When using GLTF Material Input -> impossible to use Colorarea #275
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pandrr
wirmachenbunt
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wirmachenbunt
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mmm, i don't get it , here is a test scenario |
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what do you mean ? you can do it below but then you have to expose the node/hiearchy and set up the material there |
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i can't get colorarea working when using the Material input of the GLTF scene op.
i have some 3D flags, sharing materials, hence the material input comes in handy. but now i want to tint one flag with colorarea, none of my approaches work. as if the materials are applied last in the mainloop, ignoring everything else happening in the patch.
you can test this with the help patch
when you break out objects via hierachy and place a colorarea op inbetween, nothing happens
any idea to override this behaviour ?
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