):
#set the values of the info items (prob est, sub info, etc...)
probDict = self.settings.probDict
self.getprobestimate.SetValue(probDict['obtain'])
self.probText.SetValue(probDict['msg'])
self.estimateinterval.SetValue(str(probDict['interval']))
if probDict['when']:
self.estimatetiming.SetStringSelection(probDict['when'])
self.showpayouts.SetValue(self.settings.showPayouts)
self.filenamebox.SetValue(self.settings.saveAs)
self.sessionnumbox.SetValue(str(self.settings.session))
d = self.settings.subInfo
self.collectname.SetValue(d["Name"])
self.collectage.SetValue(d["Age"])
self.collecthandedness.SetValue(d["Handedness"])
self.collectsex.SetValue(d["Sex"])
self.updatePayoutTable()
def SetInfoSettings(self):
self.settings.probDict['obtain'] = self.getprobestimate.GetValue()
self.settings.probDict['when'] = self.estimatetiming.GetStringSelection()
self.settings.probDict['msg'] = self.probText.GetValue()
if self.estimateinterval.GetValue():
self.settings.probDict['interval'] = int(self.estimateinterval.GetValue())
self.settings.showPayouts = self.showpayouts.GetValue()
self.settings.session = self.sessionnumbox.GetValue()
self.settings.saveAs = self.filenamebox.GetValue()
d = {}
d["Name"] = self.collectname.GetValue()
d["Age"] = self.collectage.GetValue()
d["Sex"] = self.collectsex.GetValue()
d["Handedness"] = self.collecthandedness.GetValue()
self.settings.subInfo = d
def SetBets(self):
#set the values of the items in the bet tab
self.debtallowed.SetValue(self.settings.debt)
self.roundsentry.SetValue(str(self.settings.rounds))
self.seedentry.SetValue(str(self.settings.seed))
self.currencytype.SetStringSelection(self.settings.currency)
while self.wagerrows:
self.RemoveWager(self.wagerrows[0])
for w in self.settings.betsizes:
w = str(w)
self.AddWager(w, self.betspage)
def SetBetSettings(self):
#sets the values of the bet object based on the gui contents
debt = self.debtallowed.GetValue()
currency = self.currencytype.GetStringSelection()
#if cindex is 0:
# currency = "c"
#elif cindex is 1:
# currency = "$"
self.settings.seed = commongui.StringToType(self.seedentry.GetValue())
self.settings.rounds = int(self.roundsentry.GetValue())
betsizes = []
for w in self.wagerrows:
wagertext = w.GetItem(1).GetWindow()
betsizes.append(commongui.StringToType(wagertext.GetLabel().split(' ')[0]))
self.settings.setBets(betsizes, debt, currency)
def SetSymbols(self):
for scb in self.symboxes:
if scb.cbname in self.settings.visibleSymbols:
scb.SetValue(1)
else:
scb.SetValue(0)
self.pCtrl.SetSelection(self.settings.numPayouts-1)
self.rCtrl.SetSelection(self.settings.numReels-1)
def SetSymbolSettings(self):
#now get the symbols to be used from the checkboxy thang
self.settings.visibleSymbols = []
for scb in self.symboxes:
if scb.GetValue():
self.settings.visibleSymbols.append(scb.cbname)
self.settings.numPayouts = self.pCtrl.GetSelection() + 1
self.settings.numReels = self.rCtrl.GetSelection() + 1
self.settings.combos = self.settings.combos[0:self.pCtrl.GetSelection()]
self.settings.payouts = self.settings.payouts[0:self.pCtrl.GetSelection()]
self.settings.odds = self.settings.odds[0:self.pCtrl.GetSelection()]
def SetOdds(self):
#if the reels exist, get their weights and set them in the gui
if "slots" in dir(self.settings):
slotweights = self.settings.slots.getWeights()
for w, sw in zip(self.weights, slotweights):
for ww, sww in zip(w, sw):
ww.SetValue(sww)
#set the payouts
for p, sp in zip(self.payoffs, self.settings.payouts):
p.SetValue(sp)
#set the combos
for c, sc in zip(self.allCombos, self.settings.combos):
for cc, ssc in zip(c, sc):
cc.SetStringSelection(ssc)
#set the overrides
for o, oo in zip(self.overrides, self.settings.override['odds']):
o.SetValue(oo)
#set the near miss odds
for nm, nmo in zip(self.nearMissOdds, self.settings.override['nearMiss']):
nm.SetValue(nmo)
#set the override/gambler's fallacy stuff
self.gfBox.SetValue(self.settings.gamblersFallacy)
self.overBox.SetValue(self.settings.override['engage'])
if hasattr(self.settings, 'slots'):
#set the symbol pads
nms = self.settings.slots.reels[0].nms
for pad, s in zip(self.nearMisses, self.settings.visibleSymbols):
if nms.has_key(s):
pad.SetValue(nms[s])
self.makeReels()
#set max and min pay
self.minPay.SetValue(str(self.settings.getMinPay()))
self.maxPay.SetValue(str(self.settings.getMaxPay()))
def makeReels(self):
reels = {}
for s in self.settings.visibleSymbols:
weights = self.weights[self.settings.visibleSymbols.index(s)]
for w in weights:
k = str(weights.index(w))
if reels.has_key(k):
reels[k][s] = w.GetValue()
else:
reels[k] = {s : w.GetValue()}
nms = {}
for s, nm in zip(self.settings.visibleSymbols, self.nearMisses):
nms[s] = nm.GetValue()
self.settings.slots = Slots(reels, self.settings.visibleSymbols, nms)
self.updateOdds()
def updateOdds(self):
self.settings.gamblersFallacy = self.gfBox.GetValue()
self.settings.override['engage'] = self.overBox.GetValue()
overrides = []
nearMisses = []
for o, nmo in zip(self.overrides, self.nearMissOdds):
overrides.append(o.GetValue())
nearMisses.append(nmo.GetValue())
self.settings.override['odds'] = overrides
self.settings.override['nearMiss'] = nearMisses
payoffs = []
for p in self.payoffs:
payoffs.append(p.GetValue())
self.settings.payouts = payoffs
total=0
setOdds = []
self.settings.combos = []
self.settings.pads = []
for combo in self.allCombos:
c = []
for com in combo:
c.append(com.GetStringSelection())
odds = self.settings.slots.getComboOdds(c)
self.settings.combos.append(c)
setOdds.append(odds)
i = self.allCombos.index(combo)
odds = odds * 100.0
total+=odds
odds = str(round(odds, 2))
self.odds[i].SetValue(odds)
self.settings.odds = setOdds
if self.settings.override['engage']:
total = sum(self.settings.override['odds'])
if total > 100:
total = 100.
total = str(round(total, 2))
self.totalOdds.SetValue(total)
if self.settings.override['engage']:
nm = sum(self.settings.override['nearMiss'])
else:
nm = round(self.settings.slots.getNearMissOdds() * 100., 2)
self.nmOdds.SetValue(str(nm))
self.minPay.SetValue(str(self.settings.getMinPay()))
self.maxPay.SetValue(str(self.settings.getMaxPay()))
#determine the odds and make a stimList if gambler's fallacy is desired
if self.settings.gamblersFallacy:
ratio = []
if not self.settings.override['engage']:
for o in self.odds:
amount = float(o.GetValue()) * self.settings.rounds / 100.
ratio.append(int(amount))
else:
for o in self.settings.override['odds']:
amount = o * self.settings.rounds / 100.
ratio.append(int(amount))
nearMisses = []
items = self.settings.combos
for nmo, c in zip(self.nearMissOdds, self.settings.combos):
if nmo.GetValue():
newC = copy.deepcopy(c)
blankIndex = random.choice([0,1,2])
newC[blankIndex] = cfg.IM_BLANK
amount = float(nmo.GetValue()) * self.settings.rounds / 100.
ratio.append(int(amount))
items.append(newC)
losses = self.settings.rounds - sum(ratio)
items = items + ["LOSS"]
ratios = ratio + [losses]
shuffler = Shuffler.Shuffler(items, self.settings.rounds, self.settings.rounds, ratios)
self.settings.stimList = shuffler.shuffleIt()
def onSpin(self, event):
self.makeReels()
def onComboSelect(self, event):
self.updateOdds()
#*******************************************
# Helper Functions
#*******************************************
def create_page(self, name):
page = wx.lib.scrolledpanel.ScrolledPanel(self.book)
self.book.AddPage(page, name)
sizer = wx.BoxSizer(wx.VERTICAL)
page.SetSizer(sizer)
#page.SetClientSizeWH(self.nbW, self.nbH)
if name !="Odds":
page.SetupScrolling()
return page, sizer
def create_symbols_checkbox(self, parent, index):
sizer = wx.BoxSizer(wx.VERTICAL)
img = wx.Image(index)
try:
img = img.Scale(cfg.SLOT_SIZE[0], cfg.SLOT_SIZE[1], 1)
except:
pass
bitmap = wx.BitmapFromImage(img)
bmp = wx.StaticBitmap(parent, wx.ID_ANY, bitmap)
checkbox = wx.CheckBox(parent, wx.ID_ANY, "")
checkbox.SetValue(True)
checkbox.cbname = index
sizer.AddF(bmp, self.bflag)
sizer.AddF(checkbox, self.bflag)
self.symbolCheckBoxes.append(checkbox)
return sizer
def makeBitmap(self, filename):
img = wx.Image(filename)
try:
img = img.Scale(cfg.SLOT_SIZE[0], cfg.SLOT_SIZE[1], 1)
except:
pass
bitmap = wx.BitmapFromImage(img)
bitmap.SetHeight(cfg.SLOT_SIZE[0])
bitmap.SetWidth(cfg.SLOT_SIZE[1])
return bitmap
def create_winning_combo(self, parent, grid, index, combos, value):
grid.AddF(wx.StaticText(parent, wx.ID_ANY, "Payout " + str(index) + ":"), self.bflag)
self.wcount += 1
# This seems like a terrible way to get the default size, but it works...
unused = wx.combo.BitmapComboBox(parent)
h = unused.GetSize().y
unused.Destroy()
for c in combos:
combo = wx.combo.BitmapComboBox(parent, style=wx.CB_READONLY, size=(h*2, h))
for i in range (0, len(cfg.symbols)):
combo.Append(cfg.symbols[i], self.makeBitmap(cfg.symbols[i]))
combo.SetStringSelection(c)
self.comboboxes.append(combo)
grid.Add(combo, 0)
self.wcount += 1
self.comboIndexes.append(self.wcount)
tc = wx.TextCtrl(parent, value=str(value))
self.symbolPayouts.append(tc)
grid.AddF(tc, self.bflag)
self.wcount += 1
self.payoutIndexes.append(self.wcount)
def enable_sizer_items(self, sizer, enable):
for item in sizer.GetChildren():
window = item.GetWindow()
if window is not None:
window.Enable(enable)
def update_wagers(self):
parent = self.amountentry.GetParent()
parent.FitInside()
#*******************************************
# Wager Callbacks
#*******************************************
def AddWager(self, wager, parent):
index = len(self.wagerrows)
deletebtn = wx.Button(parent, wx.ID_ANY, "Delete")
self.Bind(wx.EVT_BUTTON, self.OnDeleteWager, deletebtn)
self.wagernum.Append(str(index+1))
# create the new sizer
row = wx.BoxSizer(wx.HORIZONTAL)
row.AddF(wx.StaticText(parent, wx.ID_ANY, "Wager " + str(index+1) + ":"), self.bflag)
row.AddF(wx.StaticText(parent, wx.ID_ANY, wager + " " + self.currencytype.GetStringSelection()), self.bflag)
row.AddF(deletebtn, self.bflag)
self.wagerrows.append(row)
self.wagertable.AddF(row, self.bflag)
parent.Refresh()
parent.Update()
self.update_wagers()
def OnAddWager(self, event):
wager = self.amountentry.GetValue()
parent = self.amountentry.GetParent()
self.AddWager(wager, parent)
def OnChooseWager(self, event):
index = event.GetSelection()
if index is 0:
self.addbtn.SetLabel("Add")
self.addbtn.Unbind(wx.EVT_BUTTON)
self.Bind(wx.EVT_BUTTON, self.OnAddWager, self.addbtn)
elif index is not -1:
self.addbtn.SetLabel("Edit")
self.Unbind(wx.EVT_BUTTON, self.addbtn)
# need to subtract one from the index to account for the "New" item
self.addbtn.Bind(wx.EVT_BUTTON, lambda event : self.OnEditWager(event, index-1))
def OnDeleteWager(self, event):
index = -1
for wager in self.wagerrows:
if wager.GetItem(2).GetWindow() is event.GetEventObject():
break
self.RemoveWager(wager)
def OnEditWager(self, event, index):
wagertext = self.wagerrows[index].GetItem(1).GetWindow()
wagertext.SetLabel(self.amountentry.GetValue() + " " + self.currencytype.GetStringSelection())
self.update_wagers()
def RemoveWager(self, wager):
index = self.wagerrows.index(wager)
self.wagertable.Hide(self.wagerrows[index])
self.wagerrows[index].DeleteWindows()
del self.wagerrows[index]
self.wagernum.Delete(index+1)
# fix the wager numbering
i = 1
for wager in self.wagerrows:
number = wager.GetItem(0).GetWindow()
number.SetLabel("Wager " + str(i) + ":")
self.wagernum.SetString(i, str(i))
i += 1
self.update_wagers()
def OnSave(self, event):
saveDia = wx.FileDialog(self, 'Save your settings', 'settings', self.settings.name, "*.set", wx.FD_SAVE)
outcome = saveDia.ShowModal()
if outcome == wx.ID_OK:
name = saveDia.GetPath()
#HACKY TIME
count = name.count(".set")
if count > 1:
name = name.replace(".set", "", count - 1)
self.settings.name = name
self.settings.preserve()
def OnLoad(self, event):
openDia = wx.FileDialog(self, 'Choose your settings', 'settings', self.settings.name, "*.set", wx.FD_OPEN)
outcome = openDia.ShowModal()
if outcome == wx.ID_OK:
f = open(openDia.GetPath())
settings = pickle.load(f)
f.close()
self.settings = settings
self.UpdateFromSettings()
#*******************************************
# Info Callbacks
#*******************************************
def OnGetProbEstimate(self, event):
self.enable_sizer_items(self.probrow, event.IsChecked())
#*******************************************
# Common Callbacks
#*******************************************
def OnOkay(self, event):
message = wx.MessageDialog(self, "Do you want to accept these settings?", caption="",
style=wx.YES_NO|wx.ICON_QUESTION)
ans = message.ShowModal()
if ans == wx.ID_YES:
self.Hide()
if self.collectname.IsChecked() or self.collectage.IsChecked() or self.collectsex.IsChecked() or self.collecthandedness.IsChecked():
infodialog = subjectinfo.SubjectInfoDialog(self, "Subject Info")
infodialog.enable_control("Name", self.collectname.IsChecked())
infodialog.enable_control("Age", self.collectage.IsChecked())
infodialog.enable_control("Sex", self.collectsex.IsChecked())
infodialog.enable_control("Handedness", self.collecthandedness.IsChecked())
ans2 = infodialog.ShowModal()
if ans2 == wx.ID_SAVE:
#infodialog.save_info()
infodialog.save_info()
infodialog.cogsub.expname = self.settings.saveAs
infodialog.cogsub.session = self.settings.session
game = gameplay.GamePlayGUI(None, self.settings, infodialog.cogsub)
else:
self.Show()
return
else:
game = gameplay.GamePlayGUI(None, self.settings, None)
game.Show()
self.Destroy()
if __name__ == '__main__':
app = wx.App(False)
mainframe = SetupGUI(None, title="CogSlots", pos =wx.Point(0,0))
#gameplay = gameplay.GamePlayGUI(None)
app.MainLoop()