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Bonus points for using AVX
Use SSE4.2 for 16bit int and uint types
The text was updated successfully, but these errors were encountered:
Not dependant on #209
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http://gameworksdocs.nvidia.com/PhysX/4.0/documentation/PhysXGuide/Manual/API.html#math-classes
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Bonus points for using AVX
Use SSE4.2 for 16bit int and uint types
The text was updated successfully, but these errors were encountered: