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GSdx OGL renders upside-down image to a tiny area on the upper-right corner
(see attached picture). Both in game (tested with FF X) and in PS2 boot menus.
Both in windowed mode and full screen. Tested with GL Hardware output, GL
software and SDL software. (GL Hardware also renders corrupted picture, but at
the moment this is irrilevant).
Infos from console:
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.2.5 on GPU: Mesa DRI
Intel(R) Haswell Desktop x86/MMX/SSE2. Vendor: Intel Open Source Technology
Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support
more)!
Buggy driver detected. Geometry shaders will be disabled
INFO: GL_ARB_separate_shader_objects is supported
INFO: GL_ARB_gpu_shader5 is not supported
INFO: GL_ARB_shader_image_load_store is not supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is supported
INFO: GL_ARB_shader_subroutine is not supported
INFO: GL_ARB_explicit_uniform_location is not supported
INFO: GL_ARB_texture_storage is supported
INFO: GL_ARB_shading_language_420pack is supported
INFO: GL_ARB_multi_bind is supported
INFO: GL_ARB_bindless_texture is not supported
INFO: GL_NV_depth_buffer_float is not supported
Tested on official 1.2.2 release and 1.3.0-20140818023333 git. OS: Linux Arch,
GPU: Intel HD 4600, CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz . ZZ Ogl PG
isn't affected.
Original issue reported on code.google.com by [email protected] on 19 Aug 2014 at 3:16
Original issue reported on code.google.com by
[email protected]
on 19 Aug 2014 at 3:16Attachments:
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