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client.py
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client.py
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import pygame
from network import Network
import pickle
pygame.font.init()
width = 700
height = 700
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Client")
class Button:
def __init__(self, text, x, y, color):
self.text = text
self.x = x
self.y = y
self.color = color
self.width = 150
self.height = 100
def draw(self, win):
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height))
font = pygame.font.SysFont("comicsans", 40)
text = font.render(self.text, 1, (255,255,255))
win.blit(text, (self.x + round(self.width/2) - round(text.get_width()/2), self.y + round(self.height/2) - round(text.get_height()/2)))
def click(self, pos):
x1 = pos[0]
y1 = pos[1]
if self.x <= x1 <= self.x + self.width and self.y <= y1 <= self.y + self.height:
return True
else:
return False
def redrawWindow(win, game, p):
win.fill((128,128,128))
if not(game.connected()):
font = pygame.font.SysFont("comicsans", 80)
text = font.render("Waiting for Player...", 1, (255,0,0), True)
win.blit(text, (width/2 - text.get_width()/2, height/2 - text.get_height()/2))
else:
font = pygame.font.SysFont("comicsans", 60)
text = font.render("Your Move", 1, (0, 255,255))
win.blit(text, (80, 200))
text = font.render("Opponents", 1, (0, 255, 255))
win.blit(text, (380, 200))
move1 = game.get_player_move(0)
move2 = game.get_player_move(1)
if game.bothWent():
text1 = font.render(move1, 1, (0,0,0))
text2 = font.render(move2, 1, (0, 0, 0))
else:
if game.p1Went and p == 0:
text1 = font.render(move1, 1, (0,0,0))
elif game.p1Went:
text1 = font.render("Locked In", 1, (0, 0, 0))
else:
text1 = font.render("Waiting...", 1, (0, 0, 0))
if game.p2Went and p == 1:
text2 = font.render(move2, 1, (0,0,0))
elif game.p2Went:
text2 = font.render("Locked In", 1, (0, 0, 0))
else:
text2 = font.render("Waiting...", 1, (0, 0, 0))
if p == 1:
win.blit(text2, (100, 350))
win.blit(text1, (400, 350))
else:
win.blit(text1, (100, 350))
win.blit(text2, (400, 350))
for btn in btns:
btn.draw(win)
pygame.display.update()
btns = [Button("Rock", 50, 500, (0,0,0)), Button("Scissors", 250, 500, (255,0,0)), Button("Paper", 450, 500, (0,255,0))]
def main():
run = True
clock = pygame.time.Clock()
n = Network()
player = int(n.getP())
print("You are player", player)
while run:
clock.tick(60)
try:
game = n.send("get")
except:
run = False
print("Couldn't get game")
break
if game.bothWent():
redrawWindow(win, game, player)
pygame.time.delay(500)
try:
game = n.send("reset")
except:
run = False
print("Couldn't get game")
break
font = pygame.font.SysFont("comicsans", 90)
if (game.winner() == 1 and player == 1) or (game.winner() == 0 and player == 0):
text = font.render("You Won!", 1, (255,0,0))
elif game.winner() == -1:
text = font.render("Tie Game!", 1, (255,0,0))
else:
text = font.render("You Lost...", 1, (255, 0, 0))
win.blit(text, (width/2 - text.get_width()/2, height/2 - text.get_height()/2))
pygame.display.update()
pygame.time.delay(2000)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
for btn in btns:
if btn.click(pos) and game.connected():
if player == 0:
if not game.p1Went:
n.send(btn.text)
else:
if not game.p2Went:
n.send(btn.text)
redrawWindow(win, game, player)
def menu_screen():
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
win.fill((128, 128, 128))
font = pygame.font.SysFont("comicsans", 60)
text = font.render("Click to Play!", 1, (255,0,0))
win.blit(text, (100,200))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
run = False
main()
while True:
menu_screen()