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combat-harden.lua
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combat-harden.lua
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--@ module = true
local utils = require('utils')
local validArgs = utils.invert({
'help',
'all',
'citizens',
'tier',
'unit',
'value',
})
local tiers = {0, 33, 67, 100}
function setUnitCombatHardened(unit, value)
if not unit.status.current_soul then return end
-- Ensure value is in the bounds of 0-100
value = math.max(0, math.min(100, value))
unit.status.current_soul.personality.combat_hardened = value
print(('set hardness value for %s to %d'):format(
dfhack.df2console(dfhack.units.getReadableName(unit)),
value))
end
function main(args)
local opts = utils.processArgs(args, validArgs)
if opts.help then
print(dfhack.script_help())
return
end
local value
if not opts.tier and not opts.value then
-- Default to 100
value = 100
elseif opts.tier then
-- Bound between 1-4
local tierNum = math.max(1, math.min(4, tonumber(opts.tier)))
value = tiers[tierNum]
elseif opts.value then
-- Function ensures value is bound, so no need to bother here
-- Will check it's a number, though
value = tonumber(opts.value) or 100
end
local unitsList = {} --as:df.unit[]
if not opts.all and not opts.citizens then
-- Assume trying to target a unit
local unit
if opts.unit then
if tonumber(opts.unit) then
unit = df.unit.find(opts.unit)
end
end
-- If unit ID wasn't provided / unit couldn't be found,
-- Try getting selected unit
if not unit then
unit = dfhack.gui.getSelectedUnit(true)
end
if not unit then
qerror("Couldn't find unit. If you don't want to target a specific unit, use --all or --citizens.")
else
table.insert(unitsList, unit)
end
elseif opts.all then
for _, unit in pairs(df.global.world.units.active) do
table.insert(unitsList, unit)
end
elseif opts.citizens then
-- Abort if not in Fort mode
if not dfhack.world.isFortressMode() then
qerror('--citizens requires fortress mode')
end
for _, unit in ipairs(dfhack.units.getCitizens()) do
table.insert(unitsList, unit)
end
end
for _, unit in ipairs(unitsList) do
setUnitCombatHardened(unit, value)
end
end
if not dfhack_flags.module then
main{...}
end