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10:34 < Stormx2> I think it might be an interesting line of enquiry for you
to try and get bravo on feature-parity with competition PVP servers,
as they only involve a small subset of game behaviour and are easy
to test. You ever checked out project ares (http://oc.tc) or http://rmct.tv ?
10:35 <+simpson> Stormx2: No, I don't really pay attention to them.
10:35 < Stormx2> If there was a plugin pack for bravo that had all the things needed
to run race-for-wool or CTF maps it'd be a big boon for bravo. It's
very in vogue now, and it's hard to set up craftbukkit to support it.
10:36 < Stormx2> e.g. oc.tc regularly gets 1000 online at once
10:37 < Stormx2> It would also be attractive as bravo is inherently faster/'snappier'
than a similar CB setup
10:38 < Stormx2> Also, if you market bravo for regular server deployments, you're always going to run into the issue that you don't have the same
plugin catalogue as craftbukkit
10:38 < Stormx2> whereas if you target competitive pvp play it's quite possible to
write something that's quite attractive to a lot of people.
10:38 < Stormx2> and my understanding is it needn't require a shift in bravo, you'd
just need a plugin pack right?
10:39 < Stormx2> I was thinking I'd be up for writing a bit for it, if you like the
idea
10:44 < Stormx2> oc.tc does a map rotation of team deathmatch, ctf and
destroy the core maps
10:44 < Stormx2> you'd need to supports teams, observers, match start/end, ctf and
dtc logic
10:45 < Stormx2> as well as some things like blocking building before match start,
blocking after end, blocking building in void areas, blocking
players from entering their own team's flag stand, etc
10:45 < Stormx2> It would also be a good test of vanilla mc features, e.g. potion
effects, bow/sword/armour enchantments, and whatnot
The text was updated successfully, but these errors were encountered:
10:34 < Stormx2> I think it might be an interesting line of enquiry for you
to try and get bravo on feature-parity with competition PVP servers,
as they only involve a small subset of game behaviour and are easy
to test. You ever checked out project ares (http://oc.tc) or
http://rmct.tv ?
10:35 <+simpson> Stormx2: No, I don't really pay attention to them.
10:35 < Stormx2> If there was a plugin pack for bravo that had all the things needed
to run race-for-wool or CTF maps it'd be a big boon for bravo. It's
very in vogue now, and it's hard to set up craftbukkit to support it.
10:36 < Stormx2> e.g. oc.tc regularly gets 1000 online at once
10:37 < Stormx2> It would also be attractive as bravo is inherently faster/'snappier'
than a similar CB setup
10:38 < Stormx2> Also, if you market bravo for regular server deployments, you're
always going to run into the issue that you don't have the same
plugin catalogue as craftbukkit
10:38 < Stormx2> whereas if you target competitive pvp play it's quite possible to
write something that's quite attractive to a lot of people.
10:38 < Stormx2> and my understanding is it needn't require a shift in bravo, you'd
just need a plugin pack right?
10:39 < Stormx2> I was thinking I'd be up for writing a bit for it, if you like the
idea
10:44 < Stormx2> oc.tc does a map rotation of team deathmatch, ctf and
destroy the core maps
10:44 < Stormx2> you'd need to supports teams, observers, match start/end, ctf and
dtc logic
10:45 < Stormx2> as well as some things like blocking building before match start,
blocking after end, blocking building in void areas, blocking
players from entering their own team's flag stand, etc
10:45 < Stormx2> It would also be a good test of vanilla mc features, e.g. potion
effects, bow/sword/armour enchantments, and whatnot
The text was updated successfully, but these errors were encountered: