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instruments.lua
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instruments.lua
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local argparse = require('argparse')
local workorder = reqscript('workorder')
-- civilization ID of the player civilization
local civ_id = df.global.plotinfo.civ_id
local raws = df.global.world.raws
---@type instrument itemdef_instrumentst
---@return reaction|nil
function getAssemblyReaction(instrument_id)
for _, reaction in ipairs(raws.reactions.reactions) do
if reaction.source_enid == civ_id and
reaction.category == 'INSTRUMENT' and
reaction.code:find(instrument_id, 1, true)
then
return reaction
end
end
return nil
end
-- patch in thread type
---@type reagent reaction_reagent_itemst
---@return string
function reagentString(reagent)
if reagent.code == 'thread' then
local silk = reagent.flags2.silk and "silk " or ""
local yarn = reagent.flags2.yarn and "yarn " or ""
local plant = reagent.flags2.plant and "plant " or ""
return silk .. yarn .. plant .. "thread"
else
return reagent.code
end
end
---@type reaction reaction
---@return string
function describeReaction(reaction)
local skill = df.job_skill[reaction.skill]
local reagents = {}
for _, reagent in ipairs(reaction.reagents) do
table.insert(reagents, reagentString(reagent))
end
return skill .. ": " .. table.concat(reagents, ", ")
end
local function print_list()
-- gather instrument piece reactions and index them by the instrument they are part of
local instruments = {}
for _, reaction in ipairs(raws.reactions.reactions) do
if reaction.source_enid == civ_id and reaction.category == 'INSTRUMENT_PIECE' then
local iname = reaction.name:match("[^ ]+ ([^ ]+)")
table.insert(ensure_key(instruments, iname),
reaction.name .. " (" .. describeReaction(reaction) .. ")")
end
end
-- go over instruments
for _, instrument in ipairs(raws.itemdefs.instruments) do
if not (instrument.source_enid == civ_id) then goto continue end
local building_tag = instrument.flags.PLACED_AS_BUILDING and " (building, " or " (handheld, "
local reaction = getAssemblyReaction(instrument.id)
dfhack.print(dfhack.df2console(instrument.name .. building_tag))
if #instrument.pieces == 0 then
print(dfhack.df2console(describeReaction(reaction) .. ")"))
else
print(dfhack.df2console(df.job_skill[reaction.skill] .. "/assemble)"))
for _, str in pairs(instruments[instrument.name]) do
print(dfhack.df2console(" " .. str))
end
end
print()
::continue::
end
end
local function order_instrument(name, amount, quiet)
local instrument = nil
for _, instr in ipairs(raws.itemdefs.instruments) do
if dfhack.toSearchNormalized(instr.name) == name and instr.source_enid == civ_id then
instrument = instr
end
end
if not instrument then
qerror("Could not find instrument " .. name)
end
local orders = {}
for i, reaction in ipairs(raws.reactions.reactions) do
if reaction.source_enid == civ_id and reaction.category == 'INSTRUMENT_PIECE' and reaction.code:find(instrument.id, 1, true) then
local part_order = {
id=i,
amount_total=amount,
reaction=reaction.code,
job="CustomReaction",
}
table.insert(orders, part_order)
end
end
if #orders < #instrument.pieces then
print("Warning: Could not find reactions for all instrument pieces")
end
local assembly_reaction = getAssemblyReaction(instrument.id)
local assembly_order = {
id=-1,
amount_total=amount,
reaction=assembly_reaction.code,
job="CustomReaction",
order_conditions={}
}
for _, order in ipairs(orders) do
table.insert(
assembly_order.order_conditions,
{
condition="Completed",
order=order.id
}
)
end
table.insert(orders, assembly_order)
orders = workorder.preprocess_orders(orders)
workorder.fillin_defaults(orders)
workorder.create_orders(orders, quiet)
if not quiet then
print("\nCreated " .. #orders .. " work orders")
end
end
local help = false
local quiet = false
local positionals = argparse.processArgsGetopt({...}, {
{'h', 'help', handler=function() help = true end},
{'q', 'quiet', handler=function() quiet = true end},
})
if help or positionals[1] == 'help' then
print(dfhack.script_help())
return
end
if #positionals == 0 or positionals[1] == "list" then
print_list()
elseif positionals[1] == "order" then
local instrument_name = positionals[2]
if not instrument_name then
qerror("Usage: instruments order <instrument_name> [<amount>]")
end
local amount = positionals[3] or 1
order_instrument(instrument_name, amount, quiet)
end