Adjust soil from digging to match construction needs #3161
Merged
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Summary
SUMMARY: Balance "Increase soil yield from digging back up to an amount more in line with construction demand, belated sanity-checking for bashing rammed earth walls"
Purpose of change
When I sanity-checked digging I also reduced how much soil is produced by digging, but I'd overtuned it quite a bit compared to how much soil is used in the construction recipes I'd touched shortly before that.
Along the way, Royalfox on the BN discord pointed out that I forgot to adjust how much soil rammed earth walls give when smashed too, making them give more than they take to make.
Describe the solution
digging_moves_and_byproducts
so that it produces a total of 600 liters of material when excavated, for a maximum of 120 soil per deep pit. This works with rammed earth walls taking 100 soil and earthbag walls taking 108 soil.Describe alternatives you've considered
Reducing soil demand in construction even more instead.
Testing
Additional context
Side note, boulders got a buff to how much stone they produce but solid rock didn't, I'll likely open another PR aimed towards giving a similar parity to obtaining rocks for stone walls.