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Operating system: Windows 11 Home
Java version: Java 23
Minecraft version: Minecraft 1.21 (Meteor Client Fork)
Baritone version: Unkown (20240826.213754-1)
Other mods (if used):
Bug
When using baritone to automate building, if the bot runs through tall grass while building it will become stuck and requires the player ot manually remove it from the tall grass. Not sure if this is present on major versions or just the fork I use. Wanted to submit a report, but could be a meteor bug report too.
How to reproduce
Run a schematic build involving tall grass. If the bot walks through the grass, it will get stuck until moved by the player manually.
Modified settings
Allow Diagonal Ascend
Allow Inventory
Allow Jump At 256
Allow Only Exposed Ores
Allow Parkour
Build In Layers
Inventory Move Only If Stationary
Legit Mine
Max Fall Height No Water
Mob Spawner Avoidance Coefficient
Random Looking
Render Goal X Z Beacon
Ticks Between Inventory Moves
Final checklist
I know how to properly use check boxes
I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
I have included logs, exceptions and / or steps to reproduce the issue.
I have not used any OwO's or UwU's in this issue.
The text was updated successfully, but these errors were encountered:
Some information
Operating system: Windows 11 Home
Java version: Java 23
Minecraft version: Minecraft 1.21 (Meteor Client Fork)
Baritone version: Unkown (20240826.213754-1)
Other mods (if used):
Bug
When using baritone to automate building, if the bot runs through tall grass while building it will become stuck and requires the player ot manually remove it from the tall grass. Not sure if this is present on major versions or just the fork I use. Wanted to submit a report, but could be a meteor bug report too.
How to reproduce
Run a schematic build involving tall grass. If the bot walks through the grass, it will get stuck until moved by the player manually.
Modified settings
Allow Diagonal Ascend
Allow Inventory
Allow Jump At 256
Allow Only Exposed Ores
Allow Parkour
Build In Layers
Inventory Move Only If Stationary
Legit Mine
Max Fall Height No Water
Mob Spawner Avoidance Coefficient
Random Looking
Render Goal X Z Beacon
Ticks Between Inventory Moves
Final checklist
The text was updated successfully, but these errors were encountered: