You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We have some issues with our current mapgen infrastructure:
There are convoluted rules regarding inheritance of mapgens and palettes, which makes the mapgen extremely flexible but hard to reason about
Mapgen is not deterministic, i.e. it's impossible to set a "seed" for the world, it's always random
Mapgen variations do not use ids, which makes it impossible to overwrite individual variations or even track down what variations have been used for generating particular piece of map (example issue that could've benefited from this: Odd basement generation #1365)
OMT boundaries impose some restrictions on placement of buildings and other large-scale objects on map
There is no full-featured map maker tool easily available. There are some options, but all of them can mimic only a fraction of JSON power. A lot of difficulty in developing one, as I've discovered, comes from the aforementioned convoluted mapgen rules:
We have some issues with our current mapgen infrastructure:
The text was updated successfully, but these errors were encountered: