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rename op list #2120

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pandrr opened this issue Feb 17, 2021 · 0 comments
Open

rename op list #2120

pandrr opened this issue Feb 17, 2021 · 0 comments

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@pandrr
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pandrr commented Feb 17, 2021

rename

  • namespace for html elements, that create elements
  • rename ElementCssFont to ElementCssText
  • deprecate Array3FlipAxis - does not work, does not flip axis, can be done with reverse/swizzle
  • deprecate ArraySetArray - use comparray
  • deprecate HSBtoRGB
  • deprecate cannonjs
  • create ops.html.css
  • deprecate exitError op
  • deprecate Ops.Gl.Matrix.RandomGridPlacement
  • undeprecate parametric surface op
  • TextureToPoints -> TextureToRandomPoints
  • TextureToColorArray -> TextureToArray
  • remaining Ops.Deprecated to extension
  • touchscreen - when pointer op is ready
  • elementPointerEvents - when pointer op is ready
  • ArrayChangedTrigger - deprecate, use TriggerOnChangeArray

old

  • all array3 ops in Ops.Array into Ops.Array.PointArray
  • deprecate: Ops.Json.GetStringFromObject (use ObjectGetString)
  • deprecate: Ops.Gl.Matrix.ArrayTranslate
  • deprecate: Ops.Gl.WebGlVersion - use glInfo
  • deprecate: Ops.Debug.Trace
  • deprecate: Ops.Gl.LetterBox
  • deprecate: Ops.Html.RemoveAllClasses
  • deprecate: Ops.Trigger.IfEqualsThen
  • deprecate: Ops.Array.SortArrayObjectsByKey
  • deprecate vizstring / rename vizstringlong to vizString
  • parsefloat - stringToNumber
  • deprecate Subpatch2Temp
  • remove temp ? Ops.Ui.Subpatch2Temp
  • rename extension recklesshtml
  • rename Ops.Number.ToggleNumber - boolToNumber_v2
  • deprecate Ops.Boolean.ToggleBoolValue - use not
  • deprecate Ops.Gl.Meshes.ParametricSurface
  • ops.json byPath to ops.data.jsonPath.* - update defaultops.js !!
  • circularpoints replace pointsCircle ?
  • deprecate loadingStatusTak
  • arraysmooth vs smootharray
  • deprectae Array1To3 -
  • iteratorArray3 to array3Iterator
  • move base64 stuff to Ops.String.Base64
  • deprecate scaleXYZ
  • deprecate old supershape op
  • deprecate Ops.Html.ElementSize - use: elementClientRect
  • deprecate Ops.Gl.Shader.PositionAsColorMaterial - use: Ops.Gl.Shader.AttributeAsColorMaterial
  • rename Ops.Graphics.Intersection.IntersectRaycast to Ops.Graphics.Intersection.IntersectTestRaycast
  • rename Ops.Extension.SocketCluster.SocketClusterRecieveArray to SocketClusterReceiveArray
  • rename Ops.Extension.SocketCluster.SocketClusterRecieveBoolean to SocketClusterReceiveBoolean
  • rename Ops.Extension.SocketCluster.SocketClusterRecieveNumber to SocketClusterReceiveNumber
  • rename Ops.Extension.SocketCluster.SocketClusterRecieveObject to SocketClusterReceiveObject
  • rename Ops.Extension.SocketCluster.SocketClusterRecieveString to SocketClusterReceiveString
  • rename Ops.Extension.SocketCluster.SocketClusterRecieveTrigger to SocketClusterReceiveTrigger
  • rename matcapmaterialNew - remove New
  • rename Texture2ColorArray to TextureToColorArray
  • rename canvas2texture - canvasToTexture

  • rename Ops.Html.EventListener to Ops.Html.Event.ElementPointerEvents
  • rename Ops.Html.Event.CustomEventListener to Ops.Html.Event.ElementEventListener
  • deprecate localtexturefile
  • ObjectValues -> ObjectValuesAsArray
  • deprecate switchstringboolean -> boolToString
  • deprecate Ops.Number.NumberSwitchBoolean -> BoolToNumber
  • comp ops: into compose.object / compose.string / compose.array
  • particle spray -> array/points
  • lsystem -> extension
  • remove Ops.Game
  • browser ns ->devices
  • webxr -> devices
  • Ops.Arrays vs Ops.Array
  • ops.devices vs ops.device.
  • textureEffects/Imagecompose
  • why do we habe ops.array AND ops.arrays
  • ops.value NS should be removed
  • valuechangedtrigger rename to numberchangedtrigger
  • milliseconds -> date
  • timesinceTrigger->trigger ns
  • delayedtrigger->trigger ns
  • ops.points -> Ops.Array.PointArray

  • move to graphics namespace: Ops.Gl.DepthTest
  • move to graphics namespace: Ops.Gl.FaceCulling_v2
  • ajaxRequest to httpRequest
  • deprecate Ops.Array.ArraySetObject
  • deprecate Ops.Array.ArraySetString
  • deprecate Ops.Array.ArraySetNumber3
  • deprecate Ops.Gl.AspectRatio

  • deprecate Ops.Gl.TextureEffects.SSAO_v2
  • deprecate customop
  • render2texture renderToTexture
  • triggerBool to boolByTrigger
  • setNumberOnTrigger to TriggerNumber
  • triggerNumber to numberByTrigger
  • move ammo to extension: tell that its unsupported
  • deprecate viewport2
  • add more stuff to Ops.Data
  • Ops.Gl.Geometry ops to ops.graphics.geometry...

  • deprecate sampleplayer
  • pickingmaterial
  • interactive rectangle
  • Ops.Values.FreezeArray to Ops.ArraysFreezeArray
  • Ops.Values.FreezeNumber to Ops.Value.FreezeNumber
  • Ops.Values.SequenceNumbers to Ops.Value.SequenceNumbers
  • Ops.Values.SequenceStrings to Ops.String.SequenceStrings
  • Ops.Values.FreezeString to Ops.String.FreezeString
  • Ops.Values.SequenceObjects to Ops.Json.SequenceObjects
  • deprecate soundcloud
  • ?make extension fxhash
  • ?make extension Ops.WebAudio.TextToSpeech
  • ?make extension Ops.Libs.Trackingjs
  • ?make extension lottie
  • ?make extension mediapipe
  • ?make extension opentype
  • Ops.Gl.TextureEffects.ColorMapRange to Ops.Gl.TextureEffects.Math.ColorMapRange
  • Ops.Gl.TextureEffect.RgbeToFloat32Texture to Ops.Gl.Math.TextureEffects.RgbeToFloat32Texture
  • Ops.Gl.Meshes.TriangleArray_v2 - to: Ops.Graphics.Geometry.TriangleArrayToGeometry
  • Ops.Gl.TesselateGeometry - to: Ops.Graphics.Geometry.TesselateGeometry
  • Ops.Gl.Geometry.AlignGeometry - to: Ops.Graphics.Geometry.AlignGeometry
  • Ops.Gl.Geometry.DivideGeometry - to: Ops.Graphics.Geometry.DivideGeometry
  • Ops.Gl.Geometry.GeometryInfo - to: Ops.Graphics.Geometry.GeometryInfo
  • Ops.Gl.Geometry.GeometryExtrude - to: Ops.Graphics.Geometry.GeometryExtrude
  • Ops.Gl.Geometry.FreezeMeshes - to: Ops.Graphics.Geometry.FreezeMeshes
  • Ops.Gl.Geometry.GeometryMerge - to: Ops.Graphics.Geometry.GeometryMerge
  • Ops.Gl.Geometry.GeometryPoints - to: Ops.Graphics.Geometry.GeometryAttributes
  • Ops.Gl.Geometry.GeometryToObj - to: Ops.Graphics.Geometry.GeometryToObj
  • Ops.Gl.Geometry.SortGeometryAxis - to: Ops.Graphics.Geometry.SortGeometryAxis
  • Ops.Gl.Geometry.ScaleGeometry - to: Ops.Graphics.Geometry.ScaleGeometry
  • Ops.Gl.Geometry.ReverseVertices - to: Ops.Graphics.Geometry.ReverseVertices
  • Ops.Gl.Geometry.GeometryUnIndex - to: Ops.Graphics.Geometry.GeometryUnIndex
  • Ops.Gl.Geometry.SvgPathToGeometry_v2 - to: Ops.Graphics.Geometry.SvgPathToGeometry_v2
  • Ops.Gl.Geometry.TransformGeometry - to: Ops.Graphics.Geometry.TransformGeometry
  • Ops.Dev.Gl.Geometry.CopyGeometry - to: Ops.Graphics.Geometry.CopyGeometry
  • Ops.Gl.RandomizeTriangles - to: Ops.Graphics.Geometry.RandomizeTriangles
  • Ops.Geometry.BoundingBox - to: Ops.Graphics.Geometry.BoundingBox
  • Ops.Geometry.CalculateNormals - to: Ops.Graphics.Geometry.CalculateNormals
  • Ops.Geometry.GeometryToWireframeArray3 - to: Ops.Graphics.Geometry.GeometryToWireframeArray3
  • Ops.Geometry.Triangulate2dPath - to: Ops.Graphics.Geometry.Triangulate2dPath
  • TextureFromColorArray to ArrayToTexture
  • rename Ops.Array.RandomArrays to Ops.Array.RandomNumbersArray_v4
  • deprecate Ops.Array.RandomNumbersArray3 (v1 and v2)
  • deprecate Ops.Array.RandomNumbersArray4 (v1 and v2)
  • deprecate objectiterate
  • fix typo in getProjectonMatrix
  • TextureFromColorArray -> ArrayToTexture
  • rename Ops.Array.ParseArray_v2 to Ops.Array.StringToArray
  • Ops.Sequence to Ops.Trigger.Sequence

  • deprecate Ops.String.Split_v2
  • rename Ops.Gl.TextureEffects.TexMathModulo to Ops.Gl.TextureEffects.Math.RgbModulo
  • rename Ops.Gl.TextureEffects.RGBMath to Ops.Gl.TextureEffects.Math.RgbMath
  • rename existing diffusereaction op to v1 in new extension namespace...
  • deprecate Ops.Gl.Matrix.CircleTransform - use circlularpoints
  • deprecate Ops.Math.CircleCoordinates - use circlularpoints
  • deprecate Ops.Gl.Shader.ChromaKeyMaterial (use: texeffect)
  • deprecate Ops.Gl.Array3ToTexture (use: texturefromcolorarray)
  • deprecate Ops.WebAudio.Scale
  • deprecate mqtt
  • deprecate LambertMatetial
  • Ops.Gl.Shader.ShowNormalsMaterial to AttributeAsColorMaterial (?)
  • deprecate showTexcoordmaterial from now on use AttributeAsColorMaterial
  • Ops.Gl.Textures.Float32ToRgbeTexture to Ops.Gl.TextureEffects.Float32ToRgbeTexture
  • Ops.Mesh.Triangulate2dPath to Ops.Gl.Geometries
  • deprecate Ops.Api.Ifttt.IftttTrigger
  • deprecate Ops.Gl.ShaderEffects.Bulge
  • deprecate Ops.Gl.MorphGeometries - use meshmorph...
  • Ops.Gl.TextureEffects.PaletteTexture not a textureeffect, more texgen
  • deprecate cannon
  • Ops.Gl.CalculateNormals move to geometry namespae
  • deprecate Ops.Api.ThingSpeak
  • deprecate Ops.Gl.Shader.TextureLookupColorMaterial
  • deprecate Ops.InteractionListener
  • deprecate Ops.Json.ObjectRelay
  • deprecate Ops.String.HashIdEncode
  • deprecate Ops.String.HashIdDecode
  • deprecate Ops.Gl.SaveScreenShot_v3 ?
  • deprecate Ops.Json.ObjectRelay
  • deprecate cannon ?
  • deprecate OpsObjectChanged
  • deprecate Ops.Math.Max2
  • deprecate Ops.Anim.RelativeTime
  • rename Ops.Value.DelayedValueSimple to Ops.Value.DelayedNumberSimple
  • old2new string converter
  • Ops.TimeLine.TimeLineUI Ops.Html.PlayerControlPanel_v1
  • Ops.Gl.Shader.SetUniformValue to Ops.Gl.Shader.SetUniformFloat
  • Ops.Gl.CubeMap.CubeMapCamera_v2 / Ops.Gl.CubeMap.CubeMapCamera to renderToCubemap ?
  • objectstringify shows twice, strange naming does _v0 work actually ?
  • deprecate CustomTextureEffectShader
  • deprecate Ops.Gl.Vr

Ops.Graphics compatible ops

  • orbitcontrols
  • transform
  • translate
  • scale
  • scalexyz
  • perspective
  • transformview
  • coordinates
  • getviewmatrix
  • getmodelmatrix
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