Text Texture op v5 dev #593
Replies: 15 comments 2 replies
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I made this comp for you to better illustrate some of the bugs I've found with the text texture op, hope it helps. |
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Just found something else, but the texttexture v5 doesn't seem to work nicely with the repeat op as shown here https://dev.cables.gl/edit/J9z9BM If you disconnect the string it works, repeats "cables" 5 times. With a string array it does something funny. |
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One more bug where the text texture op doesn't seem to work when iterated, only the first word shows. example here |
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i made a new version (v6). many problems should be solved with that.
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great example patch btw, thanks |
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Awesome, some great fixes here, the baseline fix was hands down the most important, really happy about that :). When I get a chance I'll tweak the comp to compile all the remaining issues for you. Thank you |
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I tweaked the comp for you https://dev.cables.gl/edit/SQSN62 |
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thanks again for great debugging patch! <3 |
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it is a pain, but i dont have a solution to this because it must be so flexible |
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assuming it's not possible to iterate the meshes https://dev.cables.gl/edit/pEX3WO, then I think we can mark this as done, I can't wait to get this moved onto the live cables. For whatever reason the patch I want to use it on takes an incredibly long time to load on dev. |
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Potential bug with the TextTexture op and sidebar text input area.
When you return the lineheights change, isn't smooth.
https://dev.cables.gl/edit/AL2o7J
Screen.Recording.2023-10-19.at.11.01.00.mov
if you write a big string in the sidebar say
'here we
go to check
the padding
and bits
all together'
then adjust the padding x, you'll notice things are getting squished.
I also find the padding y top and padding y bottom more often than not greyed out.
I guess these padding should just provide more space around the edges?
not sure why but it doesn't seem to reading the manual texture width and height in this comp
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