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Timesplitters Future Perfect Grey Walls #1502

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GoogleCodeExporter opened this issue Apr 15, 2015 · 2 comments
Open

Timesplitters Future Perfect Grey Walls #1502

GoogleCodeExporter opened this issue Apr 15, 2015 · 2 comments

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@GoogleCodeExporter
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[The following is a template to help you fill out a more informative
report]

Note:
Many games do not run yet, or have known problems. Please do not report
those games without giving any more information. That means reports like
"Game XYZ crashes" are not helpful. Instead try to include as much debug
information as possible. The last 5 console messages for example, or if the
crashes can be circumvented / fixed by another configuration would help
much more.

--------------------------------------

1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)no


2) What steps will reproduce the problem?
1.Playing Timesplitters Future Perfect
2.Playing most large maps and campaign missions
3.Basically playing the game causes it

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?
I dont notice any console errors but in the game timesplitters future perfect 
(and only this game of a series of 3) has a grey/orange/white wall from what 
looks like 4in to 25ft from the character you are playing as. it happened on 
every map and every campaign mission. BUT.... for some strange reason when i 
pick up and use the Ghost Gun the wall disappears then when i unequipped it the 
wall comes back. 


4) What version of PCSX2 are you using? On what operating system? Plugins?

PCSX2 V1.2.1 Windows 8.1 AMD A8 Graphics GS: GSdx 0 (MSVC 18.OO, AVX) 
[GSDX32-AVX-R5875
 PAD: LilyPad (20140525164949) [lilypad-r5875]
SPU2: SPU2-X r5830 [spu2-x-r5875]
FW: FWnull Driver r5822
DEV9: DEV9null Driver r5822

5) Please provide any additional information below.
So far from what i know it doesnt affect my FPS just my over all view. But in 
the picture below you can see on the VR map of TSFP has a orange wall rather 
then a gray wall but on all other maps its grey or white walls

6) Attachments.  *IMPORTANT!*  We have a limited storage quota on
GoogleCode, so please keep attachments to UNDER 200k!  Do not upload
blockdumps!  Do not upload MP3 dumps or screenshots in BMP format.  Try to
use 3rd party image hosts for screenshots when possible.

Original issue reported on code.google.com by [email protected] on 14 Feb 2015 at 7:39

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@GoogleCodeExporter
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the game runs perf at 60fps to sometimes even 63!! :) but it also likes to lag 
to .10-2FPS when i complete a mission on story mode (it auto saves after you 
comeplete the mission and it displays what youve unlocked as well, thats when 
it lags down to those low frames

Original comment by [email protected] on 14 Feb 2015 at 7:51

@GoogleCodeExporter
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O so PCSX2 V1.3.1 has sorta gotten close to resolving it. That version has made 
those grey and orange walls become more transparent, but is still visible and 
its still annoying. 

Original comment by [email protected] on 4 Apr 2015 at 1:04

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