Best method for adding particles? #357
Answered
by
pandrr
monolithMktg
asked this question in
Answers & Questions
-
Just curious to know if PointCloudFromArray is more performant or MeshInstancer for adding particles? And what could be some use cases for spawning high number of particles through MeshInstancer if PointCloudFromArray already exists? Thanks. |
Beta Was this translation helpful? Give feedback.
Answered by
pandrr
Sep 26, 2022
Replies: 1 comment 1 reply
-
pointcloud is for billboarded 2d sprites, mesh instancer is for 3d meshes so complex shapes are slower than simple sprites |
Beta Was this translation helpful? Give feedback.
1 reply
Answer selected by
pandrr
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
pointcloud is for billboarded 2d sprites, mesh instancer is for 3d meshes
so complex shapes are slower than simple sprites