Skip to content

When using GLTF Material Input -> impossible to use Colorarea #275

Discussion options

You must be logged in to vote
  1. apply colorarea under your material as you normaly would
  2. get the current shader via getShader and use this as material

Replies: 4 comments 2 replies

Comment options

You must be logged in to vote
0 replies
Answer selected by wirmachenbunt
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
1 reply
@wirmachenbunt
Comment options

Comment options

You must be logged in to vote
1 reply
@wirmachenbunt
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants