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Add a retry path flag to jhack lobotomy #156

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PietroPasotti opened this issue May 17, 2024 · 0 comments
Open

Add a retry path flag to jhack lobotomy #156

PietroPasotti opened this issue May 17, 2024 · 0 comments

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@PietroPasotti
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right now lobotomy has dispatch always exit 0 (on certain events), but maybe we want to tell juju to back off and retry later instead.
Todo:

  • add a --stop-model-progression, --retry flag or something like that
  • implement in lobo-dispatch logic to exit 0 iff that flag is unset (through envvars)
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