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BoostParticle.tscn
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BoostParticle.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://boostParticle.gd" type="Script" id=1]
[ext_resource path="res://sprites/light.png" type="Texture" id=2]
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=2]
offsets = PoolRealArray( 0.0913979, 0.27957, 1 )
colors = PoolColorArray( 0.453125, 0.769287, 1, 1, 0, 0.578125, 1, 1, 0, 0, 0, 0 )
[node name="BoostParticle" type="Node2D"]
script = ExtResource( 1 )
[node name="Line2D" type="Line2D" parent="."]
light_mask = 0
position = Vector2( 1, 0 )
points = PoolVector2Array( 54.595, -0.290733, 53.1473, -9.5338, 41.6769, -12.5406, 20.9636, -9.75653, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
width = 5.0
width_curve = SubResource( 3 )
gradient = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( 0.625366, -29.3632 )
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0, 0.788235, 1, 1 )
energy = 0.5
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_gradient_length = 2.5