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FullscreenRectangle Alpha #277

Jun 15, 2022 · 2 comments · 2 replies
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yes, that should work...

fullscreenrectangle is a bit special, it uses its own material IF a texture is connected, without one connected it will use the current material like any other mesh. it also does not test against the depth buffer. convinience stuff so you dont need 3+ ops for this functionality

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@steam0r
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@wirmachenbunt
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Answer selected by steam0r
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