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Add per-meshbuffer culling #151

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devshgraphicsprogramming opened this issue Oct 2, 2018 · 2 comments
Closed

Add per-meshbuffer culling #151

devshgraphicsprogramming opened this issue Oct 2, 2018 · 2 comments

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@devshgraphicsprogramming
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Right now culling of drawcalls happens on a per-node level

@devshgraphicsprogramming
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Should really duplicate culling entries per-node-per-mesh-per-renderpass

@devshgraphicsprogramming
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Folded into #303

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