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Releases: brunomikoski/Animation-Sequencer

Fixed issue with Delay / Join

17 Aug 21:19
f3f567e
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Changed

  • Fixed issue with Append / Join steps

Small QoL tweaks

15 Aug 07:43
fe6aab5
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Changed

  • Updated Readme
  • Update Delay implementation
  • Removed Duration variable.
  • Small cleanups

Sequences Fix and Better Inspector Organization

10 Aug 13:52
4cb041a
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Added

  • Added ColorGraphic DOTween step.
  • While previewing if you press play again with a finished tween, will rewind it first
  • Added loops settings for the entire sequence.
  • More warnings and help information boxes while previewing
  • Added Sequence Settings Panel to control DOTween Sequence Settings only

Changed

  • Disabled infinity loops to be added to DOTween Steps, More Information
  • Cached components on Tween Step to improve performance.
  • The Sequence will be killed if the animation controller is destroyed

Refactor and a lot of new features

07 Aug 14:57
4d2152b
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Thanks for all the suggestions @nindim

Changed

  • Refactored the system to use Sequences as core, instead of proprietary implementation
  • Changed the preview controls
  • Fixed chain of sequences to be played properly on editor.
  • Changed how the DOTweenEditorPreview works

Added

  • Added UnityEvents callback to be exposed on the editor.
  • Added TimeScale slider to control preview
  • Added progress slider to scrubbing through the sequence
  • Added new exposed settings (UpdateType TimeScale Independent, Auto Kill)
  • Added new play type
  • Added AnimationControllerDefaults where you can set some default values and behaviours

Requirement

  • Requires latest DOTween version (v1.2.632)

Fixed 0 duration tweens on Editor Preview

21 Jun 18:26
b1717eb
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Changed

  • Fixed issue when previewing tweens with 0 duration on the editor.

Fix editor playback issues

01 Jun 14:16
998fdc3
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Changed

  • Fixed one issue that prevents you from playing the same animation twice on editor
  • Limited the -1 (Infinity loops) on editor playback, this was causing some issues so will show a Warning and limit to 3 loops if was set to -1
  • Fixed issue when trying to complete the Sequence on editor, now only Stop is available, and will complete all the sequence.
  • Added the Invoke Callback Step that uses Unity Events to trigger callbacks inside one sequence! Thanks @VladmirCSouza

Added Events and small bug fixes.

19 Apr 09:09
c910757
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Added

  • Added Step Finished / Step Begin events that can be subscribed on the Animation Controller

Changed

  • Fixed issue when a custom step would have a null DisplayName

Fix build and Rewind

22 Mar 14:43
fd639f7
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Added

  • Added Rewind() functionality, thanks @qwe321

Changed

  • Fixed DOTween editor been used on runtime platform

Bug fix and .Complete() feaure.

07 Mar 20:30
a69511c
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Added

  • Added Complete method for the Sequence, so you can force one sequence to finished instantaneous
  • Added the force parameter on the PrepareToPlay method, to execute the preparation of a step even if is already generated
  • Added initialization settings for the Animation Sequencer

Fixed

  • Fixed issue where the duration of a sequence composed of multiple sequences would not sore the correct duration

Initial Public Release

03 Mar 21:30
47b336b
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Pre-release

Initial public release!

Under heavy development, use it wisely :)