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Boot.js
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Boot.js
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BasicGame = {};
BasicGame.Boot = function (game) {
};
BasicGame.Boot.prototype = {
preload: function () {
// Here we load the assets required for our preloader (in this case a background and a loading bar
},
create: function () {
// Unless you specifically know your game needs to support multi-touch I would recommend setting this to 1
this.game.input.maxPointers = 1;
// Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here:
this.game.stage.disableVisibilityChange = true;
if (this.game.device.desktop)
{
// If you have any desktop specific settings, they can go in here
this.game.stage.scale.pageAlignHorizontally = true;
}
else
{
// Same goes for mobile settings.
// In this case we're saying "scale the game, no lower than 480x260 and no higher than 1024x768"
this.game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
this.game.stage.scale.minWidth = 480;
this.game.stage.scale.minHeight = 260;
this.game.stage.scale.maxWidth = 1024;
this.game.stage.scale.maxHeight = 768;
this.game.stage.scale.forceLandscape = true;
this.game.stage.scale.pageAlignHorizontally = true;
this.game.stage.scale.setScreenSize(true);
}
// By this point the preloader assets have loaded to the cache, we've set the game settings
// So now let's start the real preloader going
this.game.state.start('Preloader');
}
};