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Gauge.h
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Gauge.h
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Classes.h"
#include "sound.h"
enum class TGaugeAnimation {
// typ ruchu
gt_Unknown, // na razie nie znany
gt_Rotate, // obrót
gt_Move, // przesunięcie równoległe
gt_Wiper, // obrót trzech kolejnych submodeli o ten sam kąt (np. wycieraczka, drzwi harmonijkowe)
gt_Digital // licznik cyfrowy, np. kilometrów
};
enum class TGaugeType : int {
toggle = 1 << 0,
push = 1 << 1,
delayed = 1 << 2,
pushtoggle = ( toggle | push ),
push_delayed = ( push | delayed ),
pushtoggle_delayed = ( toggle | push | delayed )
};
// animowany wskaźnik, mogący przyjmować wiele stanów pośrednich
class TGauge {
public:
// methods
TGauge() = default;
explicit TGauge( sound_source const &Soundtemplate );
inline
void Clear() {
*this = TGauge(); }
void Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
void Load(cParser &Parser, TDynamicObject const *Owner, double const mul = 1.0);
bool UpdateValue( float fNewDesired );
bool UpdateValue( float fNewDesired, std::optional<sound_source> &Fallbacksound );
void PutValue(float fNewDesired);
float GetValue() const;
float GetDesiredValue() const;
void Update( bool const Power = true );
void AssignFloat(float *fValue);
void AssignDouble(double *dValue);
void AssignInt(int *iValue);
void AssignBool(bool *bValue);
void UpdateValue();
void AssignState( bool const *State );
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;
TGaugeType type() const;
inline
bool is_push() const {
return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::push ) ) != 0; }
inline
bool is_toggle() const {
return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::toggle ) ) != 0; }
bool is_delayed() const {
return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::delayed ) ) != 0; }
// members
TSubModel *SubModel { nullptr }, // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
*SubModelOn { nullptr }; // optional submodel visible when the state input is set
private:
// types
struct scratch_data {
std::optional< std::array<float, 6> > soundproofing;
};
// methods
// imports member data pair from the config file
bool
Load_mapping( cParser &Input, TGauge::scratch_data &Scratchpad );
float
GetScaledValue() const;
void
UpdateAnimation( TSubModel *Submodel );
// members
TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
TGaugeType m_type { TGaugeType::toggle }; // switch type
float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości
float m_targetvalue { 0.f }; // wartość docelowa
float m_value { 0.f }; // wartość obecna
float m_offset { 0.f }; // wartość początkowa ("0")
float m_scale { 1.f }; // scale applied to the value at the start of accepted value range
float m_endscale { -1.f }; // scale applied to the value at the end of accepted value range
float m_endvalue { -1.f }; // end value of accepted value range
bool m_interpolatescale { false };
char m_datatype; // typ zmiennej parametru: f-float, d-double, i-int
union {
// wskaźnik na parametr pokazywany przez animację
float *fData;
double *dData { nullptr };
int *iData;
bool *bData;
};
bool m_state { false }; // visibility of the control's submodel(s); false : default, true: active
bool const *m_stateinput { nullptr }; // bound variable determining visibility of the control's submodel(s)
int m_soundtype { 0 }; // toggle between exclusive and multiple sound generation
sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds
sound_source m_soundfxon { m_soundtemplate }; // sound associated with switching the control to active state
sound_source m_soundfxoff { m_soundtemplate }; // sound associated with switching the control to default state
sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value
std::map<int, sound_source> m_soundfxvalues; // sounds associated with specific values
};
//---------------------------------------------------------------------------