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☂️ Outdated documentation #3148
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there was this idea of an in-game codex as seen here:
and so on.. such details that are usualy scattered in the various UI panels or even worse, forcing users to pause the game and switch to browser to find the needed details. i think it would be good to have it in-game, in a central place. and that would also allow to unclutter the other "examine" panels. as it stand right now, panels try to display too much (unrelated, uneeded) data, like how much damage a backpack would do if wielded. in-game documentation is currently inexistant or poorly structured (scattered in many panels, in inconsistent manner), forcing user to switch to browser to learn what's what, details on monsters, npcs, and objects to be able to continue to play. for example: |
Oh, I guess player-facing content documentation would also count, though it'd be better off in its own issue. Yes, idea about an in-game wiki, or a codex, or a bestiary, has been floating around for a while. In DDA there now exists "Lore" tab in the faction info window that collects all snippets player character has encountered in the world: There are also 3rd-party tools like Hitchhiker's Guide to the Cataclysm and its BN fork, which do a great job when it comes to summarizing item sources and creature properties, but they're still 3rd party. Implementing something like that in game may first require ironing out the kinks in the underlying data management (#3142) and UI (#3144) code, and there's a lot of kinks to iron out. It'd ideally have to have actual ingame integration such as item search from crafting menu you've mentioned, so it doesn't end up as just an inferior version of 3rd-party web-based content browser, which means complex UI and attention to QoL and ease of use, which may be difficult to realise with our current UI code. One of the definite advantages of ingame "wiki" over external tools would be its ability to reflect changes based on what mods are loaded, which would be really useful as many people play with dozens and dozens of 3rd-party mods. |
thank you for those infos , i'll check it out. i was out of touch with all things cdda related for a while. used to contribute a few things some years ago, like the sprite mirroring left and right trick, the new panel system, and the retroday+ tileset, among other stuffs, but left because i didn't agree with a few things going on around the project. seems to me c:bn is going in the right direction on many points, that's nice to see. i will create a dedicated issue/feature request for the codex. |
There's a lot of outdated documentation on the game.
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