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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Fe-godot"
run/main_scene="res://node_2d.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
[autoload]
AnimationClock="*res://src/animation_clock.gd"
[display]
window/size/viewport_width=240
window/size/viewport_height=160
window/size/window_width_override=1500
window/size/window_height_override=1000
window/stretch/mode="viewport"
[input]
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
textures/lossless_compression/force_png=true
textures/default_filters/use_nearest_mipmap_filter=true
textures/default_filters/anisotropic_filtering_level=0
textures/decals/filter=0
textures/light_projectors/filter=0
textures/canvas_textures/default_texture_filter=0