From 9ce0fd3577fe2033fccd1907de548d2752cb1c03 Mon Sep 17 00:00:00 2001 From: Chaosvolt Date: Mon, 3 Jun 2024 22:13:19 -0500 Subject: [PATCH] feat(balance): don't give mi-gos spawned by nerve clusters free turns --- src/map_functions.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/map_functions.cpp b/src/map_functions.cpp index b4334e216363..6d72d93db7b5 100644 --- a/src/map_functions.cpp +++ b/src/map_functions.cpp @@ -47,6 +47,8 @@ void migo_nerve_cage_removal( map &m, const tripoint &p, bool spawn_damaged ) if( spawn_damaged ) { spawn->set_hp( spawn->get_hp_max() / 2 ); } + // Don't give the mi-go free shots against the player + spawn->mod_moves( -300 ); if( get_player_character().sees( p ) ) { add_msg( m_bad, _( "Something stirs and clambers out of the ruined mass of flesh and nerves!" ) ); }