Releases: brunomikoski/Animation-Sequencer
Releases · brunomikoski/Animation-Sequencer
Fixed issue with Delay / Join
Changed
- Fixed issue with Append / Join steps
Small QoL tweaks
Changed
- Updated Readme
- Update Delay implementation
- Removed Duration variable.
- Small cleanups
Sequences Fix and Better Inspector Organization
Added
- Added ColorGraphic DOTween step.
- While previewing if you press play again with a finished tween, will rewind it first
- Added loops settings for the entire sequence.
- More warnings and help information boxes while previewing
- Added Sequence Settings Panel to control DOTween Sequence Settings only
Changed
- Disabled infinity loops to be added to DOTween Steps, More Information
- Cached components on Tween Step to improve performance.
- The Sequence will be killed if the animation controller is destroyed
Refactor and a lot of new features
Thanks for all the suggestions @nindim
Changed
- Refactored the system to use Sequences as core, instead of proprietary implementation
- Changed the preview controls
- Fixed chain of sequences to be played properly on editor.
- Changed how the DOTweenEditorPreview works
Added
- Added UnityEvents callback to be exposed on the editor.
- Added TimeScale slider to control preview
- Added progress slider to scrubbing through the sequence
- Added new exposed settings (
UpdateType
TimeScale Independent
,Auto Kill
) - Added new play type
- Added
AnimationControllerDefaults
where you can set some default values and behaviours
Requirement
- Requires latest DOTween version (v1.2.632)
Fixed 0 duration tweens on Editor Preview
Changed
- Fixed issue when previewing tweens with 0 duration on the editor.
Fix editor playback issues
Changed
- Fixed one issue that prevents you from playing the same animation twice on editor
- Limited the
-1 (Infinity loops)
on editor playback, this was causing some issues so will show a Warning and limit to 3 loops if was set to -1 - Fixed issue when trying to complete the Sequence on editor, now only Stop is available, and will complete all the sequence.
- Added the
Invoke Callback Step
that usesUnity Events
to trigger callbacks inside one sequence! Thanks @VladmirCSouza
Added Events and small bug fixes.
Added
- Added Step Finished / Step Begin events that can be subscribed on the
Animation Controller
Changed
- Fixed issue when a custom step would have a null
DisplayName
Fix build and Rewind
Added
- Added
Rewind()
functionality, thanks @qwe321
Changed
- Fixed DOTween editor been used on runtime platform
Bug fix and .Complete() feaure.
Added
- Added Complete method for the Sequence, so you can force one sequence to finished instantaneous
- Added the
force
parameter on thePrepareToPlay
method, to execute the preparation of a step even if is already generated - Added initialization settings for the
Animation Sequencer
Fixed
- Fixed issue where the duration of a sequence composed of multiple sequences would not sore the correct duration
Initial Public Release
Initial public release!
Under heavy development, use it wisely :)