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I have tried both explicitly hiding the relevant controller GUIDS through the hidden section, and only limiting the controllers Rocksmith sees through the visible section (attached). From the log I conclude that the DLL correctly identifies my (spikey) t-rudder stick as not visible (which it shouldn't).
I have issues with Rocksmith 2014 thinking my spiking T-Rudder is an input, which leads to ghost UI selections.
I've configured devices into visible/hidden - the log says that DLL is effective and the settings are read
From the code I take it that this means the joystick enumeration Rocksmith is doing should skip that joystick as input.
Alas Rocksmith continues to react to it.
I realize this is a special observation. Maybe others have a similar issue specifically with steam games.
Things tried
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